Ribbon 负载均衡算法源码及自定义

Spring Cloud——负载均衡Ribbon和远程调用Feign原理和示例
Ribbon时Netflix发布的负载均衡器,它有助于控制HTTP和TCP客户端的行为。为Ribbon配置服务提供者地址列表后,Ribbon就可基于某种负载均衡算法,自动地帮助服务消费者去请求。Ribbon默认为我们提供了很多的负载均衡算法,例如轮询、随机等。我们也可以自定负载均衡算法。
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  • IRule
    负载均衡算法的抽象接口,只包含三个方法:choose选择合适的服务,setLoadBalancer设置负载均衡策略,getLoadBalancer获取负载均衡策略。源码如下:
public interface IRule{
    /*
     * choose one alive server from lb.allServers or
     * lb.upServers according to key
     * 
     * @return choosen Server object. NULL is returned if none
     *  server is available 
     */

    public Server choose(Object key);
    
    public void setLoadBalancer(ILoadBalancer lb);
    
    public ILoadBalancer getLoadBalancer();    
}
  • AbstractLoadBalancerRule
    负载均衡策略的抽象类,在该抽象类中定义了负载均衡器ILoadBalancer对象,该对象能够在具体实现选择服务策略时,获取到一些负载均衡器中维护的信息来作为分配依据,并以此设计一些算法来实现针对特定场景的高效策略。
public abstract class AbstractLoadBalancerRule implements IRule, IClientConfigAware {

    private ILoadBalancer lb;
        
    @Override
    public void setLoadBalancer(ILoadBalancer lb){
        this.lb = lb;
    }
    
    @Override
    public ILoadBalancer getLoadBalancer(){
        return lb;
    }      
}
  • RandomRule
    该策略实现了从服务实例清单中随机选择一个服务实例的功能。具体的选择逻辑在一个while(server==null)循环之内,而根据选择逻辑的实现,正常情况下每次选择都应该选出一个服务实例,如果出现死循环获取不到服务实例,如果出现死循环获取不到服务实例时,则很有可能存在并发的Bug。
public class RandomRule extends AbstractLoadBalancerRule {
    Random rand;

    public RandomRule() {
        rand = new Random();
    }

    /**
     * Randomly choose from all living servers
     */
    @edu.umd.cs.findbugs.annotations.SuppressWarnings(value = "RCN_REDUNDANT_NULLCHECK_OF_NULL_VALUE")
    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            return null;
        }
        Server server = null;

        while (server == null) {
            if (Thread.interrupted()) {
                return null;
            }
            List<Server> upList = lb.getReachableServers();
            List<Server> allList = lb.getAllServers();

            int serverCount = allList.size();
            if (serverCount == 0) {
                /*
                 * No servers. End regardless of pass, because subsequent passes
                 * only get more restrictive.
                 */
                return null;
            }

            int index = rand.nextInt(serverCount);
            server = upList.get(index);

            if (server == null) {
                /*
                 * The only time this should happen is if the server list were
                 * somehow trimmed. This is a transient condition. Retry after
                 * yielding.
                 */
                Thread.yield();
                continue;
            }

            if (server.isAlive()) {
                return (server);
            }

            // Shouldn't actually happen.. but must be transient or a bug.
            server = null;
            Thread.yield();
        }

        return server;

    }

	@Override
	public Server choose(Object key) {
		return choose(getLoadBalancer(), key);
	}

	@Override
	public void initWithNiwsConfig(IClientConfig clientConfig) {
		// TODO Auto-generated method stub
		
	}
}

  • RoundRobinRule
    该策略实现了按照线性轮询的方式的方式一次选择每个服务实例的功能。它的具体实现如下,其详细结构与RandomRule非常类似。除了循环条件不同外,就是从可用列表中获取所谓的逻辑不通。从循环条件中,我们可以看到增加了一个count计数变量,该变量会在每次循环之后累加,也就是说,如果一直选择不到server超过10次,那么就会结束尝试,并打印一个警告信息No available alive servers after 10tries from load balancer 。
public class RoundRobinRule extends AbstractLoadBalancerRule {

    private AtomicInteger nextServerCyclicCounter;
    private static final boolean AVAILABLE_ONLY_SERVERS = true;
    private static final boolean ALL_SERVERS = false;

    private static Logger log = LoggerFactory.getLogger(RoundRobinRule.class);

    public RoundRobinRule() {
        nextServerCyclicCounter = new AtomicInteger(0);
    }

    public RoundRobinRule(ILoadBalancer lb) {
        this();
        setLoadBalancer(lb);
    }

