#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(handle, FOREGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << "Red" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
cout << "Green" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
cout << "Blue" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
cout << "Yellow" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
cout << "Cyan" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_BLUE | FOREGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << "Magenta" << endl;
SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
cout << "White" << endl;
system("pause");
return 0;
}
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(handle, BACKGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_RED | BACKGROUND_INTENSITY);
cout << "Red " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_GREEN | BACKGROUND_INTENSITY);
cout << "Green " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_BLUE | BACKGROUND_INTENSITY);
cout << "Blue " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_RED | BACKGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_INTENSITY);
cout << "Yellow " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_GREEN | BACKGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
cout << "Cyan " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_BLUE | BACKGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_BLUE | BACKGROUND_RED | BACKGROUND_INTENSITY);
cout << "Magenta " << endl;
SetConsoleTextAttribute(handle, BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(handle, BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
cout << "White " << endl;
system("pause");
return 0;
}