FrameLayout实现物体拖动效果

预备工作:


1、两张图片,一张背景图,一张拖动的图。


2、新建一个Android工程的,我的Activity名字为Activity_basketball,同时在同一个包下面新建一个java类,用于编写实现功能的相关代码,我拍的java类名字为basketball_view。

xml文件:
FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@mipmap/ground"
    android:id="@+id/mylayout"
    tools:context=".Activity_basketball">

</FrameLayout>
java类代码:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;

public class basketball_view extends View {

    public float bitmapX;//存放篮球的X坐标
    public float bitmapY;//存放篮球的Y坐标
    public basketball_view(Context context){
        super(context);
        bitmapX=290;
        bitmapY=130;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint=new Paint();//创建一个画笔对象
        //在篮球场背景图中画出篮球
        Bitmap bitmap= BitmapFactory.decodeResource(this.getResources(),R.mipmap.ball);
        canvas.drawBitmap(bitmap,bitmapX,bitmapY,paint);
        if (bitmap.isRecycled()){
            bitmap.recycle();
        }

    }


}
Activity_basketball代码:

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;

public class Activity_basketball extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_basketball);
        FrameLayout frameLayout=findViewById(R.id.mylayout);//在主活动中载入篮球
        final basketball_view basketball=new basketball_view(this);
        //设置触摸事件监听器
        basketball.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View view, MotionEvent motionEvent) {
                basketball.bitmapX= motionEvent.getX();
                basketball.bitmapY= motionEvent.getY();
                basketball.invalidate();
                return true;
            }
        });
        frameLayout.addView(basketball);

    }
}

实现效果:

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转载自blog.csdn.net/ljlCSDNnumber/article/details/104218018
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