package main
import (
"encoding/json"
"fmt"
)
//1结构体转换为json
//成员变量名首字母必须大写
type IT struct{
Company string `json:"-"` //此字符串不会输出到json
Subjects []string `json:"sub"` //改别名
IsOk bool `json:",string"` //值转变为字符串
Price float32 `json:",string"`
}
func main(){
//定义一个结构体变量,同时初始化
s:=IT{"zze",[]string{"go","java","python"},true,11.22}
//编码 根据内容生成json文本
//{"Company":"zze","Subjects":["go","java","python"],"IsOk":true,"Price":11.22}
//buf,err:=json.Marshal(s)
buf,err:=json.MarshalIndent(s,""," ")//格式化输出
/*
buf= {
"Company": "zze",
"Subjects": [
"go",
"java",
"python"
],
"IsOk": true,
"Price": 11.22
}
**/
if err!=nil{
fmt.Println(err)
return
}
fmt.Println("buf=",string(buf))
}
4.17 go 结构体转为json改变键值类型命名
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转载自blog.csdn.net/h4241778/article/details/105347747
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