23种设计模式-中介者模式

基本介绍:
1)中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互
2)比如 MVC 模式,C(Controller 控制器)是 M(Model 模型)和 V(View 视图)的中介者,在前后端交互时起到了中间人的作用

原理图:
在这里插入图片描述
对原理类图的说明-即(中介者模式的角色及职责)
1)Mediator 就是抽象中介者,定义了同事对象到中介者对象的接口
2)Colleague 是抽象同事类
3)ConcreteMediator 具体的中介者对象, 实现抽象方法, 他需要知道所有的具体的同事类,即以一个集合来管理
HashMap,并接受某个同事对象消息,完成相应的任务
4)ConcreteColleague 具体的同事类,会有很多, 每个同事只知道自己的行为, 而不了解其他同事类的行为(方法), 但 是他们都依赖中介者对象

例子:智能家庭管理
思路分析和图解(类图):
在这里插入图片描述

//同事抽象类
public abstract class Colleague {
    
    
    private Mediator mediator;
    public String name;

    public Colleague(Mediator mediator, String name) {
    
    
        this.mediator = mediator;
        this.name = name;
    }

    public Mediator GetMediator() {
    
    
        return this.mediator;
    }

    public abstract void SendMessage(int stateChange);
}

public class TV extends Colleague {
    
    
    public TV(Mediator mediator, String name) {
    
     super(mediator, name);
        mediator.Register(name, this);
    }

    @Override
    public void SendMessage(int stateChange) {
    
    
       this.GetMediator().GetMessage(stateChange, this.name);
    }

    public void StartTv() {
    
    
       System.out.println("It's time to StartTv!");
    }

    public void StopTv() {
    
    
       System.out.println("StopTv!");
    }
}

public class CoffeeMachine extends Colleague {
    
    
    public CoffeeMachine(Mediator mediator, String name) {
    
    
        super(mediator, name);
        mediator.Register(name, this);
    }

    @Override
    public void SendMessage(int stateChange) {
    
    
        this.GetMediator().GetMessage(stateChange, this.name);
    }

    public void StartCoffee() {
    
    
        System.out.println("It's time to startcoffee!");
    }

    public void FinishCoffee() {
    
    
        System.out.println("After 5 minutes!");
        System.out.println("Coffee is ok!");
        SendMessage(0);
    }
}

//具体的同事类
public class Alarm extends Colleague {
    
    
    //构造器
    public Alarm(Mediator mediator, String name) {
    
    
        super(mediator, name);
        //在创建 Alarm 同事对象时,将自己放入到 ConcreteMediator 对象中[集合]
        mediator.Register(name, this);
    }

    public void SendAlarm(int stateChange) {
    
    
        SendMessage(stateChange);
    }

    @Override
    public void SendMessage(int stateChange) {
    
    
        // 调 用 的 中 介 者 对 象 的 getMessage
        this.GetMediator().GetMessage(stateChange, this.name);
    }
}

public class Curtains extends Colleague {
    
    
    public Curtains(Mediator mediator, String name) {
    
     super(mediator, name);
       mediator.Register(name, this);
    }

    @Override
    public void SendMessage(int stateChange) {
    
    
        this.GetMediator().GetMessage(stateChange, this.name);
    }

    public void UpCurtains() {
    
    
        System.out.println("I am holding Up Curtains!");
    }
}

public abstract class Mediator {
    
    
    //将给中介者对象,加入到集合中
    public abstract void Register(String colleagueName, Colleague colleague);

    //接收消息, 具体的同事对象发出
    public abstract void GetMessage(int stateChange, String colleagueName);

    public abstract void SendMessage();
}

//具体的中介者类
public class ConcreteMediator extends Mediator {
    
    
    //集合,放入所有的同事对象
    private HashMap<String, Colleague> colleagueMap;
    private HashMap<String, String> interMap;

    public ConcreteMediator() {
    
    
        colleagueMap = new HashMap<String, Colleague>();
        interMap = new HashMap<String, String>();
    }

    @Override
    public void Register(String colleagueName, Colleague colleague) {
    
    
        colleagueMap.put(colleagueName, colleague);

        if (colleague instanceof Alarm) {
    
    
            interMap.put("Alarm", colleagueName);
        } else if (colleague instanceof CoffeeMachine) {
    
    
            interMap.put("CoffeeMachine", colleagueName);
        } else if (colleague instanceof TV) {
    
    
            interMap.put("TV", colleagueName);
        } else if (colleague instanceof Curtains) {
    
    
            interMap.put("Curtains", colleagueName);
        }
    }

    //具体中介者的核心方法
    //1. 根据得到消息,完成对应任务
    //2. 中介者在这个方法,协调各个具体的同事对象,完成任务
    @Override
    public void GetMessage(int stateChange, String colleagueName) {
    
    
        //处理闹钟发出的消息
        if (colleagueMap.get(colleagueName) instanceof Alarm) {
    
    
            if (stateChange == 0) {
    
    
                ((CoffeeMachine) (colleagueMap.get(interMap
                        .get("CoffeeMachine")))).StartCoffee();
                ((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
            } else if (stateChange == 1) {
    
    
                ((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
            }
        } else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
    
    
            ((Curtains) (colleagueMap.get(interMap.get("Curtains"))))
                    .UpCurtains();
        } else if (colleagueMap.get(colleagueName) instanceof TV) {
    
    
            //如果 TV 发现消息
        } else if (colleagueMap.get(colleagueName) instanceof Curtains) {
    
    
            //如果是以窗帘发出的消息,这里处理...
        }
    }

    @Override
    public void SendMessage() {
    
    

    }
}

public class ClientTest {
    
    
    public static void main(String[] args) {
    
    
       //创建一个中介者对象
        Mediator mediator = new ConcreteMediator();

        //创建 Alarm  并且加入到	ConcreteMediator 对象的 HashMap
        Alarm alarm = new Alarm(mediator, "alarm");
        //创建了 CoffeeMachine 对象,并	且加入到	ConcreteMediator 对象的 HashMap
        CoffeeMachine coffeeMachine = new CoffeeMachine(mediator, "coffeeMachine");
        //创建  Curtains , 并	且加入到	ConcreteMediator 对象的 HashMap
        Curtains curtains = new Curtains(mediator, "curtains");
        TV tV = new TV(mediator, "TV");

        //让闹钟发出消息
        alarm.SendAlarm(0);
        coffeeMachine.FinishCoffee();
        alarm.SendAlarm(1);
    }
}

细节和注意事项:
1)多个类相互耦合,会形成网状结构, 使用中介者模式将网状结构分离为星型结构,进行解耦
2)减少类间依赖,降低了耦合,符合迪米特原则
3)中介者承担了较多的责任,一旦中介者出现了问题,整个系统就会受到影响
4)如果设计不当,中介者对象本身变得过于复杂,这点在实际使用时,要特别注意

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转载自blog.csdn.net/weixin_44468025/article/details/118093366
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