Unity 查找资源引用

当我们想要查找某个资源的引用情况时,可以使用文末的工具类

使用方法

  1. 先将我们的工具类放到项目中,放在哪里都可以。
  2. 选中要查找的资源,右键选中的资源(资源类型没有限制),在弹出的选项中选择查找资源引用,如图一所示
  3. 选中控制台输出面板,等待输出结果。如图二所示。

(图一)
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(图二)
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从输出结果可以看到,Music.prefab和Gamelaungh.prefab 引用了music_background.mp3资源


工具类完整代码:

using System.Collections.Generic;
using System.IO;
using System.Threading;
using UnityEditor;
using UnityEngine;
public static class AssetRefSearchTool
{
    
    
    static string[] assetGUIDs;
    static string[] assetPaths;
    static string[] allAssetPaths;
    static Thread thread;

    [MenuItem("Assets/查找资源引用", false)]
    static void FindAssetRefMenu()
    {
    
    
        if (Selection.assetGUIDs.Length == 0)
        {
    
    
            Debug.Log("请先选择任意一个组件,再击此菜单");
            return;
        }

        assetGUIDs = Selection.assetGUIDs;

        assetPaths = new string[assetGUIDs.Length];

        for (int i = 0; i < assetGUIDs.Length; i++)
        {
    
    
            assetPaths[i] = AssetDatabase.GUIDToAssetPath(assetGUIDs[i]);
        }

        allAssetPaths = AssetDatabase.GetAllAssetPaths();

        thread = new Thread(new ThreadStart(FindAssetRef));
        thread.Start();
    }

    static void FindAssetRef()
    {
    
    
        Debug.Log(string.Format("开始查找引用{0}的资源。", string.Join(",", assetPaths)));
        List<string> logInfo = new List<string>();
        string path;
        string log;
        for (int i = 0; i < allAssetPaths.Length; i++)
        {
    
    
            path = allAssetPaths[i];
            if (path.EndsWith(".prefab") || path.EndsWith(".unity"))
            {
    
    
                string content = File.ReadAllText(path);
                if (content == null)
                {
    
    
                    continue;
                }

                for (int j = 0; j < assetGUIDs.Length; j++)
                {
    
    
                    if (content.IndexOf(assetGUIDs[j]) > 0)
                    {
    
    
                        log = string.Format("{0} 引用了 {1}", path, assetPaths[j]);
                        logInfo.Add(log);
                    }
                }
            }
        }

        for (int i = 0; i < logInfo.Count; i++)
        {
    
    
            Debug.Log(logInfo[i]);
        }

        Debug.Log("选择对象引用数量:" + logInfo.Count);

        Debug.Log("查找完成");
    }
}

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转载自blog.csdn.net/qq_28644183/article/details/125344273