【目标锁定特效】(Html+JS+CSS+效果+代码)

效果展示

下面两个效果是在同一个页面中出现的,为了便于观察,因为分为了两部分来展示。

这是锁定时产生的主体效果:

在这里插入图片描述

这是定位产生的效果(将位于页面左下角展示,也已在其他位置展示)

在这里插入图片描述

代码

index.html

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  <title>追光者♂</title>
  <link rel='stylesheet' href='https://fonts.googleapis.com/css?family=Abel'>
      <link rel="stylesheet" href="css/style.css">
</head>
<body>
<canvas id="myCanvas"></canvas>
<div class="info">
  <h1>Boss, CODING Please.</h1>
  <p class="message">temp</p>
</div>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js'></script>
    <script  src="js/index.js"></script>
</body>
</html>

index.js

var c = $("#myCanvas")[0];
var ctx = c.getContext("2d");
var color_gold="185,147,98";
var ww,wh;
var center={
    
    x: 0,y: 0};
function getWindowSize(){
    
    
  ww=$(window).outerWidth();
  wh=$(window).outerHeight();
  c.width=ww;
  c.height=wh;
  center={
    
    x: ww/2,y: wh/2}; 
  ctx.restore();
  ctx.translate(center.x,center.y);
}
getWindowSize();
$(window).resize(getWindowSize);
var enemies=Array(10).fill({
    
    }).map(
  function(obj){
    
    
    return {
    
    
      r: Math.random()*200,
      deg: Math.random()*360,
      opacity: 0
    } 
  }
);
setInterval(draw,10);
var time=0;
var deg_to_pi=Math.PI/180;
function Point(r,deg){
    
    
  return {
    
    
    x: r*Math.cos(deg_to_pi*deg),
    y: r*Math.sin(deg_to_pi*deg),
  };
}
function Color(op){
    
    
  return "rgba("+color_gold+","+op+")";
}
function draw(){
    
    
  time+=1; 
  ctx.fillStyle = "#111";
  ctx.beginPath();
  ctx.rect(-2000,-2000,4000,4000);
  ctx.fill();
  ctx.strokeStyle="rgba(255,255,255,0.1)";
  ctx.moveTo(-ww/2,0);
  ctx.lineTo(ww/2,0);
  ctx.moveTo(0,-wh/2);
  ctx.lineTo(0,wh/2);
  ctx.stroke();
  ctx.strokeStyle=Color(1);
  var r=200;
  var deg=time;
  var newpoint=Point(r,deg);
  var line_deg = (time/2) % 360;
  var line_deg_len=100;
  for(var i=0;i<line_deg_len;i++){
    
    
    // var deg = (time-i);
    var deg1 = (line_deg-i-1) ;
    var deg2 = (line_deg-i) ;
    
    var point1=Point(r,deg1);
    var point2=Point(r,deg2);
    var opacity=1-(i/line_deg_len)-0.3;
    if (i==0) opacity=1;
    ctx.beginPath();
    ctx.fillStyle=Color(opacity);
    ctx.moveTo(0,0);
    ctx.lineTo(point1.x,point1.y);
    ctx.lineTo(point2.x,point2.y);
    ctx.fill();
  }  
  enemies.forEach(function(obj){
    
    
    ctx.fillStyle=Color(obj.opacity);
    var obj_point=Point(obj.r,obj.deg);
    
    ctx.beginPath();
    ctx.arc(
      obj_point.x,obj_point.y,
      4,0,2*Math.PI
    );
    ctx.fill();    
    ctx.strokeStyle= Color(obj.opacity);
    var x_size=6;
    ctx.lineWidth=4;
    ctx.beginPath();
    ctx.moveTo(obj_point.x-x_size,obj_point.y+x_size);
    ctx.lineTo(obj_point.x+x_size,obj_point.y-x_size);
    ctx.moveTo(obj_point.x+x_size,obj_point.y+x_size);
    ctx.lineTo(obj_point.x-x_size,obj_point.y-x_size);
    ctx.stroke();    
    if (Math.abs(obj.deg - line_deg)<=1){
    
    
      obj.opacity=1;
      $(".message").text("Detected: "+ obj.r.toFixed(3) + " at " +obj.deg.toFixed(3));
    }
    obj.opacity*=0.99;    
    ctx.strokeStyle= Color(obj.opacity);
    ctx.lineWidth=1;
    ctx.beginPath();
    ctx.arc(
      obj_point.x,obj_point.y,
      10*(1/(obj.opacity+0.0001)),0,2*Math.PI
    );
    ctx.stroke();    
  });
  ctx.strokeStyle=Color(1);
  var split =120;
  var feature =15;
  var start_r=230;
  var len = 5;
  
  for(var i=0;i<split;i++){
    
    
    ctx.beginPath();
    var deg = (i/120) * 360;
    
    if (i%feature==0){
    
    
      len=10;
      ctx.lineWidth=3;
    }else{
    
    
      len=5; 
      ctx.lineWidth=1;
    }
        
    var point1 =Point(start_r,deg);
    var point2 =Point(start_r+len,deg);
    
    ctx.moveTo(point1.x,point1.y);
    ctx.lineTo(point2.x,point2.y);
    
    ctx.stroke();
    
  }  
  function CondCircle(r,lineWidth,func_cond){
    
    
    
    ctx.lineWidth=lineWidth;
    ctx.strokeStyle=Color(1);
    
    ctx.beginPath();
    for(var i=0;i<=360;i++){
    
    
      var point =Point(r,i);
      if (func_cond(i)){
    
    
        ctx.lineTo(point.x,point.y);
      }else{
    
    
        ctx.moveTo(point.x,point.y);
      }
    }
    ctx.stroke();   
  }  
  CondCircle(300,2,function(deg){
    
    
    return ((deg+time/10)%180)<90;
  });
  CondCircle(100,1,function(deg){
    
    
    return (deg%3)<1;
  });
  CondCircle(190,1,function(deg){
    
    
    return true;
  });
}

style.css

html, body {
    
    
  width: 100%;
  height: 100%;
  padding: 0;
  margin: 0;
  overflow: hidden;
  font-family: Abel;
}
canvas {
    
    
  background-color: #333;
  -webkit-transform: scaleY(-1);
          transform: scaleY(-1);
}
.info {
    
    
  position: absolute;
  left: 50px;
  bottom: 50px;
}
h1 {
    
    
  color: white;
  letter-spacing: 3px;
  margin: 0;
}
.message {
    
    
  margin: 0;
  color: #b99362;
}

另外,为了便于大家查看,我也将这个特效的源文件上传到了“资源”中,喜欢的朋友可以去下载哦!

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转载自blog.csdn.net/qq_44731019/article/details/126315292