    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            log.warn("no load balancer");
            return null;
        }

        Server server = null;
        int count = 0;
        while (server == null && count++ < 10) {
            List<Server> reachableServers = lb.getReachableServers();
            List<Server> allServers = lb.getAllServers();
            int upCount = reachableServers.size();
            int serverCount = allServers.size();

            if ((upCount == 0) || (serverCount == 0)) {
                log.warn("No up servers available from load balancer: " + lb);
                return null;
            }

            int nextServerIndex = incrementAndGetModulo(serverCount);
            server = allServers.get(nextServerIndex);

            if (server == null) {
                /* Transient. */
                Thread.yield();
                continue;
            }

            if (server.isAlive() && (server.isReadyToServe())) {
                return (server);
            }

            // Next.
            server = null;
        }

        if (count >= 10) {
            log.warn("No available alive servers after 10 tries from load balancer: "
                    + lb);
        }
        return server;
    }

    /**
     * Inspired by the implementation of {@link AtomicInteger#incrementAndGet()}.
     *
     * @param modulo The modulo to bound the value of the counter.
     * @return The next value.
     */
    private int incrementAndGetModulo(int modulo) {
        for (;;) {
            int current = nextServerCyclicCounter.get();
            int next = (current + 1) % modulo;
            if (nextServerCyclicCounter.compareAndSet(current, next))
                return next;
        }
    }

    @Override
    public Server choose(Object key) {
        return choose(getLoadBalancer(), key);
    }

    @Override
    public void initWithNiwsConfig(IClientConfig clientConfig) {
    }
}

  • RetryRule
    该策略实现了一个具备重试机制的实例选择功能。从下面的实现中我们可以看到,在其内部还定义了一个IRule对象,默认使用了RoudRobinRule实例。而在choose方法中则实现了对内部定义的策略进行反复尝试的策略,若期间能够选择到具体的服务实例就反悔,若选择不到就根据设置结束时间为阀值(maxRetryMillis参数定义的值+choose方法开始执行的时间戳),当超过该阀值就返回null。
public class RetryRule extends AbstractLoadBalancerRule {
	IRule subRule = new RoundRobinRule();
	long maxRetryMillis = 500;

	public RetryRule() {
	}

	public RetryRule(IRule subRule) {
		this.subRule = (subRule != null) ? subRule : new RoundRobinRule();
	}

	public RetryRule(IRule subRule, long maxRetryMillis) {
		this.subRule = (subRule != null) ? subRule : new RoundRobinRule();
		this.maxRetryMillis = (maxRetryMillis > 0) ? maxRetryMillis : 500;
	}

	public void setRule(IRule subRule) {
		this.subRule = (subRule != null) ? subRule : new RoundRobinRule();
	}

	public IRule getRule() {
		return subRule;
	}

	public void setMaxRetryMillis(long maxRetryMillis) {
		if (maxRetryMillis > 0) {
			this.maxRetryMillis = maxRetryMillis;
		} else {
			this.maxRetryMillis = 500;
		}
	}

	public long getMaxRetryMillis() {
		return maxRetryMillis;
	}

	
	
	@Override
	public void setLoadBalancer(ILoadBalancer lb) {		
		super.setLoadBalancer(lb);
		subRule.setLoadBalancer(lb);
	}

	/*
	 * Loop if necessary. Note that the time CAN be exceeded depending on the
	 * subRule, because we're not spawning additional threads and returning
	 * early.
	 */
	public Server choose(ILoadBalancer lb, Object key) {
		long requestTime = System.currentTimeMillis();
		long deadline = requestTime + maxRetryMillis;

		Server answer = null;

		answer = subRule.choose(key);

		if (((answer == null) || (!answer.isAlive()))
				&& (System.currentTimeMillis() < deadline)) {

			InterruptTask task = new InterruptTask(deadline
					- System.currentTimeMillis());

			while (!Thread.interrupted()) {
				answer = subRule.choose(key);

				if (((answer == null) || (!answer.isAlive()))
						&& (System.currentTimeMillis() < deadline)) {
					/* pause and retry hoping it's transient */
					Thread.yield();
				} else {
					break;
				}
			}

			task.cancel();
		}

		if ((answer == null) || (!answer.isAlive())) {
			return null;
		} else {
			return answer;
		}
	}

