基于ARM树莓派实现智能家居:语音识别控制,Socket网络控制,火灾报警检测,实时监控

目录

一   项目说明

①   设计框架

②   功能说明

③   硬件说明

④   软件说明

二   项目代码

<1> mainPro.c 主函数

<2> InputCommand.h 控制设备头文件

<3> contrlDevices.h 外接设备头文件

<4> bathroomLight.c 泳池灯

<5> livingroomLight.c 卧室灯

<6> restaurantLight.c 餐厅灯

<7> upstairLight.c 二楼灯

<8> fire.c 火焰传感器

<9> beep.c 蜂鸣器

<10> voiceContrl.c 语音模块

<11> socketContrl.c 服务器

三   项目演示

四   项目问题总结

问题一

问题二

问题三

问题四 

五   项目相关知识点整理


一   项目说明

①   设计框架

● 项目架构采用简单工厂模式来设计,将语音识别,TCP服务器设计成链表的每个节点,形成控制工厂。

● 将餐厅灯,卧室灯,二楼灯,泳池灯,蜂鸣器,火焰检测模块,也设计成链表的每个节点,形成设备端工厂。

● 基于这种架构保证项目的稳定性和功能拓展性,在添加新功能的时候,只需要添加一个链表节点文件文件就可以。

● 不管是设备端还是控制端,在实际调试过程中又涉及到临界资源的竞争,所以采用多线程来解决这个问题。

● 语音处理用的是SU-03T模块的二次开发,对串口数据进行修改并整合到树莓派的串口通信中去。

②   功能说明

● 语音模块识别语音来控制各个灯的开关,基于串口通信来配置语音命令的内容。

● 搭建TCP服务器,用socket网络通信的方式控制各个灯的开关,手机客户端发送指令到电脑服务器端来实现控制功能。

● 火灾报警,火焰检测模块结合蜂鸣器开发。接收火焰状态,检测有火源靠近时,蜂鸣器输出低电平发出警报声响,并在终端显示火灾危险提示,检测没有火源时,蜂鸣器输出高电平,停止报警声。

● 实时监控,将摄像头模块安装于树莓并配置树莓派摄像头的接口参数,打开摄像头,写入树莓ip地址及端口即可。

③   硬件说明

树莓派开发板(3B),继电器组,房屋模型,蜂鸣器,语音模块,火焰检测模块,电池盒,摄像头,杜邦线,灯具,USB-TTL模块(串口调试)

④   软件说明

SecureCRT8.0(树莓派终端),sourceinsight(代码编辑),filezilla(文件传输),AiThinker Serial Tool(串口调试),NetAssist(网络调试)。

二   项目代码

<1> mainPro.c 主函数

#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
#include <sys/types.h>    
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#include "contrlDevices.h"//外接设备
#include "InputCommand.h"//控制

struct InputCommander *pCommandHead = NULL;
struct Devices *pdeviceHead = NULL;
struct InputCommander *socketHandler = NULL;
int c_fd;

//外设的设备查询
struct Devices *findDeviceByName(char *name,struct Devices *phead)
{
	struct Devices *tmp = phead;
	
	if(phead == NULL){
		return NULL;
	}else{
		while(tmp != NULL){
			if(strcmp(tmp->deviceName,name) == 0){
				return tmp;
			}
			tmp = tmp->next;
		}	
		return NULL;
	}
};

//控制设备查询
struct InputCommander *findCommandByName(char *name,struct InputCommander *phead)
{
	struct InputCommander *tmp = phead;
	
	if(phead == NULL){
		return NULL;
	}else{
		while(tmp != NULL){
			if(strcmp(tmp->commandName,name) == 0){
				return tmp;
			}
			tmp = tmp->next;
		}	
		return NULL;
	}
};

