#include <stdio.h> #include <stdlib.h> #include <conio.h> #include <time.h> #include <windows.h> #define high 25 //画布高 #define width 60 //画布宽 #define border -1 //边界 #define blank 0 //空白 #define plane 1 //飞机 #define bullet 2 //子弹 #define enemy 3 //敌机 #define destroy 4 //摧毁标记 int canvas[high + 2][width + 2]; //游戏场景的高和宽 int pos_h, pos_w; //飞机位置 int enemynum; //敌机数量 int interval; //同个计次来模拟时间间隔 int itv_move; //敌机移动的时间间隔 int itv_new; //敌机刷新的时间间隔 int score; //分数 int IsOver; //判断游戏是否结束 void Startup(); //游戏数值初始化 void Show(); //游戏界面输出 void UpdateInput(); //因输入导致的游戏状态更新 void UpdateNormal(); //与输入无关的游戏状态更新 void HideCursor(); //隐藏光标 void gotoxy(int x, int y); //回调光标 int main() { Startup(); //初始化 while (IsOver) { //游戏循环 UpdateInput(); UpdateNormal(); Show(); } printf("\t\tgame over!\n"); Sleep(2500); //暂停游戏结束界面(毫秒) system("pause"); return 0; } void Startup() { //游戏数值初始化 IsOver = 1; score = 0; //初始化分数 for (int i = 0; i < high + 2; i++) { //初始化画布 for (int j = 0; j < width + 2; j++) { if (i == 0 || i == high + 1 || j == 0 || j == width + 1) { canvas[i][j] = border; } else canvas[i][j] = blank; } } pos_h = high / 2; //初始化飞机竖直坐标 pos_w = width / 2; //初始化飞机水平坐标 canvas[pos_h][pos_w] = plane; //初始化飞机位置 enemynum = 3; //敌机数量 srand(time(NULL)); interval = 4; //初始化时间间隔计数 itv_move = 5; //初始化敌机移动时间间隔 itv_new = 40; //初始化敌机刷新时间间隔 } void Show() { //游戏界面输出 HideCursor(); //隐藏光标 gotoxy(1, 1); //回调光标、刷新画面 for (int i = 0; i < high + 2; i++) { for (int j = 0; j < width + 2; j++) { if (canvas[i][j] == plane) { //当前位置为飞机位置 printf("*"); } else if (canvas[i][j] == bullet) { //当前位置为子弹位置 printf("|"); } else if (canvas[i][j] == enemy) { //当前位置为敌机位置 printf("@"); } else if (canvas[i][j] == border) { //当前位置为边界 printf("#"); } else if (canvas[i][j] == blank) { //当前位置无物,且在边界内 printf(" "); } else if (canvas[i][j] == destroy) { //当前位置无物,且在边界内 printf("x"); } } printf("\n"); } printf("\n得分:%d", score); } void UpdateInput() { //因输入导致的游戏状态更新 char key_W = GetKeyState('W'), //监测 W 键是否按下 key_S = GetKeyState('S'), //监测 S 键是否按下 key_A = GetKeyState('A'), //监测 A 键是否按下 key_D = GetKeyState('D'), //监测 D 键是否按下 key_attack = GetKeyState(' '); //监测 空格 键是否按下 if (kbhit()) { //当有键按下时 //vc++6.0以上版本为 _kbhit() if (key_W < 0) { //当按下 W 键,上移 if (pos_h > 1) { canvas[pos_h][pos_w] = blank; if (canvas[pos_h - 1][pos_w] == enemy) { //下个位置是敌机,撞毁 canvas[pos_h - 1][pos_w] = destroy; IsOver = 0; } else canvas[--pos_h][pos_w] = plane; } } if (key_S < 0) { //当按下 S 键,下移 if (pos_h < high) { canvas[pos_h][pos_w] = blank; if (canvas[pos_h + 1][pos_w] == enemy) { //下个位置是敌机,撞毁 canvas[pos_h + 1][pos_w] = destroy; IsOver = 0; } else canvas[++pos_h][pos_w] = plane; } } if (key_A < 0) { //当按下 A 键,左移 if (pos_w > 1) { canvas[pos_h][pos_w] = blank; if (canvas[pos_h][pos_w - 1] == enemy) { //下个位置是敌机,撞毁 canvas[pos_h][pos_w - 1] = destroy; IsOver = 0; } else canvas[pos_h][--pos_w] = plane; } } if (key_D < 0) { //当按下 D 键,右移 if (pos_w < width) { canvas[pos_h][pos_w] = blank; if (canvas[pos_h][pos_w + 1] == enemy) { //下个位置是敌机,撞毁 canvas[pos_h][pos_w + 1] = destroy; IsOver = 0; } else canvas[pos_h][++pos_w] = plane; } } if (key_attack < 0) { //当按下空格键,发射子弹 if (pos_h != 1) canvas[pos_h - 1][pos_w] = bullet; } } } void UpdateNormal() { //与输入无关的游戏状态更新 int temp[high + 2][width + 2]; //用来判断原位置的临时数组 for (int i = 1; i <= high; i++) { for (int j = 1; j <= width; j++) { temp[i][j] = canvas[i][j]; } } for (int i = 1; i <= high; i++) { //遍历临时数组,修改画布 for (int j = 1; j <= width; j++) { if (temp[i][j] == enemy && interval % itv_move == 0) { //当前位置为敌机 canvas[i][j] = blank; if (temp[i + 1][j] == bullet) { //下面为子弹,敌机被击中 canvas[i + 1][j] = blank; score++; printf("\a"); //击中音效 } else if (i < high) { canvas[i + 1][j] = enemy; } if (i + 1 == pos_h && j == pos_w) { //下面为飞机,玩家飞机被撞毁 canvas[i + 1][j] = destroy; IsOver = 0; } } if (temp[i][j] == bullet) { //当前位置为子弹 canvas[i][j] = blank; if (temp[i - 1][j] == enemy) { //下个位置是敌机,敌机被击毁 canvas[i - 1][j] = blank; score++; printf("\a"); } else if (i > 1) { canvas[i - 1][j] = bullet; } } } } if (interval % itv_new == 0) //刚好到时间间隔 for (int i = 0; i < enemynum; i++) { //新增敌机群 canvas[rand() % 2 + 1][rand() % width + 1] = enemy; } if (interval <= 100) { //时间间隔计次 interval++; } else { //时间间隔计次清零 interval = 0; } } void gotoxy(int x, int y) { //回调光标 COORD pos; pos.X = x - 1; pos.Y = y - 1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void HideCursor() { //隐藏光标函数 CONSOLE_CURSOR_INFO cursor; cursor.bVisible = FALSE; cursor.dwSize = sizeof(cursor); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cursor); }
打飞机小游戏c++窗口实现版
猜你喜欢
转载自www.cnblogs.com/stu-jyj3621/p/12978185.html
今日推荐
周排行