内容
1.wait和notify方法(配合synchronize使用,属于Object方法)
private volatile static List list = new ArrayList();
public void add() {
list.add("abc");
}
public int size() {
return list.size();
}
public static void main(String[] args) {
final TestNotify list1 = new TestNotify();
Object lock = new Object();
Thread t1 = new Thread(new Runnable() {
@Override
public void run() {
try {
synchronized (lock) {
for (int i = 0; i < 23; i++) {
list1.add();
System.out.println("当前线程" + Thread.currentThread().getName());
// Thread.sleep(512);
if (list1.size() == 5) {
lock.notify();//唤醒另一个线程,但是并不释放锁
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}, "t1");
Thread t2 = new Thread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
if (list1.size() != 5) {
try {
lock.wait();//等待并且释放锁
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
System.out.println("当前线程接收到通知" + Thread.currentThread().getName());
throw new RuntimeException();
}
}, "t2");
t2.start();
t1.start();
}
使用wait和notify进行通信,首先notify唤醒但是不释放锁,所以线程进行通信的时候并不实时
2.CountDownLatch,通过await和countdown实现实时通知
public static void main(String[] args) {
final TestNotify list1 = new TestNotify();
final CountDownLatch countDownLatch = new CountDownLatch(1);
Thread t1 = new Thread(new Runnable() {
@Override
public void run() {
try {
for (int i = 0; i < 23; i++) {
list1.add();
System.out.println("当前线程" + Thread.currentThread().getName());
// Thread.sleep(512);
if (list1.size() == 5) {
System.out.println("当前已经发出通知、、、、、");
countDownLatch.countDown();
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}, "t1");
Thread t2 = new Thread(new Runnable() {
@Override
public void run() {
if (list1.size() != 5) {
try {
countDownLatch.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("当前线程接收到通知" + Thread.currentThread().getName());
// throw new RuntimeException();
}
}, "t2");
t2.start();
t1.start();
}
CyclicBarrier使用场景
每一个线程代表一个跑步运动员,当运动员都准备好后才一起出发,只要有一个没有准备好,就大家都等待。
CountDownLatch使用场景
经常用于监听某一些舒适化的操作。等初始化执行完毕之后,通知主线程继续工作。