//控制灯函数,用于语音线程	
void Command(struct InputCommander *CmdHandler)
{
		struct Devices *tmp =NULL;
	 
		if(strcmp("yo",CmdHandler->command) == 0){
			tmp = findDeviceByName("bathroomLight",pdeviceHead);
			if(tmp != NULL){
				tmp->open(tmp->pinNum);
				printf("已打开泳池灯\n");
			}
		}
		
		if(strcmp("yc",CmdHandler->command) == 0){	
			tmp = findDeviceByName("bathroomLight",pdeviceHead);   
			if(tmp != NULL){      
				tmp->close(tmp->pinNum);      
				printf("已关闭泳池灯\n");   
			}	
		}  

		if(strcmp("eo",CmdHandler->command) == 0){
			tmp = findDeviceByName("upstairLight",pdeviceHead);
			if(tmp != NULL){
				tmp->open(tmp->pinNum);
				printf("已打开二楼灯\n");
			}
		}
		if(strcmp("ec",CmdHandler->command) == 0){	
			tmp = findDeviceByName("upstairLight",pdeviceHead);   
			if(tmp != NULL){      
				tmp->close(tmp->pinNum);      
				printf("已关闭二楼灯\n");   
			}	
		}
		if(strcmp("co",CmdHandler->command) == 0){
			tmp = findDeviceByName("restauranLight",pdeviceHead);
			if(tmp != NULL){
				tmp->open(tmp->pinNum);
				printf("已打开餐厅灯\n");
			}
		}
		if(strcmp("cc",CmdHandler->command) == 0){	
			tmp = findDeviceByName("restauranLight",pdeviceHead);   
			if(tmp != NULL){      
				tmp->close(tmp->pinNum);      
				printf("已关闭餐厅灯\n");   
			}	
		}
		if(strcmp("wo",CmdHandler->command) == 0){
			tmp = findDeviceByName("livingroomLight",pdeviceHead);
			if(tmp != NULL){
				tmp->open(tmp->pinNum);
				printf("已打开卧室灯\n");
			}
		}
		if(strcmp("wc",CmdHandler->command) == 0){	
			tmp = findDeviceByName("livingroomLight",pdeviceHead);   
			if(tmp != NULL){      
				tmp->close(tmp->pinNum);      
				printf("已关闭卧室灯\n");   
			}	
		}
	if(strcmp("ao",CmdHandler->command) == 0){	
			tmp = findDeviceByName("bathroomLight",pdeviceHead);		
		if(tmp != NULL)  tmp->open(tmp->pinNum);	
			tmp = findDeviceByName("upstairLight",pdeviceHead);	
		if(tmp != NULL)  tmp->open(tmp->pinNum);		
			tmp = findDeviceByName("restauranLight",pdeviceHead);	
		if(tmp != NULL)  tmp->open(tmp->pinNum);		
			tmp = findDeviceByName("livingroomLight",pdeviceHead);	
		if(tmp != NULL)  tmp->open(tmp->pinNum);       
			printf("已打开所有灯\n");    
	}    
	if(strcmp("ac",CmdHandler->command) == 0){	
			tmp = findDeviceByName("bathroomLight",pdeviceHead);		
		if(tmp != NULL)  tmp->close(tmp->pinNum);	
			tmp = findDeviceByName("upstairLight",pdeviceHead);	
		if(tmp != NULL)  tmp->close(tmp->pinNum);	
			tmp = findDeviceByName("restauranLight",pdeviceHead);	
		if(tmp != NULL)  tmp->close(tmp->pinNum);		
			tmp = findDeviceByName("livingroomLight",pdeviceHead);	
		if(tmp != NULL)  tmp->close(tmp->pinNum);      
			printf("已关闭所有灯\n");	
	}

}

//语音线程
void *voice_thread(void *datas)
{	
	struct InputCommander *voiceHandler;
	//struct Devices *tmp =NULL;
	
	int nread;
	
	voiceHandler = findCommandByName("voice",pCommandHead);
	if(voiceHandler == NULL){
		printf("find voiceHandler error\n");
		pthread_exit(NULL);
	}else{	
	   if(voiceHandler->Init(voiceHandler,NULL,NULL) < 0){
			printf("voice init error\n");
			pthread_exit(NULL);		
	   }else{
			printf("%s init success\n",voiceHandler->commandName);
	   while(1){
		   nread = voiceHandler->getCommand(voiceHandler);
		   if(nread == 0){
				printf("nodata form voice\n");
		   }else{
		   		
				printf("do device contrl --> %s\n",voiceHandler->command);	
				Command(voiceHandler);
		   	}			   
		   }	   		   	
	   	}
	 }	   
}

