Go从入门到实战——对象池(笔记)

使用buffered channel实现对象池

在这里插入图片描述

type ReusableObj struct {
}

type ObjPool struct {
	bufChan chan *ReusableObj
}

func NewObjPool(numOfObj int) *ObjPool {
	objPool := ObjPool{}
	objPool.bufChan = make(chan *ReusableObj, numOfObj)
	for i := 0; i < numOfObj; i++ {
		objPool.bufChan <- &ReusableObj{}
	}
	return &objPool
}

func (p *ObjPool) GetObj(timeout time.Duration) (*ReusableObj, error) {
	select {
	case ret := <-p.bufChan:
		return ret, nil
	case <-time.After(timeout): // 超时控制
		return nil, errors.New("time out")
	}
}

func (p *ObjPool) ReleaseObj(obj *ReusableObj) error {
	select {
	case p.bufChan <- obj:
		return nil
	default:
		return errors.New("overflow")
	}
}

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转载自blog.csdn.net/weixin_42094659/article/details/107742084