【React 源码】(十五)React Context 原理

简单来讲, Context提供了一种直接访问祖先节点上的状态的方法, 避免了多级组件层层传递props.

有关Context的用法, 请直接查看官方文档, 本文将从fiber树构造的视角, 分析Context的实现原理.

创建 Context

根据官网示例, 通过React.createContext这个 api 来创建context对象. 在createContext中, 可以看到context对象的数据结构:

 
 
export function createContext<T>(

defaultValue: T,

calculateChangedBits: ?(a: T, b: T) => number,

): ReactContext<T> {

if (calculateChangedBits === undefined) {

calculateChangedBits = null;

}

const context: ReactContext<T> = {

$$typeof: REACT_CONTEXT_TYPE,

_calculateChangedBits: calculateChangedBits,

// As a workaround to support multiple concurrent renderers, we categorize

// some renderers as primary and others as secondary. We only expect

// there to be two concurrent renderers at most: React Native (primary) and

// Fabric (secondary); React DOM (primary) and React ART (secondary).

// Secondary renderers store their context values on separate fields.

_currentValue: defaultValue,

_currentValue2: defaultValue,

_threadCount: 0,

Provider: (null: any),

Consumer: (null: any),

};

context.Provider = {

$$typeof: REACT_PROVIDER_TYPE,

_context: context,

};

context.Consumer = context;

return context;

}

createContext核心逻辑:

  • 其初始值保存在context._currentValue(同时保存到context._currentValue2. 英文注释已经解释, 保存 2 个 value 是为了支持多个渲染器并发渲染)
  • 同时创建了context.Providercontext.Consumer2 个reactElement对象.

比如, 创建const MyContext = React.createContext(defaultValue);, 之后使用<MyContext.Provider value={/* 某个值 */}>声明一个ContextProvider类型的组件.

fiber树渲染时, 在beginWorkContextProvider类型的节点对应的处理函数是updateContextProvider:

 
 
function beginWork(

current: Fiber | null,

workInProgress: Fiber,

renderLanes: Lanes,

): Fiber | null {

const updateLanes = workInProgress.lanes;

workInProgress.lanes = NoLanes;

// ...省略无关代码

switch (workInProgress.tag) {

case ContextProvider:

return updateContextProvider(current, workInProgress, renderLanes);

case ContextConsumer:

return updateContextConsumer(current, workInProgress, renderLanes);

}

}

function updateContextProvider(

current: Fiber | null,

workInProgress: Fiber,

renderLanes: Lanes,

) {

// ...省略无关代码

const providerType: ReactProviderType<any> = workInProgress.type;

const context: ReactContext<any> = providerType._context;

const newProps = workInProgress.pendingProps;

const oldProps = workInProgress.memoizedProps;

// 接收新value

const newValue = newProps.value;

// 更新 ContextProvider._currentValue

pushProvider(workInProgress, newValue);

if (oldProps !== null) {

// ... 省略更新context的逻辑, 下文讨论

}

const newChildren = newProps.children;

reconcileChildren(current, workInProgress, newChildren, renderLanes);

return workInProgress.child;

}

updateContextProvider()fiber初次创建时十分简单, 仅仅就是保存了pendingProps.value做为context的最新值, 之后这个最新的值用于供给消费.

context._currentValue 存储

注意updateContextProvider -> pushProvider中的pushProvider(workInProgress, newValue):

 
 
// ...省略无关代码

export function pushProvider<T>(providerFiber: Fiber, nextValue: T): void {

const context: ReactContext<T> = providerFiber.type._context;

push(valueCursor, context._currentValue, providerFiber);

context._currentValue = nextValue;

}

pushProvider实际上是一个存储函数, 利用的特性, 先把context._currentValue压栈, 之后更新context._currentValue = nextValue.

pushProvider对应的还有popProvider, 同样利用的特性, 把中的值弹出, 还原到context._currentValue中.

本节重点分析Context Apifiber树构造过程中的作用. 有关pushProvider/popProvider的具体实现过程(栈存储), 在React 算法之栈操作中有详细图解.