//接收客户端指令
void *read_thread(void *datas)
{
	int n_read;
	struct Devices *tmp =NULL;
	memset(socketHandler->command,'\0',sizeof(socketHandler->command));
	n_read = read(c_fd,socketHandler->command,sizeof(socketHandler->command));
	if(n_read == -1){
            perror("read");
    }else if(n_read>0){
            printf("\nget: %d,%s\n",n_read,socketHandler->command);	
	   
		    if(strcmp("yo",socketHandler->command) == 0){
				tmp = findDeviceByName("bathroomLight",pdeviceHead);
				if(tmp != NULL){
					tmp->open(tmp->pinNum);
					printf("已打开泳池灯\n");
				}
		    }
				   
		    if(strcmp("yc",socketHandler->command) == 0){  
				tmp = findDeviceByName("bathroomLight",pdeviceHead);   
				if(tmp != NULL){ 	 
					tmp->close(tmp->pinNum); 	 
					printf("已关闭泳池灯\n");	 
				}   
			}  
		   
		    if(strcmp("eo",socketHandler->command) == 0){
				tmp = findDeviceByName("upstairLight",pdeviceHead);
				if(tmp != NULL){
					tmp->open(tmp->pinNum);
					printf("已打开二楼灯\n");
				}
			}
		    if(strcmp("ec",socketHandler->command) == 0){  
				tmp = findDeviceByName("upstairLight",pdeviceHead);	 
				if(tmp != NULL){ 	 
					tmp->close(tmp->pinNum); 	 
					printf("已关闭二楼灯\n");	 
				}   
			}
		    if(strcmp("co",socketHandler->command) == 0){
				tmp = findDeviceByName("restauranLight",pdeviceHead);
				if(tmp != NULL){
					tmp->open(tmp->pinNum);
					printf("已打开餐厅灯\n");
				}
			}
		    if(strcmp("cc",socketHandler->command) == 0){  
				tmp = findDeviceByName("restauranLight",pdeviceHead);   
				if(tmp != NULL){ 	 
					tmp->close(tmp->pinNum); 	 
					printf("已关闭餐厅灯\n");	 
				}   
			}
			if(strcmp("wo",socketHandler->command) == 0){
				tmp = findDeviceByName("livingroomLight",pdeviceHead);
				if(tmp != NULL){
					tmp->open(tmp->pinNum);
					printf("已打开卧室灯\n");
				}
			}
			if(strcmp("wc",socketHandler->command) == 0){  
				tmp = findDeviceByName("livingroomLight",pdeviceHead);	
				if(tmp != NULL){ 	 
					tmp->close(tmp->pinNum); 	 
					printf("已关闭卧室灯\n");	 
				}   
			}
			if(strcmp("ao",socketHandler->command) == 0){  
				    tmp = findDeviceByName("bathroomLight",pdeviceHead); 	   
				if(tmp != NULL)	tmp->open(tmp->pinNum);    
				    tmp = findDeviceByName("upstairLight",pdeviceHead); 
				if(tmp != NULL)	tmp->open(tmp->pinNum); 	   
					tmp = findDeviceByName("restauranLight",pdeviceHead);   
				if(tmp != NULL)	tmp->open(tmp->pinNum); 	   
					tmp = findDeviceByName("livingroomLight",pdeviceHead);  
				if(tmp != NULL)	tmp->open(tmp->pinNum); 	  
					printf("已打开所有灯\n");	  
			}	
			if(strcmp("ac",socketHandler->command) == 0){  
					 tmp = findDeviceByName("bathroomLight",pdeviceHead); 	   
				 if(tmp != NULL)	tmp->close(tmp->pinNum);   
					 tmp = findDeviceByName("upstairLight",pdeviceHead); 
				 if(tmp != NULL)	tmp->close(tmp->pinNum);   
					 tmp = findDeviceByName("restauranLight",pdeviceHead);   
				 if(tmp != NULL)	tmp->close(tmp->pinNum);	   
					 tmp = findDeviceByName("livingroomLight",pdeviceHead);  
				 if(tmp != NULL)	tmp->close(tmp->pinNum);	  
					 printf("已关闭所有灯\n"); 
			}
    }else{
           printf("client quit\n");
    }
}

