Java、C#端进行Socket异步数据传输

小白最近在做一个项目,涉及到Android端和Window端进行数据传输,实现通信过程中即时传输,即时回复的功能,所以用到了Socket异步通信。
Socket通信的基础是通信的双方都在同一个局域网内,为此小白让电脑端开WIFI,然后Android端连接创建通信环境。

1、C#端
1.1MyFriend.cs
设置缓存byte数组,接收java传输的数据。

 class MyFriend
    {
        //用于保存与每个客户相关信息:套接字与接收缓存
        public Socket socket;
        public byte[] Rcvbuffer;
        //实例化方法
        public MyFriend(Socket s)
        {
            socket = s;
        }
        //清空接受缓存,在每一次新的接收之前都要调用该方法
        public void ClearBuffer()
        {
            Rcvbuffer = new byte[1024];
        }
        //
        public void Dispose()
        {
            try
            {
                socket.Shutdown(SocketShutdown.Both);
                socket.Close();
            }
            finally
            {
                socket = null;
                Rcvbuffer = null;
            }
        }
    }

1.2 主程序

        bool IsStart = false;//检测socket线程是否开启
        TcpListener listener; //建立线程监听
        int Port = 10803;
        MyFriend friend = null;
        string data;  //接收到的数据
基础操作,把一些该定义的定义了,
  public int GetAvailablePort()
        {
            Random r = new Random();
            int port = r.Next(1024, 65535);

            while (PortInUse(port) == true)
            {
                port = r.Next(1024, 65535);
            }
            return port;
        }
        //判断端口是否被用  
        public static bool PortInUse(int port)
        {
            bool inUse = false;

            IPGlobalProperties ipProperties = IPGlobalProperties.GetIPGlobalProperties();
            IPEndPoint[] ipEndPoints = ipProperties.GetActiveTcpListeners();

            foreach (IPEndPoint endPoint in ipEndPoints)
            {
                if (endPoint.Port == port)
                {
                    inUse = true;
                    break;
                }
            }
            return inUse;
        }
这里把通信IP,Port搞定。
 private void start_listen_Click(object sender, EventArgs e)
        {
            //获取本机IPv4地址
            IPAddress ip = IPAddress.Parse(GetLocalAddresses());
            //设置默认端口号
            int Port = GetAvailablePort();

            //服务器已在其中监听,则返回
            if (IsStart)
                return;
            //服务器启动侦听
            IPEndPoint localep = new IPEndPoint(ip, Port);
            listener = new TcpListener(localep);

            listener.Start();
            IsStart = true;
            listBox_ShowMessage.Invoke(AppendString, string.Format("服务器已经启动监听!端点为:{0}。", listener.LocalEndpoint.ToString()));
            listBox_ShowMessage.Invoke(AppendString, DateTime.Now.ToString());
            listBox_ShowMessage.Invoke(AppendString, "---------------------------------------");
            //接受连接请求的异步调用
            AsyncCallback callback = new AsyncCallback(AcceptCallBack);
            listener.BeginAcceptSocket(callback, listener);

        }
listBox_ShowMessage 是windows窗体程序listbox空间,显示相关的信息。
private void AcceptCallBack(IAsyncResult ar)
        {
            try
            {
                //完成异步接收连接请求的异步调用
                //将连接信息添加到列表和下拉列表中
                Socket handle = listener.EndAcceptSocket(ar);
                MyFriend frd = new MyFriend(handle);
                AsyncCallback callback;
                //继续调用异步方法接收连接请求
                if (IsStart)
                {
                    callback = new AsyncCallback(AcceptCallBack);
                    listener.BeginAcceptSocket(callback, listener);
                }
                //开始在连接上进行异步的数据接收
                frd.ClearBuffer();
                callback = new AsyncCallback(ReceiveCallback);
                frd.socket.BeginReceive(frd.Rcvbuffer, 0, frd.Rcvbuffer.Length, SocketFlags.None, callback, frd);
            }
            catch
            {
                //在调用EndAcceptSocket方法时可能引发异常
                //套接字Listener被关闭,则设置为未启动侦听状态
                IsStart = false;
            }
        }
 private void ReceiveCallback(IAsyncResult ar)
        {
            MyFriend frd = (MyFriend)ar.AsyncState;
            try
            {
                int i = frd.socket.EndReceive(ar);
                data = Encoding.UTF8.GetString(frd.Rcvbuffer, 0, i);
                int receiveNumber = frd.socket.Receive(frd.Rcvbuffer);

                //SocketMassage是接收的结构体,用来拆解byte数组,可以根据自己定义的来处理
                SocketMassage rcv_socmsg = new SocketMassage();

                if (rcv_socmsg.msgType == "*1*")
                {
                拆byte数组头,
                }
                else if (rcv_socmsg.msgType == "*2*")
                {
                        byte[] sendBuffer = send_msg.getCombine();
                        SendData(frd, sendBuffer);
                }
                else if (rcv_socmsg.msgType == "*3*")
                {
                }
                else if (rcv_socmsg.msgType == "*4*")
                {
                }

                frd.ClearBuffer();
                AsyncCallback callback = new AsyncCallback(ReceiveCallback);
                frd.socket.BeginReceive(frd.Rcvbuffer, 0, frd.Rcvbuffer.Length, SocketFlags.None, callback, frd);
            }
            catch
            {
            }
        }
 private void SendCallback(IAsyncResult ar)
        {
            MyFriend frd = (MyFriend)ar.AsyncState;
            try
            {
                frd.socket.EndSend(ar);
            }
            catch
            {
            }
        }

        private void SendData(MyFriend frd, byte[] data)
        {
            try
            {
                AsyncCallback callback = new AsyncCallback(SendCallback);
                frd.socket.BeginSend(data, 0, data.Length, SocketFlags.None, callback, frd);
            }
            catch
            {
            }
        }

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转载自blog.csdn.net/cugzhaolc/article/details/78674005