webrtc DelayManager代码研读

DelayManager代码研读

DelayManager利用方直图,统计出当前的延迟并,算出现在的应提供的buffer大小。

DelayManager通过调用Update更新包的延迟统计,并计算出target_level_;

调用BufferLimits根据target_level_获取最大最小缓存(lower_limit, higher_limit);

通过最大,最小缓存生成dsp的相关指令;

absl::optional Update(uint16_t sequence_number, uint32_t timestamp, int sample_rate_hz)分析

参数:

sequence_number:接收到的rtp包的序列号。

timestamp:包的时间戳,注意这个时间戳是按照总共多少帧来给的,就是前后两个时间戳相减算出的是有多少帧,需要除以帧率才能换算成时间

sample_rate_hz:声音的采样率。

算法代码:(去除了异常处理)

absl::optional<int> DelayManager::Update(uint16_t sequence_number,
                                         uint32_t timestamp,
                                         int sample_rate_hz) {
  //第一次进入
  if (!first_packet_received_) {
    // Prepare for next packet arrival.
    packet_iat_stopwatch_ = tick_timer_->GetNewStopwatch();
    last_seq_no_ = sequence_number;
    last_timestamp_ = timestamp;
    first_packet_received_ = true;
    return absl::nullopt;
  }
    
  //计算两个包的间隔时长,用ms表示,这个是包的发送时的时间间隔。
  // Calculate timestamps per packet and derive packet length in ms.
  int64_t packet_len_samp =
      static_cast<uint32_t>(timestamp - last_timestamp_) /
      static_cast<uint16_t>(sequence_number - last_seq_no_);
  packet_len_ms =
      rtc::saturated_cast<int>(1000 * packet_len_samp / sample_rate_hz);

  bool reordered = false;
  absl::optional<int> relative_delay;
  if (packet_len_ms > 0) {
    // Cannot update statistics unless |packet_len_ms| is valid.

    //接收端真实的收到包的时间
    // Inter-arrival time (IAT) in integer "packet times" (rounding down). This
    // is the value added to the inter-arrival time histogram.
    int iat_ms = packet_iat_stopwatch_->ElapsedMs();

	//接收时间减去发送的时间,就是iat延迟。
    int iat_delay = iat_ms - packet_len_ms;

    //进行统计,将包的延迟放入delay_history_, 具体看代码
    UpdateDelayHistory(iat_delay, timestamp, sample_rate_hz);
    //统计两秒内发送端所有包的延迟
    relative_delay = CalculateRelativePacketArrivalDelay();

	//kBucketSizeMs固定为20ms,也就是方直图的index间隔为20ms一个。索引index大小100个(方直图算法请看方直图算法博客)
    const int index = relative_delay.value() / kBucketSizeMs;
    if (index < histogram_->NumBuckets()) {
      // Maximum delay to register is 2000 ms.
      histogram_->Add(index);
    }
    //通过方直图统计出当前的target_level_,就是现在的方直图统计的延迟,用Q8表示的。
    // Calculate new |target_level_| based on updated statistics.
    target_level_ = CalculateTargetLevel();

    //将target_level_限制在 
    //effective_minimum_delay_ms_ ,
    //maximum_delay_ms_,
    //max_buffer_packets_q8
    //所规定的范围内
    LimitTargetLevel();
  }  // End if (packet_len_ms > 0).

  if (enable_rtx_handling_ && reordered &&
      num_reordered_packets_ < kMaxReorderedPackets) {
    ++num_reordered_packets_;
    return relative_delay;
  }
  num_reordered_packets_ = 0;
  // Prepare for next packet arrival.
  packet_iat_stopwatch_ = tick_timer_->GetNewStopwatch();
  last_seq_no_ = sequence_number;
  last_timestamp_ = timestamp;
  return relative_delay; //返回两秒内的延迟统计
}

void DelayManager::BufferLimits(int target_level, int* lower_limit, int* higher_limit)分析

依据target_level_ 获取 lower_limit, higher_limit

// Note that |low_limit| and |higher_limit| are not assigned to
// |minimum_delay_ms_| and |maximum_delay_ms_| defined by the client of this
// class. They are computed from |target_level| in Q8 and used for decision
// making.
void DelayManager::BufferLimits(int target_level,
                                int* lower_limit,
                                int* higher_limit) const {
  if (!lower_limit || !higher_limit) {
    RTC_LOG_F(LS_ERROR) << "NULL pointers supplied as input";
    assert(false);
    return;
  }

  //最小的限制 target_level的3/4,当target_level的1/4大于85ms(kDecelerationTargetLevelOffsetMs==85)时,使用
  //target_level - kDecelerationTargetLevelOffsetMs/packet_len_ms_。
  // |target_level| is in Q8 already.
  *lower_limit = (target_level * 3) / 4;

  if (packet_len_ms_ > 0) {
    *lower_limit =
        std::max(*lower_limit, target_level - kDecelerationTargetLevelOffsetMs /
                                                  packet_len_ms_);
  }