//网络线程
void *socket_thread(void *datas)
{
	int n_read = 0;
	pthread_t readThread;
	
	struct sockaddr_in c_addr;
	memset(&c_addr,0,sizeof(struct sockaddr_in));
	int clen = sizeof(struct sockaddr_in);
	
	socketHandler = findCommandByName("socketServer",pCommandHead);
	if(socketHandler == NULL){
		printf("find socketHandler error\n");
		pthread_exit(NULL);
	}else{
		printf("%s init success\n",socketHandler->commandName);
	}
	socketHandler->Init(socketHandler,NULL,NULL);
	while(1){
		c_fd = accept(socketHandler->sfd,(struct sockaddr *)&c_addr,&clen);
		pthread_create(&readThread,NULL,read_thread,NULL);
		
	}
}

//火焰线程
void *fire_thread(void *datas)
{
	int status;
	struct Devices *fireDeviceTmp = NULL;
	struct Devices *beepDeviceTmp = NULL;

	fireDeviceTmp = findDeviceByName("fireIfOrNot",pdeviceHead);
	beepDeviceTmp = findDeviceByName("beep",pdeviceHead);
	
	fireDeviceTmp->deviceInit(fireDeviceTmp->pinNum);
    beepDeviceTmp->deviceInit(beepDeviceTmp->pinNum);
	
	while(1){
		status = fireDeviceTmp->changeStatus(fireDeviceTmp->pinNum);  //读取“火焰传感器”状态
		if(status == 0){	                                          //检测到火焰或强光源 
            printf("fire danger warning!!!\n");		                       
			beepDeviceTmp->open(beepDeviceTmp->pinNum);	 //打开蜂鸣器
			delay(1000);
		}else{						
			beepDeviceTmp->close(beepDeviceTmp->pinNum); //关闭蜂鸣器
		}
	}	  
}
int main()
{
	int status;
	char name[128];
	struct Devices *tmp = NULL;
	
	pthread_t voiceThread;
	pthread_t socketThread;
	pthread_t fireThread;

	if(-1 == wiringPiSetup()){  //初始化wiringPi库
		return -1;
	}
	
	//1.指令工厂
	pCommandHead = addvoiceContrlToInputCommandLink(pCommandHead);//语音
	pCommandHead = addSocketContrlToInputCommandLink(pCommandHead);//网络
	
	//2.设备控制工厂初始化
	pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);//泳池灯
	pdeviceHead = addUpstairLightToDeviceLink(pdeviceHead);//二楼灯
	pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);//卧室灯
	pdeviceHead = addRestauranLightToDeviceLink(pdeviceHead);//餐厅灯
	pdeviceHead = addFireToDeviceLink(pdeviceHead);//火灾检测
	pdeviceHead = addBeepToDeviceLink(pdeviceHead);//蜂鸣器

	//int pthread_create(pthread_t *thread, const pthread_attr_t *attr,void *(*start_routine) (void *), void *arg);
	//3.线程池建立
	//3.1 语音线程
	pthread_create(&voiceThread,NULL,voice_thread,NULL);
	
	//3.2 socket线程
	pthread_create(&socketThread,NULL,socket_thread,NULL);
	
	//3.3 火灾线程
	pthread_create(&fireThread,NULL,fire_thread,NULL);

	/*while(1){  //用于四盏灯的调试
		printf("input:\n");
		scanf("%s",name);
		tmp = findDeviceByName(name,pdeviceHead);

		if(tmp != NULL){
			tmp->deviceInit(tmp->pinNum);
			tmp->open(tmp->pinNum);
		}
	}*/ 
	
	pthread_join(voiceThread,NULL);
	pthread_join(socketThread,NULL);
	pthread_join(fireThread,NULL);
	
	return 0;
}

<2> InputCommand.h 控制设备头文件

#include <wiringPi.h>
#include <stdlib.h>

struct InputCommander{
	char commandName[128];
	char deviceName[128];
	char command[32];
	int (*Init)(struct InputCommander *voicer,char *ipAdress,char *port);
	int (*getCommand)(struct InputCommander *voicer);
	char log[1024];
	int fd;
	char port[12];
	char ipAddress[32];
	int sfd;
	
	struct InputCommander *next;
};

struct InputCommander *addvoiceContrlToInputCommandLink(struct InputCommander *phead);
struct InputCommander *addSocketContrlToInputCommandLink(struct InputCommander *phead);

