如何计算文件的MD5值

把B文件的MD5值放入到A中存放:

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;

public class XLuaEditor : MonoBehaviour {
    
    [MenuItem("XLua/Create A.txt")]
    static void CreateFiles()
    {
        string filesPath = @"C:\Users\Administrator\Desktop\ A.txt";
        string luaFilePath = Application.streamingAssetsPath + "/B.lua.txt";

        if (File.Exists(filesPath))
        {
            File.Delete(filesPath);
        }

        FileStream fs = new FileStream(filesPath, FileMode.CreateNew);
        StreamWriter sw = new StreamWriter(fs);
        //计算生成MD5代码
        string md5 = Util.md5file(luaFilePath);
        //写入文件md5码
        sw.WriteLine("B.lua.txt" + "|" + md5);
        sw.Close();
        fs.Close();
        Debug.Log("A.txt文件创建完毕~~");
    }

}

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转载自blog.csdn.net/qq_35957011/article/details/80323691