钉子绕线画

按照绕线画算法这篇博客给出的思路:

我也来尝试一下。

数据结构

struct Point2 {
	int x, y;
	bool operator< (const Point2 b) const
	{
		if (x == b.x)return y < b.y;
		return x < b.x;
	}
};
struct PointPair {
	Point2 p1, p2;
	PointPair(Point2 a, Point2 b)
	{
		if (a < b)p1 = a, p2 = b;
		else p1 = b, p2 = a;
	}
	bool operator< (const PointPair b)const
	{
		if (p1 < b.p1)return true;
		if (b.p1 < p1)return false;
		return p2 < b.p2;
	}
};

算法

Mat imgMask;
double meanPix(Mat& img, Point2 a, Point2 b)
{
	int len = max(abs(a.x - b.x), abs(a.y - b.y));
	double dx = (a.x - b.x) * 1.0 / len;
	double dy = (a.y - b.y) * 1.0 / len;
	double x = b.x, y = b.y;
	int s = 0;
	for (int i = 1; i < len; i++) {
		x += dx, y += dy;
		s += int(img.at<unsigned char>(int(x), int(y))* imgMask.at<unsigned char>(int(x), int(y)));
	}
	return s * 1.0 / len;
}
void subPix(Mat& img, Point2 a, Point2 b, int d)
{
	int len = max(abs(a.x - b.x), abs(a.y - b.y));
	double dx = (a.x - b.x) * 1.0 / len;
	double dy = (a.y - b.y) * 1.0 / len;
	double x = b.x, y = b.y;
	int s = 0;
	for (int i = 1; i < len; i++) {
		x += dx, y += dy;
		int pix = img.at<unsigned char>(int(x), int(y));
		img.at<unsigned char>(int(x), int(y)) = max(0, pix - d);
	}
}
void setPix(Mat& img, Point2 a, Point2 b, int d)
{
	int len = max(abs(a.x - b.x), abs(a.y - b.y));
	double dx = (a.x - b.x) * 1.0 / len;
	double dy = (a.y - b.y) * 1.0 / len;
	double x = b.x, y = b.y;
	int s = 0;
	for (int i = 1; i < len; i++) {
		x += dx, y += dy;
		img.at<unsigned char>(int(x), int(y)) = d;
	}
}

int main()
{
	const int n = 600;
	int lineNum = 800;
	Mat img = imread("D:/im.jpg", 0);
	resize(img, img, Size(n + 1, n+ 1));
	Mat src;
	img = 255 - img;
	imshow("img", img);
	imgMask = img.clone();
	blur(imgMask, imgMask, Size(19, 19));
	//imshow("img2", imgMask);
	vector<Point2>vp;
	for (int i = 0; i < 360; i++) {
		double r = i * 3.1415926 / 180;
		vp.push_back({ int(n / 2 * sin(r)) + 300, int(n / 2 * cos(r)) + 300 });
	}
	Point2 p = vp[0];
	map< Line, int>m;
	for (auto& pi : vp)m[Line(pi, pi)] = 1;
	Mat ans = img.clone();
	ans = 255;
	while (lineNum--) {
		Point2 next = p;
		double s0 = 0;
		for (auto& pi : vp) {
			if (m[Line(p, pi)])continue;
			double s = meanPix(img, p, pi);
			if (s0 < s)s0 = s, next = pi;
		}
		subPix(img, p, next, 100);
		setPix(ans, p, next, 100);
		m[Line(p, next)] = 1;
		p = next;
	}
	//imshow("img3", img);
	imshow("ans", ans);
	waitKey(0);
	return 0;
}

结果:

 原图:

远处对比:

和某bao上的效果对比,还是有很大差距的。

我想了一下,上面的算法思路虽然简单,但是有效性确实有限。

比如这种情况:

要想一笔画,每一条弦都有用,就很难。

实际上应该运行一部分弦是没用的,这样就能得到这种解:

右边的2条弦没有命中目标,但是很有必要。

所以个人感觉某bao上的AI算法,应该是类似于分割算法,分割成若干直线。

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转载自blog.csdn.net/nameofcsdn/article/details/124882214
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