1.创建新节点
cc.Class({
extends: cc.Component,
properties: {
sprite: {
default: null,
type: cc.SpriteFrame,
},
},
start: function () {
var node = new cc.Node('sprite ' + this.count);
var sp = node.addComponent(cc.Sprite);
sp.spriteFrame = this.sprite;
node.parent = this.node;
node.setPosition(0,0);
},
});
2.克隆已有节点
cc.Class({
extends: cc.Component,
properties: {
target: {
default: null,
type: cc.Node,
},
},
start: function () {
var scene = cc.director.getScene();
var node = cc.instantiate(this.target);
node.parent = scene;
node.setPosition(0,0);
},
});
3.创建预置节点
cc.Class({
extends: cc.Component,
properties: {
target: {
default: null,
type: cc.Prefab,
},
},
start: function () {
var scene = cc.director.getScene();
var node = cc.instantiate(this.target);
node.parent = scene;
node.setPosition(0,0);
},
});
4.销毁节点
cc.Class({
extends: cc.Component,
properties: {
target: cc.Node,
},
start: function () {
setTimeout(function () {
this.target.destroy();
}.bind(this), 5000);
},
update: function (dt) {
//判断 当前节点是否已经被销毁
if ( !cc.isValid(this.target) ) {
this.enabled = false;
return;
}
this.target.rotation += dt * 10.0;
},
});
5.节点上的事件
position-changed
size-changed
anchor-changed
child-added
child-removed
child-reorder
group-changed
touchstart
this.node.on("position-changed", function(event){
cc.log('移动了哦');
var action3 = event.currentTarget.getActionByTag(123);
if(action3.idDone()){
cc.log("执行完毕");
}
});
6.获得子节点
this.endNode.getChildByName("title")