二维数组应用——扫雷进阶版

C语言实现进阶版扫雷小游戏

游戏简介:

电脑随机设置10个雷,用户输入坐标,若坐标下是雷则结束游戏,不是则该位置显示周围的雷数。

相较于之前优化的点在于:

1>保证第一次不被炸死(功能实现见SafeFindMine函数,若第一次就触雷,则将该坐标雷清除,即将其置0,然后在未置雷处随机找一坐标安放新雷)
2>若坐标周围没有雷则雷盘可以自动展开(功能实现见 OpenMine函数,运用了递归)
在这里插入图片描述

game.h

#ifndef __GAME_H__ 
#define __GAME_H__ 
#include<stdio.h> 
//设置屏幕显示的雷盘的大小
#define ROW 9 
#define COL 9 

//设置实际雷盘的大小(判断雷数是看用户所选的坐标周围八个坐标内是否设雷,但若是用户选择的坐标是位于雷盘四周,则会数组访问越界,所以行和列都要多设两行)
#define ROWS ROW+2 
#define COLS COL+2 

//设置雷的数量
#define MINE_NUM 10 

#include<stdlib.h> 
#include<time.h> 
//初始化棋盘 
void IntiBoard(char board[][ROWS], int row, int col, char set);
void Show(char board[][ROWS], int row, int col);
void SetMine(char board[][ROWS], int row, int col);
void FindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col);
void SafeFindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col);
void OpenMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col, int x, int y);


#endif

test.c

#define _CRT_SECURE_NO_WARNINGS 1 
#include"game.h" 
void menu()
{ 
	printf("********0.exit********\n");
	printf("********1.play********\n");
	printf("**********************\n");
}
void game()
{
	char Mine[ROWS][COLS] = { 0 };//记录设置后的雷的情况
	IntiBoard(Mine, ROWS, ROWS,'0');//还未设置雷

	char MineInfo[ROWS][COLS] = { 0 };//用来展示给用户看的雷盘
	IntiBoard(MineInfo, ROWS, ROWS, '*');
	Show(MineInfo, ROWS, ROWS);

	SetMine(Mine, ROW, ROW);//设置雷
	//Show(Mine, ROWS, ROWS);

	SafeFindMine(Mine, MineInfo, ROW, ROW);

	FindMine(Mine,MineInfo, ROW, ROW);

}
int main()
{
	int input = 0;
	do
	{
		menu();
		printf("请输入您的选择-->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("游戏开始,玩的开心呦~~~\n");
			game();//进入游戏
			break;
		case 0:
			printf("游戏退出\n");
			break;
		default:
			printf("请输入正确的操作");
			break;
		}
	} while (input);
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void IntiBoard(char board[][ROWS], int row, int col, char set)
{
	int i = 0;
	int j = 0;
	//遍历数组,设置初值
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = set;
		}
	}
}

void Show(char board[][ROWS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("-------------------------------\n");
	for (i = 0; i < row - 1; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	//遍历数组,打印
	for (i = 1; i < row - 1; i++)
	{
		printf("%d ", i);
		for (j = 1; j < col - 1; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}

	printf("-------------------------------\n");
}

void SetMine(char board[][ROWS], int row, int col)
{
	int x;
	int y;
	srand((unsigned)time(NULL));
	for (int i = 0; i < MINE_NUM; i++)//随机设置10个雷
	{
		x = rand() % row + 1;//产生1—9的随机数(程序中定义row为9)
		y = rand() % row + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
		}
		else
		{
			i--;
		}
	}
}

int MineCount(char Mine[][ROWS], int x, int y)//统计周围雷的个数
{
	return (Mine[x - 1][y - 1] + Mine[x - 1][y] + Mine[x - 1][y + 1] + Mine[x][y - 1] + Mine[x][y + 1] + Mine[x + 1][y - 1] + Mine[x + 1][y] + Mine[x + 1][y + 1])-(8*'0');
}

void SafeFindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = MINE_NUM;
	int countmine = 0;
	do
	{
		printf("请输入坐标:");
		scanf("%d%d", &x, &y);
		if (x > 0 && x <= row && y > 0 && y <= col)
		{
			if (Mine[x][y] == '1')//初始选中坐标为雷
			{
				Mine[x][y] = '0';//将该坐标的雷清掉

				while (1)//找一个先前没有置雷的地方放雷
				{
					srand((unsigned)time(NULL));
					x = rand() % row + 1;//产生1—9的随机数(程序中定义row为9)
					y = rand() % row + 1;
					if (Mine[x][y] == '0')
					{
						Mine[x][y] = '1';
						break;
					}
				}

				countmine = MineCount(Mine, x, y);
				MineInfo[x][y] = countmine + '0';//统计重新置雷后坐标附近的雷数

				OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);

				Show(MineInfo, ROWS, ROWS);
				//Show(Mine, ROWS, ROWS);
				break;
			}
			else//初始选中坐标不是雷
			{
				countmine = MineCount(Mine, x, y);
				MineInfo[x][y] = countmine + '0';
				OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);
				Show(MineInfo, ROWS, ROWS);
				//Show(Mine, ROWS, ROWS);
				break;
			}
		}
		else//坐标错误
		{
			printf("坐标不合法,请重新输入");
		}
	} while (0);
}

int Win(char MineInfo[][ROWS], int row, int col)
{
	int ret = 0;
	for (int i = 1; i < row - 1; i++)
	{
		for (int j = 1; j < col - 1; j++)
		{
			if (MineInfo[i][j] == '*')
			{
				ret++;
			}
		}
	}
	return ret;
}

void FindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = MINE_NUM;
	int countmine = 0;

	while (1)
	{
		printf("请输入坐标:");
		scanf("%d%d", &x, &y);
		if (x > 0 && x <= row && y > 0 && y <= col)
		{
			if (Mine[x][y] == '1')
			{
				printf("Boom!你被炸了!\n");
				Show(Mine, ROWS, ROWS);
				break;
			}
			else
			{
				countmine = MineCount(Mine, x, y);
				MineInfo[x][y] = countmine + '0';
			
				OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);
				Show(MineInfo, ROWS, ROWS);
				//Show(Mine, ROWS, ROWS);
				
				if (Win(MineInfo, ROWS, ROWS) == count)
				{
					break;
				}
			}
		}
		else
		{
			printf("坐标不合法,请重新输入");
		}
	}
	if (Win(MineInfo, ROWS, ROWS) == count)
	{
		printf("恭喜你小机灵鬼儿\n");
		Show(Mine, ROWS, ROWS);
	}
}

void OpenMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col, int x, int y)//展开函数
{
	int ret = 0;
	ret = MineCount(Mine, x, y);
	if (ret == 0) 
	{
		MineInfo[x][y] = ' ';
		if (x - 1>0 && y>0 && MineInfo[x - 1][y] == '*')//(x,y)左边一个位置合法且为“*”(即在雷盘里头)
			OpenMine(Mine, MineInfo, row, col, x - 1, y);

		if (x - 1>0 && y + 1 <= col && MineInfo[x - 1][y + 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x - 1, y + 1);

		if (x>0 && y + 1 <= col && MineInfo[x][y + 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x, y + 1);

		if (x + 1 <= row && y + 1 <= col && MineInfo[x + 1][y + 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x + 1, y + 1);

		if (x + 1 <= row && y>0 && MineInfo[x + 1][y] == '*')
			OpenMine(Mine, MineInfo, row, col, x + 1, y);

		if (x + 1 <= row && y - 1>0 && MineInfo[x + 1][y - 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x + 1, y - 1);

		if (x>0 && y - 1>0 && MineInfo[x][y - 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x, y - 1);

		if (x - 1>0 && y - 1>0 && MineInfo[x - 1][y - 1] == '*')
			OpenMine(Mine, MineInfo, row, col, x - 1, y - 1);
	}
	else//ret不为0,即该坐标点周围有雷,返回周围雷数
	{
		MineInfo[x][y] = MineCount(Mine, x, y) + '0';
	}
}

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转载自blog.csdn.net/qq_43360037/article/details/100412331