sampleFactory

 
public interface Animal {
/**所有动物都会吃*/
 public void eat();
}
public class Tiger implements Animal {
 public void eat() {
  System.out.println("老虎要吃饭!");
 }
 public void run() {
  System.out.println("老虎要跑步!");
 }
}
public class Parrot implements Animal {
 public void eat() {
  // TODO Auto-generated method stub
  System.out.println("鹦鹉要吃饭");
 }
 public void fly() {
  System.out.println("鹦鹉要飞翔");
 }
}
public class sampleFactory {
 public static int i = 0;
 public static Animal createAnimal(String animalName)
   throws ClassNotFoundException, InstantiationException,
   IllegalAccessException {
  i++;
  System.out.println(i);
  Class c = Class.forName(animalName);
  Animal animal = (Animal) c.newInstance();
  return animal;
 }
}
public class Client {
 /**
  * @param args
  * @throws IllegalAccessException
  * @throws InstantiationException
  * @throws ClassNotFoundException
  */
 public static void main(String[] args) throws ClassNotFoundException,
   InstantiationException, IllegalAccessException {
  // TODO Auto-generated method stub
  Animal animal = sampleFactory.createAnimal("Tiger");
  animal.eat();
  Tiger tiger = (Tiger) animal;
  tiger.run();
  animal = sampleFactory.createAnimal("Dolphin");
  animal.eat();
  animal = sampleFactory.createAnimal("Parrot");
  animal.eat();
 }
}
 
优点:客户端不再负责对象创建, 把这个责任丢给了具体的工厂类
缺点:1、由于简单工厂使用静态方法创建对象,导致静态方法无法被继承;2、当具体产品增多时候,客户端需要不同的方式创建具体产品,需要不断修改工厂类;

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转载自blog.csdn.net/jifeijixufly/article/details/5580143