[Unity] Build APK报错SDK问题与默认最高30帧的问题

CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.

解决方案:

修改安卓的Target API Level,太低了感觉适配略差。容易安装不上。

783a984df7ea4f028bdc9170174fd727.png

Android和IOS程序Unity默认最高帧数锁死在30帧。

解决方案:

添加修改帧率脚本,随便挂到一个物体上。

public class FrameRate : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Application.targetFrameRate = 60;
        Application.targetFrameRate = -1;//默认按照平台的标准运行帧数,安卓是30
        Application.targetFrameRate = 30;//默认锁30帧
    }
}

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转载自blog.csdn.net/weixin_42264818/article/details/128308212