Glide4.9.0源码 整体概述(二)

一、Decodejob的启动

Glide源码 整体概述(一) 中说到调用Engine.load()方法将会真正启动一个任务,接下来看看是如何启动的。

//Engine.java

public synchronized <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor) {
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;
    
    //利用keyFactory创建Key,这个KeyFactory默认为EngineKeyFactory,没有提供自定义接口,不过我们可以通过反射实现自定义。
    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);

    //从正在使用的资源列表activeResources获取
    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }

	//从没有正在使用的资源列表cache获取
    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

	//根据key判断是否已经存在Enginejob,存在的话给enginejob设置回调,cb实际上是SingleRequest,返回新的LoadStatus。
    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb, callbackExecutor);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

	//创建enginejob和decodejob
    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

	//这里decodejob设置了一个enginejob的回调。
    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    //给enginejob设置回调,cb实际上是SingleRequest
    engineJob.addCallback(cb, callbackExecutor);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

目前逻辑看下来,我们可以注意到,任务结果回调逻辑是 decodejob->enginejob->singleRequest->target。

刚才说到decodejob将会放到线程池里面执行,所以我们可以直接看run方法。然后可以发现其中调用了runWrapped方法。
终于到了我们真正开始获取数据的地方。

// DecodeJob.java
@Override
  public void run() {
    GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (CallbackException e) {
      throw e;
    } catch (Throwable t) {
      ...
    }
  }

二、数据来源的选择和切换。

//DecodeJob.java

  private void runWrapped() {
    switch (runReason) {
      case INITIALIZE:
        stage = getNextStage(Stage.INITIALIZE);
        currentGenerator = getNextGenerator();
        runGenerators();
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
  }
  private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
      case RESOURCE_CACHE:
        return new ResourceCacheGenerator(decodeHelper, this);
      case DATA_CACHE:
        return new DataCacheGenerator(decodeHelper, this);
      case SOURCE:
        return new SourceGenerator(decodeHelper, this);
      case FINISHED:
        return null;
      default:
        throw new IllegalStateException("Unrecognized stage: " + stage);
    }
  }
  private void runGenerators() {
    currentThread = Thread.currentThread();
    startFetchTime = LogTime.getLogTime();
    boolean isStarted = false;
    //这里通过model,dataclass,resourceclass,transcodeclass来判断任务是否能够执行
    //主要是通过遍历判断是否有合适的modelLoader,decoder,transcoder。
    //没有合适的则isStarted=false,然后调用下一层级Generator。
    //注意的是,只需要有合适的,开始任务之后,下载,解码,转码失败,isStarted仍然为true。
    while (!isCancelled && currentGenerator != null
        && !(isStarted = currentGenerator.startNext())) {
      stage = getNextStage(stage);
      currentGenerator = getNextGenerator();

      if (stage == Stage.SOURCE) {
        reschedule();
        return;
      }
    }
    // We've run out of stages and generators, give up.
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
      notifyFailed();
    }

    // Otherwise a generator started a new load and we expect to be called back in
    // onDataFetcherReady.
  }
  private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
      	//设置了缓存已处理数据,则直接返回Stage.RESOURCE_CACHE
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
      //设置了缓存原数据,则直接返回Stage.DATA_CACHE
        return diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
      //设置了只从cache取数据,即是不允许从Stage.SOURCE取数据,返回Stage.FINISHED
        // Skip loading from source if the user opted to only retrieve the resource from cache.
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      //当前是Stage.SOURCE,下一个阶段必然是Stage.FINISHED
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
  }

接下来将会以ResourceCacheGenerator,DataCacheGenerator,SourceGenerator来分别分析。

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转载自blog.csdn.net/u012591964/article/details/88535508