C语言实现进阶版扫雷小游戏
游戏简介:
电脑随机设置10个雷,用户输入坐标,若坐标下是雷则结束游戏,不是则该位置显示周围的雷数。
相较于之前优化的点在于:
1>保证第一次不被炸死(功能实现见SafeFindMine函数,若第一次就触雷,则将该坐标雷清除,即将其置0,然后在未置雷处随机找一坐标安放新雷)
2>若坐标周围没有雷则雷盘可以自动展开(功能实现见 OpenMine函数,运用了递归)
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
//设置屏幕显示的雷盘的大小
#define ROW 9
#define COL 9
//设置实际雷盘的大小(判断雷数是看用户所选的坐标周围八个坐标内是否设雷,但若是用户选择的坐标是位于雷盘四周,则会数组访问越界,所以行和列都要多设两行)
#define ROWS ROW+2
#define COLS COL+2
//设置雷的数量
#define MINE_NUM 10
#include<stdlib.h>
#include<time.h>
//初始化棋盘
void IntiBoard(char board[][ROWS], int row, int col, char set);
void Show(char board[][ROWS], int row, int col);
void SetMine(char board[][ROWS], int row, int col);
void FindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col);
void SafeFindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col);
void OpenMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col, int x, int y);
#endif
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("********0.exit********\n");
printf("********1.play********\n");
printf("**********************\n");
}
void game()
{
char Mine[ROWS][COLS] = { 0 };//记录设置后的雷的情况
IntiBoard(Mine, ROWS, ROWS,'0');//还未设置雷
char MineInfo[ROWS][COLS] = { 0 };//用来展示给用户看的雷盘
IntiBoard(MineInfo, ROWS, ROWS, '*');
Show(MineInfo, ROWS, ROWS);
SetMine(Mine, ROW, ROW);//设置雷
//Show(Mine, ROWS, ROWS);
SafeFindMine(Mine, MineInfo, ROW, ROW);
FindMine(Mine,MineInfo, ROW, ROW);
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入您的选择-->");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始,玩的开心呦~~~\n");
game();//进入游戏
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("请输入正确的操作");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void IntiBoard(char board[][ROWS], int row, int col, char set)
{
int i = 0;
int j = 0;
//遍历数组,设置初值
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
void Show(char board[][ROWS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------------------------------\n");
for (i = 0; i < row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
//遍历数组,打印
for (i = 1; i < row - 1; i++)
{
printf("%d ", i);
for (j = 1; j < col - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------------------------------\n");
}
void SetMine(char board[][ROWS], int row, int col)
{
int x;
int y;
srand((unsigned)time(NULL));
for (int i = 0; i < MINE_NUM; i++)//随机设置10个雷
{
x = rand() % row + 1;//产生1—9的随机数(程序中定义row为9)
y = rand() % row + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
}
else
{
i--;
}
}
}
int MineCount(char Mine[][ROWS], int x, int y)//统计周围雷的个数
{
return (Mine[x - 1][y - 1] + Mine[x - 1][y] + Mine[x - 1][y + 1] + Mine[x][y - 1] + Mine[x][y + 1] + Mine[x + 1][y - 1] + Mine[x + 1][y] + Mine[x + 1][y + 1])-(8*'0');
}
void SafeFindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col)
{
int x = 0;
int y = 0;
int count = MINE_NUM;
int countmine = 0;
do
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (Mine[x][y] == '1')//初始选中坐标为雷
{
Mine[x][y] = '0';//将该坐标的雷清掉
while (1)//找一个先前没有置雷的地方放雷
{
srand((unsigned)time(NULL));
x = rand() % row + 1;//产生1—9的随机数(程序中定义row为9)
y = rand() % row + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
break;
}
}
countmine = MineCount(Mine, x, y);
MineInfo[x][y] = countmine + '0';//统计重新置雷后坐标附近的雷数
OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);
Show(MineInfo, ROWS, ROWS);
//Show(Mine, ROWS, ROWS);
break;
}
else//初始选中坐标不是雷
{
countmine = MineCount(Mine, x, y);
MineInfo[x][y] = countmine + '0';
OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);
Show(MineInfo, ROWS, ROWS);
//Show(Mine, ROWS, ROWS);
break;
}
}
else//坐标错误
{
printf("坐标不合法,请重新输入");
}
} while (0);
}
int Win(char MineInfo[][ROWS], int row, int col)
{
int ret = 0;
for (int i = 1; i < row - 1; i++)
{
for (int j = 1; j < col - 1; j++)
{
if (MineInfo[i][j] == '*')
{
ret++;
}
}
}
return ret;
}
void FindMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col)
{
int x = 0;
int y = 0;
int count = MINE_NUM;
int countmine = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("Boom!你被炸了!\n");
Show(Mine, ROWS, ROWS);
break;
}
else
{
countmine = MineCount(Mine, x, y);
MineInfo[x][y] = countmine + '0';
OpenMine(Mine, MineInfo, ROWS, ROWS, x, y);
Show(MineInfo, ROWS, ROWS);
//Show(Mine, ROWS, ROWS);
if (Win(MineInfo, ROWS, ROWS) == count)
{
break;
}
}
}
else
{
printf("坐标不合法,请重新输入");
}
}
if (Win(MineInfo, ROWS, ROWS) == count)
{
printf("恭喜你小机灵鬼儿\n");
Show(Mine, ROWS, ROWS);
}
}
void OpenMine(char Mine[][ROWS], char MineInfo[][ROWS], int row, int col, int x, int y)//展开函数
{
int ret = 0;
ret = MineCount(Mine, x, y);
if (ret == 0)
{
MineInfo[x][y] = ' ';
if (x - 1>0 && y>0 && MineInfo[x - 1][y] == '*')//(x,y)左边一个位置合法且为“*”(即在雷盘里头)
OpenMine(Mine, MineInfo, row, col, x - 1, y);
if (x - 1>0 && y + 1 <= col && MineInfo[x - 1][y + 1] == '*')
OpenMine(Mine, MineInfo, row, col, x - 1, y + 1);
if (x>0 && y + 1 <= col && MineInfo[x][y + 1] == '*')
OpenMine(Mine, MineInfo, row, col, x, y + 1);
if (x + 1 <= row && y + 1 <= col && MineInfo[x + 1][y + 1] == '*')
OpenMine(Mine, MineInfo, row, col, x + 1, y + 1);
if (x + 1 <= row && y>0 && MineInfo[x + 1][y] == '*')
OpenMine(Mine, MineInfo, row, col, x + 1, y);
if (x + 1 <= row && y - 1>0 && MineInfo[x + 1][y - 1] == '*')
OpenMine(Mine, MineInfo, row, col, x + 1, y - 1);
if (x>0 && y - 1>0 && MineInfo[x][y - 1] == '*')
OpenMine(Mine, MineInfo, row, col, x, y - 1);
if (x - 1>0 && y - 1>0 && MineInfo[x - 1][y - 1] == '*')
OpenMine(Mine, MineInfo, row, col, x - 1, y - 1);
}
else//ret不为0,即该坐标点周围有雷,返回周围雷数
{
MineInfo[x][y] = MineCount(Mine, x, y) + '0';
}
}