use crunch compression

Crunch is a lossy compression format on top of DXTR texture compression. Textures will be converted to DXT when uploading the GPU at runtime. Crunch compression helps achieving the lowest possible size footprint on disk and for downloads. Crunch textures can take very long to compress, but decompression at runtime is very fast.

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转载自www.cnblogs.com/jiahuafu/p/9149099.html