VTK笔记-使用vtkPolyData类构建点/线/面

使用点拓扑结构

  调用函数SetVertsvtkCellArray按照离散点拓扑结构处理;
  调用vtkPointSet类提供的SetPoints函数,设置几何数据点的坐标;

void vtkPolyData::SetVerts(vtkCellArray* v);
virtual void vtkPointSet::SetPoints(vtkPoints*);
float x[8][3] = 
{
    
    
	{
    
    0,0,0},{
    
    1,0,0},{
    
    1,1,0},{
    
    0,1,0},
	{
    
    0,0,1},{
    
    1,0,1},{
    
    1,1,1},{
    
    0,1,1}
};

vtkNew<vtkPolyData> geometry;
vtkNew<vtkPoints> points;
vtkNew<vtkCellArray> polys;
polys->InsertNextCell(8);
for (size_t i = 0; i < 8; i++)
{
    
    
	points->InsertPoint(i, x[i]);
	polys->InsertCellPoint(i);
}

geometry->SetPoints(points);
geometry->SetVerts(polys);

vtkNew<vtkPolyDataMapper> geometryMapper;
geometryMapper->SetInputData(geometry);
vtkNew<vtkActor> geometryActor;
geometryActor->SetMapper(geometryMapper);

vtkNew<vtkRenderer> renderer;
renderer->AddActor(geometryActor);
renderer->ResetCamera();
renderer->SetBackground(0, 0, 0);

vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
renWin->SetSize(300, 300);

vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);

renWin->Render();
iren->Start();

在这里插入图片描述
  通过InsertNextCell(int)指定点的个数count,然后使用InsertCellPoint()方法一次添加一个点来创建单元。如果最初不知道计数,使用UpdateCellCount()方法更新单元个数,返回单元的单元id。

使用线拓扑结构

  调用函数SetLinesvtkCellArray按照线拓扑结构处理;
  调用vtkPointSet类提供的SetPoints函数,设置几何数据点的坐标;

geometry->SetPoints(points);
geometry->SetLines(polys);

在这里插入图片描述

使用面拓扑结构

vtkNew<vtkCellArray> polys;
for (size_t i = 0; i < 6; i++)
{
    
    		
	polys->InsertNextCell(4, pts[i]);
}
geometry->SetPoints(points);
geometry->SetPolys(polys);

使用InsertNextCell(4, pts[i])设置vtkCellArray的多边形单元,使用vtkPolyData的方法SetPolys设置多边形单元的拓扑结构;

float x[8][3] = 
{
    
    
	{
    
    0,0,0},{
    
    1,0,0},{
    
    1,1,0},{
    
    0,1,0},
	{
    
    0,0,1},{
    
    1,0,1},{
    
    1,1,1},{
    
    0,1,1}
};
vtkIdType pts[6][4] =
{
    
    
	{
    
    0,1,2,3},{
    
    4,5,6,7},{
    
    0,1,5,4},
	{
    
    1,2,6,5},{
    
    2,3,7,6},{
    
    3,0,4,7}
};
vtkNew<vtkPolyData> geometry;
vtkNew<vtkPoints> points;
for (size_t i = 0; i < 8; i++)
{
    
    
	points->InsertPoint(i, x[i]);
}
vtkNew<vtkCellArray> polys;
for (size_t i = 0; i < 6; i++)
{
    
    		
	polys->InsertNextCell(4, pts[i]);
}

geometry->SetPoints(points);
geometry->SetPolys(polys);

vtkNew<vtkPolyDataMapper> geometryMapper;
geometryMapper->SetInputData(geometry);
vtkNew<vtkActor> geometryActor;
geometryActor->SetMapper(geometryMapper);

vtkNew<vtkRenderer> renderer;
renderer->AddActor(geometryActor);
renderer->ResetCamera();
renderer->SetBackground(0, 0, 0);

vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
renWin->SetSize(300, 300);

vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);

renWin->Render();
iren->Start();

在这里插入图片描述

使用三角带拓扑结构

vtkNew<vtkCellArray> polys;	
polys->InsertNextCell(8);
for (size_t i = 0; i < 8; i++)
{
    
    		
	polys->InsertCellPoint(i);
}
geometry->SetPoints(points);
geometry->SetStrips(polys);

使用vtkPolyDataSetStrips方法设置三角形带单元;
在这里插入图片描述

猜你喜欢

转载自blog.csdn.net/liushao1031177/article/details/120691056
今日推荐