【Java】俄罗斯方块带背景音乐

俄罗斯方块带背景音乐

很简单,一个主类运行基本操作,一个音乐类播放背景音乐。

一、运行结果

在这里插入图片描述

二、程序结构

![在这里插入图片描述](https://img-blog.csdnimg.cn/20201228144129285.pn
g)

三、Block类

package 俄罗斯方块;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import 俄罗斯方块.Music;

import java.applet.*;
import java.lang.String.*;
import java.util.concurrent.TimeUnit;
import java.lang.*;
import java.io.*;

public class Block extends JPanel implements ActionListener,KeyListener//继承JPanel
{
    
    
	static Button but[] = new Button[6];//设置按钮数组
	static Button noStop = new Button("取 消 暂 停");
	static Label scoreLab = new Label("分数:");//静态标记
	static Label infoLab = new Label("提示:");
	static Label speedLab = new Label("级数:");
	static Label scoreTex = new Label("0");
	static Label infoTex = new Label(" ");
	static Label speedTex = new Label("1");
	
	//创建窗体对象
	static JFrame jf = new JFrame();
	static MyTimer timer; //静态定时
	static ImageIcon icon=new ImageIcon("image/Block.jpg");
	//创建菜单栏对象
	static JMenuBar mb = new JMenuBar();
	//创建菜单栏监听项
	static JMenu menu0 = new JMenu("游  戏 ");
	static JMenu menu1 = new JMenu("帮  助 ");
	//创建下拉菜单
	static JMenuItem mi0 = new JMenuItem("新 游 戏");
	static JMenuItem mi1 = new JMenuItem("退  出");
	static JMenuItem mi1_0 = new JMenuItem("关  于");
    static JDialog dlg_1;//创建非模式对话框
	static JTextArea dlg_1_text = new JTextArea();//创建多行文本容器,可实现对文本的自动换行
	static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停
	static String butLab[] = {
    
    "开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};
	static int game_body[][] = new int[19][10];//创建游戏主界面
	static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置
	static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置
	static boolean downSign = false;//是否落下
	static int blockNumber = 1;//砖块的编号
	static int gameScore = 0;//游戏分数
	static int speedMark = 1;//速度标志
	
	public static void main(String args[]) throws InterruptedException 
	{
    
    
		Block myBlock = new Block();
		//添加菜单栏监听项
		mb.add(menu0);//:游戏
		mb.add(menu1);//:帮助
		//添加菜单栏监听对象下拉菜单
		menu0.add(mi0);//:新游戏
		menu0.add(mi1);//:退出
		menu1.add(mi1_0);//:关于
	    jf.setJMenuBar(mb);//设置容器
	    mb.getComponent().setBackground(Color.orange);//设置菜单栏背景颜色为橘色
	    
	    myBlock.init();//初始化方法
	    jf.add(myBlock);
	    jf.setSize(565,501);
		jf.setResizable(false);//窗体大小不可被用户改变
		jf.setTitle("俄罗斯方块");
		jf.setIconImage(icon.getImage());//设置JFrame窗口标题图标
		jf.setLocation(200,100);//窗体大小
		jf.show();
		timer = new MyTimer(myBlock); //启动线程
        timer.setDaemon(true); 
        timer.start();
        timer.suspend();//定时睡眠
        
		Music player = new Music("E:/file/debug/俄罗斯方块/src/image/俄罗斯方块游戏音乐.wav");//创建音乐播放器
        player.start(true);//以开始以循环的形式播放,player(false)为不循环播放
        TimeUnit.SECONDS.sleep(5);
        player.stop();//暂停播放音频  
        TimeUnit.SECONDS.sleep(4);
        player.continues();//继续开始播放音频
	}
	//初始化数据
	public void init()
	{
    