消费 Context

使用了MyContext.Provider组件之后, 在fiber树构造过程中, context 的值会被ContextProvider类型的fiber节点所更新. 在后续的过程中, 如何读取context._currentValue?

react中, 共提供了 3 种方式可以消费Context:

  1. 使用MyContext.Consumer组件: 用于JSX. 如, <MyContext.Consumer>(value)=>{}</MyContext.Consumer>

     
    function updateContextConsumer(
    
    current: Fiber | null,
    
    workInProgress: Fiber,
    
    renderLanes: Lanes,
    
    ) {
    
    let context: ReactContext<any> = workInProgress.type;
    
    const newProps = workInProgress.pendingProps;
    
    const render = newProps.children;
    
    // 读取context
    
    prepareToReadContext(workInProgress, renderLanes);
    
    const newValue = readContext(context, newProps.unstable_observedBits);
    
    let newChildren;
    
    // ...省略无关代码
    
    }

  2. 使用useContext: 用于function中. 如, const value = useContext(MyContext)

    • 进入updateFunctionComponent后, 会调用prepareToReadContext
    • 无论是初次创建阶段, 还是更新阶段useContext都直接调用了readContext
  3. class组件中, 使用一个静态属性contextType: 用于class组件中获取context. 如, MyClass.contextType = MyContext;

所以这 3 种方式只是react根据不同使用场景封装的api, 内部都会调用prepareToReadContextreadContext(contextType).

 
 
// ... 省略无关代码

export function prepareToReadContext(

workInProgress: Fiber,

renderLanes: Lanes,

): void {

// 1. 设置全局变量, 为readContext做准备

currentlyRenderingFiber = workInProgress;

lastContextDependency = null;

lastContextWithAllBitsObserved = null;

const dependencies = workInProgress.dependencies;

if (dependencies !== null) {

const firstContext = dependencies.firstContext;

if (firstContext !== null) {

if (includesSomeLane(dependencies.lanes, renderLanes)) {

// Context list has a pending update. Mark that this fiber performed work.

markWorkInProgressReceivedUpdate();

}

// Reset the work-in-progress list

dependencies.firstContext = null;

}

}

}

// ... 省略无关代码

export function readContext<T>(

context: ReactContext<T>,

observedBits: void | number | boolean,

): T {

const contextItem = {

context: ((context: any): ReactContext<mixed>),

observedBits: resolvedObservedBits,

next: null,

};

// 1. 构造一个contextItem, 加入到 workInProgress.dependencies链表之后

if (lastContextDependency === null) {

lastContextDependency = contextItem;

currentlyRenderingFiber.dependencies = {

lanes: NoLanes,

firstContext: contextItem,

responders: null,

};

} else {

lastContextDependency = lastContextDependency.next = contextItem;

}

// 2. 返回 currentValue

return isPrimaryRenderer ? context._currentValue : context._currentValue2;

}

核心逻辑:

  1. prepareToReadContext: 设置currentlyRenderingFiber = workInProgress, 并重置lastContextDependency等全局变量.
  2. readContext: 返回context._currentValue, 并构造一个contextItem添加到workInProgress.dependencies链表之后.

注意: 这个readContext并不是纯函数, 它还有一些副作用, 会更改workInProgress.dependencies, 其中contextItem.context保存了当前context的引用. 这个dependencies属性会在更新时使用, 用于判定是否依赖了ContextProvider中的值.

返回context._currentValue之后, 之后继续进行fiber树构造直到全部完成即可.

更新 Context

来到更新阶段, 同样进入updateContextConsumer

 
 
function updateContextProvider(

current: Fiber | null,

workInProgress: Fiber,

renderLanes: Lanes,

) {

const providerType: ReactProviderType<any> = workInProgress.type;

const context: ReactContext<any> = providerType._context;

const newProps = workInProgress.pendingProps;

const oldProps = workInProgress.memoizedProps;

const newValue = newProps.value;

pushProvider(workInProgress, newValue);

if (oldProps !== null) {

// 更新阶段进入

const oldValue = oldProps.value;

// 对比 newValue 和 oldValue

const changedBits = calculateChangedBits(context, newValue, oldValue);

if (changedBits === 0) {

// value没有变动, 进入 Bailout 逻辑

if (

oldProps.children === newProps.children &&

!hasLegacyContextChanged()

) {

return bailoutOnAlreadyFinishedWork(

current,

workInProgress,

renderLanes,

);