  //最大限制就是target_level,如果target_level的1/4小于20ms,就直接lower_limit + window_20ms
  int window_20ms = 0x7FFF;  // Default large value for legacy bit-exactness.
  if (packet_len_ms_ > 0) {
    window_20ms = (20 << 8) / packet_len_ms_;
  }
  // |higher_limit| is equal to |target_level|, but should at
  // least be 20 ms higher than |lower_limit|.
  *higher_limit = std::max(target_level, *lower_limit + window_20ms);
}
void DelayManager::UpdateDelayHistory(int iat_delay_ms,
                                      uint32_t timestamp,
                                      int sample_rate_hz) {
  PacketDelay delay;
  delay.iat_delay_ms = iat_delay_ms;
  delay.timestamp = timestamp;
  delay_history_.push_back(delay);
    
  //kMaxHistoryMs 是固定值2000,也就是2s,timestamp是包的时间戳,又发送端打上的时间戳,delay_history_保存的是发送端2s内发送的包延迟。
  while (timestamp - delay_history_.front().timestamp >
         static_cast<uint32_t>(kMaxHistoryMs * sample_rate_hz / 1000)) {
    delay_history_.pop_front();
  }
}
统计delay_history_所有包的延迟
int DelayManager::CalculateRelativePacketArrivalDelay() const {
  // This effectively calculates arrival delay of a packet relative to the
  // packet preceding the history window. If the arrival delay ever becomes
  // smaller than zero, it means the reference packet is invalid, and we
  // move the reference.
  int relative_delay = 0;
  for (const PacketDelay& delay : delay_history_) {
    relative_delay += delay.iat_delay_ms;
    relative_delay = std::max(relative_delay, 0);
  }
  return relative_delay;
}
int DelayManager::CalculateTargetLevel() {
  int limit_probability = histogram_quantile_;

  int bucket_index = histogram_->Quantile(limit_probability);
  int target_level = 1;
  if (packet_len_ms_ > 0) {
    target_level += bucket_index * kBucketSizeMs / packet_len_ms_;
  }
  base_target_level_ = target_level;

  // Sanity check. |target_level| must be strictly positive.
  target_level = std::max(target_level, 1);
  // Scale to Q8 and assign to member variable.
  target_level_ = target_level << 8;
  return target_level_;
}
// Enforces upper and lower limits for |target_level_|. The upper limit is
// chosen to be minimum of i) 75% of |max_packets_in_buffer_|, to leave some
// headroom for natural fluctuations around the target, and ii) equivalent of
// |maximum_delay_ms_| in packets. Note that in practice, if no
// |maximum_delay_ms_| is specified, this does not have any impact, since the
// target level is far below the buffer capacity in all reasonable cases.
// The lower limit is equivalent of |effective_minimum_delay_ms_| in packets.
// We update |least_required_level_| while the above limits are applied.
// TODO(hlundin): Move this check to the buffer logistics class.
void DelayManager::LimitTargetLevel() {
  if (packet_len_ms_ > 0 && effective_minimum_delay_ms_ > 0) {
    int minimum_delay_packet_q8 =
        (effective_minimum_delay_ms_ << 8) / packet_len_ms_;
    target_level_ = std::max(target_level_, minimum_delay_packet_q8);
  }

  if (maximum_delay_ms_ > 0 && packet_len_ms_ > 0) {
    int maximum_delay_packet_q8 = (maximum_delay_ms_ << 8) / packet_len_ms_;
    target_level_ = std::min(target_level_, maximum_delay_packet_q8);
  }

  // Shift to Q8, then 75%.;
  int max_buffer_packets_q8 =
      static_cast<int>((3 * (max_packets_in_buffer_ << 8)) / 4);
  target_level_ = std::min(target_level_, max_buffer_packets_q8);

  // Sanity check, at least 1 packet (in Q8).
  target_level_ = std::max(target_level_, 1 << 8);
}

成员变量作用分析

packet_len_ms_ : 每一个包的长度,有30ms,20ms。

max_packets_in_buffer_ : buffer中最多包的个数,它的3/4转成ms为target_level的最大值。

packet_iat_stopwatch_ :tick_timer_->GetNewStopwatch()得到, 标记一次ticktimer的开始。

tick_timer_的用法:

​ packet_iat_stopwatch_ = tick_timer_.GetNewStopwatch();开始一次tick_timer

​ tick_timer_.Increment();比如10ms一次tick,50ms就需要调用5次,来进行计数

​ int iat_ms = packet_iat_stopwatch_->ElapsedMs();调用多少次Increment()就过了多少时间,如果调用5次,就是5*10=50ms

base_target_level_ : 是10进制的方直图计算值

target_level_ : 使用Q8表示,base_target_level_进过LimitTargetLevel限制后的值

maximum_delay_ms_ : 最大的延迟,在LimitTargetLevel对target_level_进行限制

minimum_delay_ms_ : 最小的延迟

base_minimum_delay_ms_: 基本最小延迟,需要再[0, 10000]之间

effective_minimum_delay_ms_ : minimum_delay_ms_ 和 base_minimum_delay_ms_ 中较大的值等于该值,查看void DelayManager::UpdateEffectiveMinimumDelay()中的计算方法。

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转载自blog.csdn.net/tanlovezhao/article/details/106889481