    
    	setLayout(null);
    	for(int i = 0;i < 6;i++)
    	{
    
    
    		but[i] = new Button(butLab[i]);//创建新按钮
    		add(but[i]);
    		but[i].addActionListener(this);//鼠标监听器
    		but[i].addKeyListener(this);//键盘监听器
    		but[i].setBounds(360,(240 + 30 * i),160,25);//对组件进行自定义大小和位置设置
    						//修改组件x坐标,y坐标,宽度,长度
    	}
        //添加侧方标记
        add(scoreLab);//分数
        add(scoreTex);
        add(speedLab);//级数
        add(speedTex);
        add(infoLab);//提示
        add(infoTex);
        add(scoreLab);
        //设置标记位置
        scoreLab.setBounds(320,15,30,20);//“分数标记”的x坐标,y坐标,宽度,长度
        scoreTex.setBounds(360,15,160,20);//“分数标记文本框”的x坐标,y坐标,宽度,长度
		scoreTex.setBackground(Color.CYAN);//设青色文本框
		speedLab.setBounds(320,45,30,20);//“级数标记”的x坐标,y坐标,宽度,长度
		speedTex.setBounds(360,45,160,20);//“级数标记文本框”的x坐标,y坐标,宽度,长度
		speedTex.setBackground(Color.CYAN);//青色文本框
		//冻结按钮1,4
		but[1].setEnabled(false);
		but[4].setEnabled(false);
		
		infoLab.setBounds(320,75,30,20);//“提示标记”的x坐标,y坐标,宽度,长度
		infoTex.setBounds(360,75,160,20);//“提示标记文本框”的x坐标,y坐标,宽度,长度
		infoTex.setBackground(Color.CYAN);//青色文本框
		noStop.setBounds(360,360,160,25);//游戏暂停按钮的x坐标,y坐标,宽度,长度
		//添加按钮监听器
		noStop.addActionListener(this);
		noStop.addKeyListener(this);
		//添加下拉菜单栏监听器
		mi0.addActionListener(this);
		mi1.addActionListener(this);
		mi1_0.addActionListener(this);
		num_csh_game();
		rand_block();
    }
    
    public void actionPerformed(ActionEvent e)//游戏行为
    {
    
    
    	if(e.getSource() == but[0])//开始游戏
    	{
    
    
    		startSign = 1;//开始标志1
    		infoTex.setText("游戏已经开始!");
    		but[0].setEnabled(false);//冻结开始游戏按钮
    		but[1].setEnabled(true);//激活重新开始按钮
		    but[4].setEnabled(true);//激活暂停按钮
		    timer.resume(); 
    	}
    	if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏
    	{
    
    
    		startSign = 0;//标志设0,游戏未开始
    		gameScore = 0;//游戏分数清零
    		timer.suspend();//定时睡眠
    		num_csh_restart();
    		repaint();
    		rand_block();
    		scoreTex.setText("0");//得分设0
    		infoTex.setText("新游戏!");//提示框显示:新游戏
    		but[0].setEnabled(true);//激活开始游戏按钮
    		but[1].setEnabled(false);//冻结重新开始按钮
		    but[4].setEnabled(false);//冻结暂停按钮
    	}
    	if(e.getSource() == but[2])//降低级数
    	{
    
    
    		infoTex.setText("降低级数!");
    		speedMark--;//级数减
    		if(speedMark <= 1)
    		{
    
    
    			speedMark = 1;
    			infoTex.setText("已经是最低级数!");//提示框输出
    		}
    		speedTex.setText(speedMark + "");//输出当前正确级数
    	}
    	if(e.getSource() == but[3])//提高级数
    	{
    
    
    		infoTex.setText("提高级数!");//提示框输出
    		speedMark++;//级数加
    		if(speedMark >= 9)
    		{
    
    
    			speedMark = 9;
    			infoTex.setText("已经是最高级数!");//提示框输出
    		}
    		speedTex.setText(speedMark + "");//输出当前级数
    	}
    	if(e.getSource() == but[4])//游戏暂停
    	{
    
    
    		this.add(noStop);
    		this.remove(but[4]);
    		infoTex.setText("游戏暂停!");
    		timer.suspend();//定时睡眠
    	}
    	if(e.getSource() == noStop)//取消暂停
    	{
    
    
    		this.remove(noStop);
    		this.add(but[4]);
    		infoTex.setText("继续游戏!");
    		timer.resume();
    	}
    	if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏
    	{
    
    
    		jf.dispose();//关闭游戏窗口
    	}
    	if(e.getSource() == mi1_0)//退出游戏
    	{
    
    
    		dlg_1 = new JDialog(jf,"关 于");
		    try{
    
    
		    	FileInputStream io = new FileInputStream("E:\\file\\debug\\俄罗斯方块\\src\\image");//得到路径
		        byte a[] = new byte[io.available()];
		        io.read(a);
		        io.close();
		        String str = new String(a);
		        dlg_1_text.setText(str);
		        }
		        catch(Exception g){
    
