unity面试上机题:给公交车编号

要求如下:
1、创建UI,在UI上显示0~9共10个数字,同时显示“确定”和“重置”两个按键;
2、点击UI上的1个数字,在公交车的前面板和侧面板上同步显示所按的数字,并播放相应的声音;
3、点击3个数字后,公交车的面板上不再显示后面再按数字。此时点出“确定”则依次播放所公交车面板上显示的3个数字的声音;
4、任何时候点击“重置”,则公交车面板上的数字归0,之后可以重新给公交车编号;
5、添加相机控制功能,可以方便地观看公交车各角度,包括拉远拉近。

实现代码:
CameraControl脚本实现相机控制功能:

private Camera Cam;
    public Transform Bus;
    private void Start()
    {
    
    
        Cam = GetComponent<Camera>();
    }
    private void Update()
    {
    
    
        camControl();
        RotateControl();
    }
    /// <summary>
    /// 滚轮控制相机视野
    /// </summary>
    private void camControl()
    {
    
    
        float _wheel = Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * 50;
       // Debug.Log("  "+_wheel);
        Cam.transform.Translate(Vector3.forward * _wheel);
    }
    /// <summary>
    /// 左键控制相机旋转
    /// </summary>
    private void RotateControl()
    {
    
    
        float _mouseX = Input.GetAxis("Mouse X");
        float _mouseY = Input.GetAxis("Mouse Y");
        if (Input.GetMouseButton(0))
        {
    
    
            transform.RotateAround(Bus.transform.position, Vector3.up, _mouseX * 5);
            transform.RotateAround(Bus.transform.position, transform.right, _mouseY * 5);
        }
    }

NumWriter脚本实现给公交车编号功能:

    public GameObject[] NumberObj;
    private int Count = 1;//用count控制点击ui面板显示ui对应数值
    public Material material;
    public AudioSource BusSound;
    private string []str =new string[3];
    // Use this for initialization
    private void Awake()
    {
    
    
        transform.Find("Panel/确定").GetComponent<Button>().onClick.AddListener(() =>
        {
    
    
            StartCoroutine(SureSound());
        });
        transform.Find("Panel/重置").GetComponent<Button>().onClick.AddListener(() =>
        {
    
    
            Count = 1;
            for (int i = 0; i < NumberObj.Length; i++)
            {
    
    
                NumberObj[i].GetComponent<MeshRenderer>().material = material;
            }
        });
    }
    //协程一秒回调,当按下确定时,把面板输入三个数值声音加载出来
    IEnumerator SureSound()
    {
    
    
        for (int i = 0; i < str.Length; i++)
        {
    
    
            LoadNumberSound(str[i]);
            yield return new WaitForSeconds(1);
        }
    }
    /// <summary>
    /// 数字按钮
    /// </summary>
    /// <param name="number"></param>
    public void ClickKey(string number)
    {
    
    
        //Debug.Log("输入的数字" + number);
        if (Count > 0 || Count < 4)
        {
    
    
            LoadNumber(number);
            LoadNumberSound(number);
        }
        else
        {
    
    
            Count = 1;
        }
        Debug.Log("count的值" + Count);
    }
    /// <summary>
    /// 加载贴图更换数字面板材质纹理
    /// </summary>
    /// <param name="numName"></param>
    private void LoadNumber(string numName)
    {
    
    
       // Debug.Log("贴图名称" + numName);
        Texture texture = new Texture();
        texture = Resources.Load<Texture>("Image/" + numName) as Texture;
        switch (Count)
        {
    
    
            case 1:
                NumberObj[0].GetComponent<MeshRenderer>().material.mainTexture = texture;
                Count = 2;
                str[0] = numName;
                Debug.Log("str[0]:" + str[0]);
                break;
            case 2:
                NumberObj[1].GetComponent<MeshRenderer>().material.mainTexture = texture;
                Count = 3;
                str[1] = numName;
                Debug.Log("str[1]:" + str[1]);
                break;
            case 3:
                NumberObj[2].GetComponent<MeshRenderer>().material.mainTexture = texture;
                Count = 0;
                str[2] = numName;
                Debug.Log("str[2]:" + str[2]);
                break;
        }
    }
    /// <summary>
    /// 播放数字声音
    /// </summary>
    /// <param name="numSoundName"></param>
    private void LoadNumberSound(string numSoundName)
    {
    
    
        AudioClip clip = Resources.Load<AudioClip>(numSoundName);
        BusSound.clip = clip;
        BusSound.Play();
    }
    private void OnDestroy()
    {
    
    
        transform.Find("Panel/确定").GetComponent<Button>().onClick.RemoveAllListeners();
        transform.Find("Panel/重置").GetComponent<Button>().onClick.RemoveAllListeners();
    }

初步实现了demo需求:
在这里插入图片描述
在这里插入图片描述

工程里,公交车面板上的三个数值面板共用一个材质球,点击按钮时调用ClickKey方法,将传入的数字名称传到LoadNumber方法里动态加载文件夹下的对应的数字图片,赋值给相应的数字面板,感觉我目前想到的这种方法比较笨拙,希望各位大佬看了之后如果能想到新的点,或者更好更方便的解决方法能给我留言一下,欢迎并感谢大佬的指教。

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转载自blog.csdn.net/qq_42437783/article/details/118795318