Unity加载外部图片、IO加载图片、C#

直接上代码片段

   #region IO加载 图片  logo 图片
    private void LoadByIO(GameObject go, string path)
    {
    
    
        double startTime = (double)Time.time;
        //创建文件流
        FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
        fileStream.Seek(0, SeekOrigin.Begin);
        //创建文件长度的缓冲区
        byte[] bytes = new byte[fileStream.Length];
        //读取文件
        fileStream.Read(bytes, 0, (int)fileStream.Length);
        //释放文件读取liu
        fileStream.Close();
        fileStream.Dispose();
        fileStream = null;

        //创建Texture
        int width = 300;
        int height = 372;
        Texture2D texture2D = new Texture2D(width, height);
        texture2D.LoadImage(bytes);

        Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height),
            new Vector2(0.5f, 0.5f));
        go.GetComponent<Image>().sprite = sprite;
        double time = (double)Time.time - startTime;
        // Debug.Log("IO加载用时:" + time);
    }
    #endregion

参数: GameObject go 指的是加载图片的物体
path 图片路径

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转载自blog.csdn.net/weixin_44328367/article/details/122110721