<3> contrlDevices.h 外接设备头文件

#include <wiringPi.h>
#include <stdlib.h>

struct Devices{
	char deviceName[128];
	int status;
	int pinNum;
	
	int (*open)(int pinNum);
	int (*close)(int pinNum);
	int (*deviceInit)(int pinNum);
	
	int (*changeStatus)(int status);


	struct Devices *next;
};

struct Devices *addBathroomLightToDeviceLink(struct Devices *phead);
struct Devices *addUpstairLightToDeviceLink(struct Devices *phead);
struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead);
struct Devices *addRestauranLightToDeviceLink(struct Devices *phead);
struct Devices *addFireToDeviceLink(struct Devices *phead);
struct Devices *addBeepToDeviceLink(struct Devices *phead);

<4> bathroomLight.c 泳池灯

#include "contrlDevices.h"

int bathroomLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);
}
int bathroomLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);
}

int bathroomLightCloseInit(int pinNum)
{
	pinMode(pinNum,OUTPUT);
	digitalWrite(pinNum,HIGH);
}

int bathroomLightCloseStatus(int status)
{

}
struct Devices bathroomLight = {

	.deviceName = "bathroomLight",
	.pinNum = 21,
	.open = bathroomLightOpen,
	.close = bathroomLightClose,
	.deviceInit = bathroomLightCloseInit,
	.changeStatus = bathroomLightCloseStatus
};

struct Devices *addBathroomLightToDeviceLink(struct Devices *phead)
{
	if(phead == NULL){
		return &bathroomLight;
	}else{
		bathroomLight.next = phead;
		phead = &bathroomLight;
	}
}

<5> livingroomLight.c 卧室灯

#include "contrlDevices.h"

int livingroomLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);
}
int livingroomLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);
}

int livingroomLightCloseInit(int pinNum)
{
	pinMode(pinNum,OUTPUT);
	digitalWrite(pinNum,HIGH);
}

int livingroomLightCloseStatus(int status)
{

}
struct Devices livingroomLight = {

	.deviceName = "livingroomLight",
	.pinNum = 24,
	.open = livingroomLightOpen,
	.close = livingroomLightClose,
	.deviceInit = livingroomLightCloseInit,
	.changeStatus = livingroomLightCloseStatus
};

struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead)
{
	if(phead == NULL){
		return &livingroomLight;
	}else{
		livingroomLight.next = phead;
		phead = &livingroomLight;
	}
}

<6> restaurantLight.c 餐厅灯

#include "contrlDevices.h"

int restauranLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);
}
int restauranLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);
}

int restauranLightCloseInit(int pinNum)
{
	pinMode(pinNum,OUTPUT);
	digitalWrite(pinNum,HIGH);
}

int restauranLightCloseStatus(int status)
{

}
struct Devices restauranLight = {

	.deviceName = "restauranLight",
	.pinNum = 23,
	.open = restauranLightOpen,
	.close = restauranLightClose,
	.deviceInit = restauranLightCloseInit,
	.changeStatus = restauranLightCloseStatus
};

struct Devices *addRestauranLightToDeviceLink(struct Devices *phead)
{
	if(phead == NULL){
		return &restauranLight;
	}else{
		restauranLight.next = phead;
		phead = &restauranLight;
	}
}

<7> upstairLight.c 二楼灯

#include "contrlDevices.h"

int upstairLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);
}
int upstairLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);
}

int upstairLightCloseInit(int pinNum)
{
	pinMode(pinNum,OUTPUT);
	digitalWrite(pinNum,HIGH);
}

int upstairLightCloseStatus(int status)
{

}
struct Devices upstairLight = {

	.deviceName = "upstairLight",
	.pinNum = 22,
	.open = upstairLightOpen,
	.close = upstairLightClose,
	.deviceInit = upstairLightCloseInit,
	.changeStatus = upstairLightCloseStatus
};

struct Devices *addUpstairLightToDeviceLink(struct Devices *phead)
{
	if(phead == NULL){
		return &upstairLight;
	}else{
		upstairLight.next = phead;
		phead = &upstairLight;
	}
}