}

} else {

// value变动, 查找对应的consumers, 并使其能够被更新

propagateContextChange(workInProgress, context, changedBits, renderLanes);

}

}

// ... 省略无关代码

}

核心逻辑:

  1. value没有改变, 直接进入Bailout(可以回顾fiber 树构造(对比更新)中对bailout的解释).
  2. value改变, 调用propagateContextChange

propagateContextChange:

 
 
export function propagateContextChange(

workInProgress: Fiber,

context: ReactContext<mixed>,

changedBits: number,

renderLanes: Lanes,

): void {

let fiber = workInProgress.child;

if (fiber !== null) {

// Set the return pointer of the child to the work-in-progress fiber.

fiber.return = workInProgress;

}

while (fiber !== null) {

let nextFiber;

const list = fiber.dependencies;

if (list !== null) {

nextFiber = fiber.child;

let dependency = list.firstContext;

while (dependency !== null) {

// 检查 dependency中依赖的context

if (

dependency.context === context &&

(dependency.observedBits & changedBits) !== 0

) {

// 符合条件, 安排调度

if (fiber.tag === ClassComponent) {

// class 组件需要创建一个update对象, 添加到updateQueue队列

const update = createUpdate(

NoTimestamp,

pickArbitraryLane(renderLanes),

);

update.tag = ForceUpdate; // 注意ForceUpdate, 保证class组件一定执行render

enqueueUpdate(fiber, update);

}

fiber.lanes = mergeLanes(fiber.lanes, renderLanes);

const alternate = fiber.alternate;

if (alternate !== null) {

alternate.lanes = mergeLanes(alternate.lanes, renderLanes);

}

// 向上

scheduleWorkOnParentPath(fiber.return, renderLanes);

// 标记优先级

list.lanes = mergeLanes(list.lanes, renderLanes);

// 退出查找

break;

}

dependency = dependency.next;

}

}

// ...省略无关代码

// ...省略无关代码

fiber = nextFiber;

}

}

propagateContextChange源码比较长, 核心逻辑如下:

  1. 向下遍历: 从ContextProvider类型的节点开始, 向下查找所有fiber.dependencies依赖该context的节点(假设叫做consumer).
  2. 向上遍历: 从consumer节点开始, 向上遍历, 修改父路径上所有节点的fiber.childLanes属性, 表明其子节点有改动, 子节点会进入更新逻辑.
    • 这一步通过调用scheduleWorkOnParentPath(fiber.return, renderLanes)实现.
       
      export function scheduleWorkOnParentPath(
      
      parent: Fiber | null,
      
      renderLanes: Lanes,
      
      ) {
      
      // Update the child lanes of all the ancestors, including the alternates.
      
      let node = parent;
      
      while (node !== null) {
      
      const alternate = node.alternate;
      
      if (!isSubsetOfLanes(node.childLanes, renderLanes)) {
      
      node.childLanes = mergeLanes(node.childLanes, renderLanes);
      
      if (alternate !== null) {
      
      alternate.childLanes = mergeLanes(
      
      alternate.childLanes,
      
      renderLanes,
      
      );
      
      }
      
      } else if (
      
      alternate !== null &&
      
      !isSubsetOfLanes(alternate.childLanes, renderLanes)
      
      ) {
      
      alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
      
      } else {
      
      // Neither alternate was updated, which means the rest of the
      
      // ancestor path already has sufficient priority.
      
      break;
      
      }
      
      node = node.return;
      
      }
      
      }

    • scheduleWorkOnParentPathmarkUpdateLaneFromFiberToRoot的作用相似, 具体可以回顾fiber 树构造(对比更新)

通过以上 2 个步骤, 保证了所有消费该context的子节点都会被重新构造, 进而保证了状态的一致性, 实现了context更新.

总结

Context的实现思路还是比较清晰, 总体分为 2 步.

  1. 在消费状态时,ContextConsumer节点调用readContext(MyContext)获取最新状态.
  2. 在更新状态时, 由ContextProvider节点负责查找所有ContextConsumer节点, 并设置消费节点的父路径上所有节点的fiber.childLanes, 保证消费节点可以得到更新.

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转载自blog.csdn.net/weixin_44828588/article/details/126545869