UnityEditor编辑器扩展开发build Settings中build和build and run各自的实现代码

其实代码简单到让人发指

(代码看上去挺,乱挺复杂,还发现了有小猫的照片(某程序员太无聊加项目里咧))

Build代码

BuildPlayerWithDefaultSettings(true, BuildOptions.ShowBuiltPlayer);
GUIUtility.ExitGUI();//类似于.ClearProgressBar()

Build and Run实现代码

BuildPlayerWithDefaultSettings(true, BuildOptions.AutoRunPlayer);
GUIUtility.ExitGUI();

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转载自blog.csdn.net/avi9111/article/details/125289395