    }
		        dlg_1_text.setEditable(false);
    		    dlg_1.add(dlg_1_text);
			    dlg_1.pack();
                dlg_1.setResizable(false);
                dlg_1.setSize(200, 120);
                dlg_1.setLocation(400, 240);
                dlg_1.show();
    	}
    }
    
    public void rand_block()//随机产生砖块
    {
    
    
    	int num;
		num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数
		blockNumber = num;
		switch(blockNumber)//砖块编号
		{
    
    
			case 1: block1(); blockNumber = 1; break;
			case 2: block2(); blockNumber = 2; break;
			case 3: block3(); blockNumber = 3; break;
			case 4: block4(); blockNumber = 4; break;
			case 5: block5(); blockNumber = 5; break;
			case 6: block6(); blockNumber = 6; break;
			case 7: block7(); blockNumber = 7; break;
		}
    } 
    
    public void change_body(int blockNumber)//改变砖块状态
    {
    
    
    	dingwei();
    	if(blockNumber == 1&&downSign == false)//变换长条2种情况
    	{
    
    
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//长条是横着的,1和2方格垂直位置相同且4方格垂直位置小于等于16
    		{
    
    
    			if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)
    			{
    
    
    				num_csh_game();//数组清零
    			    game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;
    			    game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();//重新绘图
    			}
    		}
    		if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//长条是竖着的
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)
    			{
    
    
    				num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]]=1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
    			    game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    	}
    	if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况
    	{
    
    	
    		//第一种
    		if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
    			{
    
    
    			    num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
    			    game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第二种
    		if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)
    		{
    
    
    			if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;	
    			    game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第三种
    		if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)
    		{
    
    
    			if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;	
    			    game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第四种
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
    			    game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    	}
    	if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况
    	{
    
    
    		//第一种
    		if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)
    		{
    
    
    			if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
    			    game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第二种
    		if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])
    		{
    
    
    			if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0]][game_sign_x[0]] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
    			    game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第三种
    		if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)
    		{
    
    
    			if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    		    	game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
    		    	game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    		    	game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
    			    game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    		//第四种
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)
    		{
    
    
    			if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
    			    game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;
    			    game_body[game_sign_y[3]][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}	
    		}
    	}
    	if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况
    	{
    
    
    		//第一种
    		if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    		//第二种
    		if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)
    		{
    
    
    			if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
    			{
    
    
       			    num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
    		     	game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
    		    	game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    		//第三种
    		if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    		//第四种
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
    			    game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    	}
    	if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况
    	{
    
    
    		//第一种
    		if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)
    		{
    
    
    			if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1]] = 1;
    			    game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    		//第二种
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)
    		{
    
    
    			if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)
    			{
    
    
       			    num_csh_game();//数组清零
    			    game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
    			    game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    	}
    	if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况
    	{
    
    
    		//第一种
    		if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)
    		{
    
    
    			if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
    			    game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;
    			    game_body[game_sign_y[2]][game_sign_x[2]] = 1;
    			    game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    		//第二种
    		if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)
    		{
    
    
    			if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)
    			{
    
    
        			num_csh_game();//数组清零
    			    game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
    			    game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
    			    game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;
    			    game_body[game_sign_y[3]][game_sign_x[3]] = 1;
    			    infoTex.setText("游戏进行中!");
    			    repaint();
    			}
    		}
    	}
    }
    