<8> fire.c 火焰传感器

#include "contrlDevices.h"

int fireIfOrNotInit(int pinNum)
{
	pinMode(pinNum,INPUT);
	digitalWrite(pinNum,HIGH);
}

int fireStatusRead(int pinNum)
{
	return digitalRead(pinNum);
}
struct Devices fireIfOrNot = {
	.deviceName = "fireIfOrNot",
	.pinNum = 25,
	.deviceInit = fireIfOrNotInit,
	.changeStatus = fireStatusRead
};
struct Devices *addFireToDeviceLink(struct Devices *phead)
{
	if(phead == NULL)
	{
		return &fireIfOrNot;
	}else{
		fireIfOrNot.next = phead;
		phead = &fireIfOrNot;
		//return phead;
	}
}

<9> beep.c 蜂鸣器

#include "contrlDevices.h"

//struct Devices *addBeepToDeviceLink(struct Devices *phead);

int beepInit(int pinNum)              //初始化函数
{
        pinMode(pinNum,OUTPUT);       //配置引脚为输出引脚
        digitalWrite(pinNum,HIGH);    //引脚输出高电平,即默认为关闭状态
}

int beepOpen(int pinNum)             //打开蜂鸣器函数
{
        digitalWrite(pinNum,LOW);
}

int beepClose(int pinNum)             //关闭蜂鸣器函数
{
        digitalWrite(pinNum,HIGH);
}

struct Devices beep = {             //蜂鸣器设备链表节点
        .deviceName = "beep",
        .pinNum = 29,                   
        .deviceInit = beepInit,
        .open = beepOpen,
        .close = beepClose,
        //.next = NULL
};


struct Devices* addBeepToDeviceLink(struct Devices *phead)  //头插法将设备节点加入设备工厂链表函数
{
        if(phead == NULL){
                return &beep;
        }else{
                beep.next = phead;
                phead = &beep;
        }
}

<10> voiceContrl.c 语音模块

#include <wiringPi.h>
#include <stdio.h>
#include <wiringSerial.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>

#include "InputCommand.h"

int voiceGetCommand(struct InputCommander *voicer)//获取指令函数
{
	int nread = 0;

	memset(voicer->command,'\0',sizeof(voicer->command));
	nread = read(voicer->fd,voicer->command,sizeof(voicer->command));//将串口的指令读到voicer->command中
	return nread;

}
int voiceInit(struct InputCommander *voicer,char *ipAdress,char *port)
{
	int fd;
	
	if((fd = serialOpen(voicer->deviceName,9600))==-1){		//初始化树莓派串口
			perror("serialOpen");
			return -1;
	}
	voicer->fd = fd;    //打开串口文件成功,返回“文件描述符”到“语音控制”链表节点中
	
	return fd;
}

struct InputCommander voiceContrl = {  //语音控制链表节点
	.commandName = "voice",
	.deviceName = "/dev/ttyAMA0",	
	.command = {'\0'},
	.Init = voiceInit,
	.getCommand = voiceGetCommand,
	.log = {'\0'},
	.next = NULL
};

struct InputCommander *addvoiceContrlToInputCommandLink(struct InputCommander *phead)//头插法将“语音控制”链表节点加入指令控制工厂链表函数
{
	if(phead == NULL){
		return &voiceContrl;
	}else{
		voiceContrl.next = phead;
		phead = &voiceContrl;
		return phead;
	}
}

<11> socketContrl.c 服务器

#include <wiringPi.h>
#include <stdio.h>
#include <wiringSerial.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/types.h>    
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include "InputCommand.h"

int socketGetCommand(struct InputCommander *socketMes)
{
	int c_fd;
	int n_read = 0;
	
	struct sockaddr_in c_addr;
	memset(&c_addr,0,sizeof(struct sockaddr_in));
	
	int clen = sizeof(struct sockaddr_in);
	c_fd = accept(socketMes->sfd,(struct sockaddr *)&c_addr,&clen);

	n_read = read(c_fd,socketMes->command,sizeof(socketMes->command));
    if(n_read == -1){
           perror("read");
    }else if(n_read>0){
           printf("\nget: %d\n",n_read);
    }else{
           printf("client quit\n");
    }
	return n_read;
}
int socketInit(struct InputCommander *socketMes,char *ipAdress,char *port) //socket初始化
{
	int s_fd;

	struct sockaddr_in s_addr;
  
	memset(&s_addr,0,sizeof(struct sockaddr_in));
 