    public void num_csh_game()//数组清零
    {
    
    
    	for(int i = 0;i < 19;i++)
    	{
    
    
    		for(int j = 0;j < 10;j++)
    		{
    
    
    			if(game_body[i][j] == 2)
    			{
    
    
    				game_body[i][j] = 2;
    			}
    			else
    			{
    
    
    				game_body[i][j] = 0;//界面清零
    			}
    		}
    	}
    }
    
    public void num_csh_restart()//重新开始时数组清零
    {
    
    
    	for(int i = 0;i < 19;i++)
    	{
    
    
    		for(int j = 0;j < 10;j++)
    		{
    
    
    			game_body[i][j] = 0;//界面清零
    		}
    	}
    }
    
    public void keyTyped(KeyEvent e){
    
    }//敲击键盘,发生在按键按下后放开前    
    
    public void keyPressed(KeyEvent e)//按下按键时发生
    {
    
    
    	if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键
    	{
    
    
    		this.down();
    	}
    	if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键
    	{
    
    
    		this.left();
    	}
    	if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键
    	{
    
    
    		this.right();
    	}
    	if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换
    	{
    
    
    		this.change_body(blockNumber);
    	}
    	if(startSign == 0)
    	{
    
    
    		infoTex.setText("游戏未开始或已结束!");
    	}
    }
    
    public void keyReleased(KeyEvent e){
    
    }//松开按键时发生
    
    public void paint(Graphics g)//绘图
	{
    
    
		g.setColor(Color.PINK);//游戏界面粉色
		g.fill3DRect(0,0,300,450,true);//画一个游戏主界面着色块
		//x坐标,y坐标,宽度,长度,显示
		for(int i = 0;i < 19;i++)
		{
    
    
			for(int j = 0;j < 10;j++)
			{
    
    
				if(game_body[i][j] == 1)//未落下
				{
    
    
				    g.setColor(Color.BLACK);
		            g.fill3DRect(30*j,30*(i-4),30,30,true);//画一个黑色方块
				}
				if(game_body[i][j] == 2)//已落下
				{
    
    
				    g.setColor(Color.GREEN);
		            g.fill3DRect(30*j,30*(i-4),30,30,true);//画一个绿色方块
				}
			}
		}	
	}
	
	public void left()//向左移动
	{
    
    
		int sign = 0;
		dingwei();
		for(int k = 0;k < 4;k++)//循环遍历16个方格(4*4)
		{
    
    
			if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)//如果左移一格没有方块时
			{
    
    
				sign = 1;//左移
			}
		}
		if(sign == 0&&downSign == false)//已经落下且占满
		{
    
    
			num_csh_game();//数组清零
			for(int k = 0;k < 4;k++)
		    {
    
    
		    	game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;
		    }
		    infoTex.setText("向左移动!");
		    repaint();
		}
	}
	
	public void right()//向右移动
	{
    
    
		int sign = 0;
		dingwei();
		for(int k = 0;k < 4;k++)
		{
    
    
			if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)
			{
    
    
				sign = 1;
			}
		}
		if(sign == 0&&downSign == false)
		{
    
    
			num_csh_game();//数组清零
			for(int k = 0;k < 4;k++)
		    {
    
    
		    	game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;
		    }
		    infoTex.setText("向右移动!");
		    repaint();
		}
	}
	
	public void down()//下落
	{
    
    
		int sign = 0;
		dingwei();
		for(int k = 0;k < 4;k++)
		{
    
    
			if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)
			{
    
    
				sign = 1;
				downSign = true;//落下
				changeColor();
				cancelDW();
				getScore();
				if(game_over() == false)//游戏未结束
				{
    
    
				    rand_block();
				    repaint();
				}
			}
		}
		if(sign == 0)
		{
    
    
			num_csh_game();//数组清零
		    for(int k = 0;k < 4;k++)
		    {
    
    
		        game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;
		    }
		    infoTex.setText("游戏进行中!");
		    repaint();
		}
	}
	
	public boolean game_over()//判断游戏是否结束
	{
    
    
		int sign=0;
		for(int i = 0;i < 10;i++)
		{
    
    
			if(game_body[4][i] == 2)
			{
    
    
				sign = 1;
			}
		}
		if(sign == 1)
		{
    
    
			infoTex.setText("游戏结束!");
			changeColor();
			repaint();
			startSign = 0;
			timer.suspend();//定时睡眠
			return true;
		}
		else
		return false;
	}
	
	public void getScore()//满行消除方法
	{
    
    
		for(int i = 0;i < 19;i++)
		{
    
    
			int sign = 0;
			for(int j = 0;j < 10;j++)
			{
    
    
				if(game_body[i][j] == 2)
				{
    
    
					sign++;
				}
			}
			if(sign == 10)
			{
    
    
				gameScore += 100;
				scoreTex.setText(gameScore+"");
				infoTex.setText("恭喜得分!");
				for(int j = i;j >= 1;j--)
				{
    
    
					for(int k = 0;k < 10;k++)
				    {
    
    
					    game_body[j][k] = game_body[j - 1][k];
				    }
				}
			}
		}
	}
		
	public void changeColor()//给已经落下的块换色
	{
    
    
		downSign = false;
		for(int k = 0;k < 4;k++)
		{
    
    
		    game_body[game_sign_y[k]][game_sign_x[k]] = 2;
		}
	}
	
	public void dingwei()//确定其位置
	{
    
    
		int k = 0;
		cancelDW();
		for(int i = 0;i < 19;i++)
		{
    
    
			for(int j = 0;j < 10;j++)
			{
    
    
				if(game_body[i][j] == 1)
				{
    
    
					game_sign_x[k] = j;
					game_sign_y[k] = i;
					k++;
				}
			}
		}
	}
	
	public void cancelDW()//将定位数组初始化
	{
    
    
		for(int k = 0;k < 4;k++)
		{
    
    
			game_sign_x[k] = 0;
			game_sign_y[k] = 0;
		}
	}
	
	public void block1()//长条
	{
    
    
		game_body[0][4] = 1;//█
		game_body[1][4] = 1;//█
		game_body[2][4] = 1;//█
		game_body[3][4] = 1;//█
	}
	
	public void block2()//正方形
	{
    
    
		game_body[3][4] = 1;//
		game_body[2][4] = 1;//██
		game_body[3][5] = 1;//██
		game_body[2][5] = 1;//
	}
	public void block3()//3加1(下)
	{
    
    
		game_body[1][4] = 1;//█
		game_body[2][4] = 1;//█
		game_body[3][4] = 1;//██
		game_body[3][5] = 1;//
	}
	public void block4()//3加1(中)
	{
    
    
		game_body[1][4] = 1;//█
		game_body[2][4] = 1;//██
		game_body[3][4] = 1;//█
		game_body[2][5] = 1;//
	}
	public void block5()//3加1(上)
	{
    
    
		game_body[1][4] = 1;//██
		game_body[2][4] = 1;//█
	    game_body[3][4] = 1;//█
		game_body[1][5] = 1;//
	}
	public void block6()//转折1
	{
    
    
		game_body[1][5] = 1;// █
		game_body[2][5] = 1;// █
		game_body[2][4] = 1;//█
		game_body[3][4] = 1;//█
	}
	public void block7()//转折2
	{
    
    
		game_body[1][4] = 1;//█
		game_body[2][4] = 1;//█ 
		game_body[2][5] = 1;// █
		game_body[3][5] = 1;// █
	}//其余形状自行设计
}

//定时线程 
class MyTimer extends Thread
{
    
    
	Block myBlock; 
    public MyTimer(Block myBlock)
    {
    
    
    	this.myBlock = myBlock;
    }
    public void run()
    {
    
    
        while(myBlock.startSign == 1)
        {
    
    
        	try{
    
    
        	    sleep((10-myBlock.speedMark + 1)*100); 
        	    myBlock.down();
            }
            catch(InterruptedException e){
    