	//1. socket创建
    s_fd = socket(AF_INET, SOCK_STREAM, 0); 
    if(s_fd == -1){
           perror("socket");
           exit(-1);
     }

	s_addr.sin_family = AF_INET;
    s_addr.sin_port = htons(atoi(socketMes->port));
    inet_aton(socketMes->ipAddress,&s_addr.sin_addr);

	//2. bind
    bind(s_fd,(struct sockaddr *)&s_addr,sizeof(struct sockaddr_in));

	//3. listen
    listen(s_fd,10);
	printf("socker Server listening ......\n");	
	socketMes->sfd = s_fd;
	
	return s_fd;  //套接字描述符返回到网络控制链表节点
}

struct InputCommander socketContrl = {
	.commandName = "socketServer",
	.command = {'\0'},
	.port = "8080",
	.ipAddress = "192.168.1.7",
	.Init = socketInit,
	.getCommand = socketGetCommand,
	.log = {'\0'},
	.next = NULL
};

struct InputCommander *addSocketContrlToInputCommandLink(struct InputCommander *phead)//头插法将设备节点加入设备工厂链表函数
{
	if(phead == NULL){
		return &socketContrl;
	}else{
		socketContrl.next = phead;
		phead = &socketContrl;
	}
}

三   项目演示

四   项目问题总结

通过这个项目,我对于简单工厂模式,Linux操作系统的文件,进程,线程,网络以及Linux字符设备开发都有了比较大的收获。整个项目的逻辑还算简单明了,但在实际开发调试过程中也会遇到一些问题,还好都逐一发现并解决。

问题一

语音控制不了灯

分析解决:串口测试语音能通过,串口命令测试灯也能通过,代码没有任何报错,逻辑也没有任何问题,唯独语音控制不了灯。我的语音逻辑是通过if来判断收到的控制指令从而实现对灯的控制。既然其他方面没有问题,那就是if判断不了收到的控制指令,所以把问题锁定于此。我将语音SDK重新生成配置,将判断条件修改成和语音SDK一致的内容后,继续先用串口测语音,再用串口测灯,最后实现语音控制灯,顺利实现。总结就是:语音配置的参数内容必须和判断条件的内容一致,才能准确判断并执行。之前做过语音控制刷抖音,因为太简单,中间没有任何报错,所以也就没有发现这个问题。笔记于此,当是提醒。

问题二

段错误

分析解决:做火灾检测报警这一块,因为是蜂鸣器和火焰传感器的结合,所以须将蜂鸣器整合在火焰线程中,编译后直接提示段错误,没有其他任何报错。我先检查了火焰,蜂鸣器,外接设备头文件以及火焰线程部分的代码,没有问题,至少肉眼可见的逻辑是没有问题的,然后在检查火焰传感器和蜂鸣器的IO口接线方面,也没有问题。捣鼓了很长时间无果,还好心理素质过硬,面向百度,依然无果。在最后,尝试用printf的方法将问题锁定在火焰线程中蜂鸣器的初始化部分。最后的最后才发现,在主函数int main()中设备控制工厂初始化没有添加蜂鸣器部分代码。

问题三

连接服务器超时

其实这不算什么问题,只是记录下来。通过手机客户端发送指令到服务器端实现控制灯,那么就需要连接服务器,如果出现连接超时或连接错误,首先排查是否能ping通网络,然后检查代码,ip,端口,如果都没问题,就可以考虑端口号是否被占用,修改下端口,多尝试连接几次。

问题四 

线材和模块布局凌乱

前期没注意这个问题,只管接线并测试各模块的功能,到后期快完结时,走线杂乱已无力回天。后面的开发中值得注意!

五   项目相关知识点整理

该项目所涉及到的知识点,我将往期相关的博文都归纳在此:

C语言设计模式:实现简单工厂模式和工程创建

树莓派编程控制继电器及继电器组

通过Linux串口实现树莓派与电脑通信

树莓派+摄像头:mjpg-streamer实现监控功能的配置及调试

基于Linux串口实现语音控制刷抖音

C语言数据结构:链表的增删改查及动态创建

Linux网络编程:Socket服务器和客户端实现双方通信

Linux线程:创建(pthread_create),等待(pthread_join),退出(pthread_exit)

Orangepi Zero2 全志H616:蜂鸣器,链接库,shell脚本

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