    }
        } 
   }
} 


四、Music类

背景音乐必须转为wav格式,且复制完代码必须修改背景音乐的地址和图片地址

package 俄罗斯方块;

import javax.sound.sampled.*;
import java.io.*;
import java.util.concurrent.TimeUnit;
 
public class Music {
    
    
	private String musicPath; //音频文件
	private volatile boolean run = true;  //记录音频是否播放
	private Thread mainThread;   //播放音频的任务线程
	
	private AudioInputStream audioStream;
	private AudioFormat audioFormat;
	private SourceDataLine sourceDataLine;
	
	public Music(String musicPath) {
    
    
		this.musicPath = musicPath;
		prefetch();
	}
	
	//数据准备
	private void prefetch(){
    
    
		try{
    
    
		//获取音频输入流
	    audioStream = AudioSystem.getAudioInputStream(new File(musicPath));
		//获取音频的编码对象
		audioFormat = audioStream.getFormat();
		//包装音频信息
		DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class,
				audioFormat,AudioSystem.NOT_SPECIFIED);
		//使用包装音频信息后的Info类创建源数据行,充当混频器的源
		sourceDataLine = (SourceDataLine)AudioSystem.getLine(dataLineInfo);
		
		sourceDataLine.open(audioFormat);
		sourceDataLine.start();
		
		}catch(UnsupportedAudioFileException ex){
    
    
			ex.printStackTrace();
		}catch(LineUnavailableException ex){
    
    
			ex.printStackTrace();
		}catch(IOException ex){
    
    
			ex.printStackTrace();
		}
		
	}
	//析构函数:关闭音频读取流和数据行
	protected void finalize() throws Throwable{
    
    
		super.finalize();
		sourceDataLine.drain();
		sourceDataLine.close();
		audioStream.close();
	}
	
	//播放音频:通过loop参数设置是否循环播放
	private void playMusic(boolean loop)throws InterruptedException {
    
    
		try{
    
    
				if(loop){
    
    
					while(true){
    
    
						playMusic();
					}
				}else{
    
    
					playMusic();
					//清空数据行并关闭
					sourceDataLine.drain();
					sourceDataLine.close();
					audioStream.close();
				}
			
		}catch(IOException ex){
    
    
			ex.printStackTrace();
		}
		
		
	}
	private void playMusic(){
    
    
		try{
    
    
			synchronized(this){
    
    
				run = true;
			}
			//通过数据行读取音频数据流,发送到混音器;
			//数据流传输过程:AudioInputStream -> SourceDataLine;
			audioStream = AudioSystem.getAudioInputStream(new File(musicPath));
			int count;
			byte tempBuff[] = new byte[1024];
			
				while((count = audioStream.read(tempBuff,0,tempBuff.length)) != -1){
    
    
					synchronized(this){
    
    
					while(!run)
						wait();
					}
					sourceDataLine.write(tempBuff,0,count);
							
			}
 
		}catch(UnsupportedAudioFileException ex){
    
    
			ex.printStackTrace();
		}catch(IOException ex){
    
    
			ex.printStackTrace();
		}catch(InterruptedException ex){
    
    
			ex.printStackTrace();
		}
		
	}
	
	
	//暂停播放音频
	private void stopMusic(){
    
    
		synchronized(this){
    
    
			run = false;
			notifyAll();
		}
	}
	//继续播放音乐
	private void continueMusic(){
    
    
		synchronized(this){
    
    
			 run = true;
			 notifyAll();
		}
	}
	
	
	//外部调用控制方法:生成音频主线程;
	public void start(boolean loop){
    
    
		mainThread = new Thread(new Runnable(){
    
    
			public void run(){
    
    
				try {
    
    
					playMusic(loop);
				} catch (InterruptedException e) {
    
    
					e.printStackTrace();
				}
			}
		});
		mainThread.start();
	}
	
	//外部调用控制方法:暂停音频线程
	public void stop(){
    
    
		new Thread(new Runnable(){
    
    
			public void run(){
    
    
				stopMusic();
				
			}
		}).start();
	}
	//外部调用控制方法:继续音频线程
	public void continues(){
    
    
		new Thread(new Runnable(){
    
    
			public void run(){
    
    
				continueMusic();
			}
		}).start();
	}  
 }

源码链接: https://pan.baidu.com/s/1eK86Anxv4t2khgilp0x0aA .
提取码:854T

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