	@Override
	public Server choose(Object key) {
		return choose(getLoadBalancer(), key);
	}

	@Override
	public void initWithNiwsConfig(IClientConfig clientConfig) {
	}
}

  • WeightedResponseTimeRule
    该策略是对RoundRobinRule的扩展,增加了根据实例等运行情况来计算权重,并根据权重来挑选实例,以达到更优的分配效果,它的实现主要有三个核心内容。定时任务,权重计算,实例选择。
public class WeightedResponseTimeRule extends RoundRobinRule {

    public static final IClientConfigKey<Integer> WEIGHT_TASK_TIMER_INTERVAL_CONFIG_KEY = new IClientConfigKey<Integer>() {
        @Override
        public String key() {
            return "ServerWeightTaskTimerInterval";
        }
        
        @Override
        public String toString() {
            return key();
        }

        @Override
        public Class<Integer> type() {
            return Integer.class;
        }
    };
    
    public static final int DEFAULT_TIMER_INTERVAL = 30 * 1000;
    
    private int serverWeightTaskTimerInterval = DEFAULT_TIMER_INTERVAL;

    private static final Logger logger = LoggerFactory.getLogger(WeightedResponseTimeRule.class);
    
    // holds the accumulated weight from index 0 to current index
    // for example, element at index 2 holds the sum of weight of servers from 0 to 2
    private volatile List<Double> accumulatedWeights = new ArrayList<Double>();
    

    private final Random random = new Random();

    protected Timer serverWeightTimer = null;

    protected AtomicBoolean serverWeightAssignmentInProgress = new AtomicBoolean(false);

    String name = "unknown";

    public WeightedResponseTimeRule() {
        super();
    }

    public WeightedResponseTimeRule(ILoadBalancer lb) {
        super(lb);
    }
    
    @Override
    public void setLoadBalancer(ILoadBalancer lb) {
        super.setLoadBalancer(lb);
        if (lb instanceof BaseLoadBalancer) {
            name = ((BaseLoadBalancer) lb).getName();
        }
        initialize(lb);
    }

    void initialize(ILoadBalancer lb) {        
        if (serverWeightTimer != null) {
            serverWeightTimer.cancel();
        }
        serverWeightTimer = new Timer("NFLoadBalancer-serverWeightTimer-"
                + name, true);
        serverWeightTimer.schedule(new DynamicServerWeightTask(), 0,
                serverWeightTaskTimerInterval);
        // do a initial run
        ServerWeight sw = new ServerWeight();
        sw.maintainWeights();

        Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
            public void run() {
                logger
                        .info("Stopping NFLoadBalancer-serverWeightTimer-"
                                + name);
                serverWeightTimer.cancel();
            }
        }));
    }

    public void shutdown() {
        if (serverWeightTimer != null) {
            logger.info("Stopping NFLoadBalancer-serverWeightTimer-" + name);
            serverWeightTimer.cancel();
        }
    }

    List<Double> getAccumulatedWeights() {
        return Collections.unmodifiableList(accumulatedWeights);
    }

    @edu.umd.cs.findbugs.annotations.SuppressWarnings(value = "RCN_REDUNDANT_NULLCHECK_OF_NULL_VALUE")
    @Override
    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            return null;
        }
        Server server = null;

        while (server == null) {
            // get hold of the current reference in case it is changed from the other thread
            List<Double> currentWeights = accumulatedWeights;
            if (Thread.interrupted()) {
                return null;
            }
            List<Server> allList = lb.getAllServers();

            int serverCount = allList.size();

            if (serverCount == 0) {
                return null;
            }

            int serverIndex = 0;

            // last one in the list is the sum of all weights
            double maxTotalWeight = currentWeights.size() == 0 ? 0 : currentWeights.get(currentWeights.size() - 1); 
            // No server has been hit yet and total weight is not initialized
            // fallback to use round robin
            if (maxTotalWeight < 0.001d || serverCount != currentWeights.size()) {
                server =  super.choose(getLoadBalancer(), key);
                if(server == null) {
                    return server;
                }
            } else {
                // generate a random weight between 0 (inclusive) to maxTotalWeight (exclusive)
                double randomWeight = random.nextDouble() * maxTotalWeight;
                // pick the server index based on the randomIndex
                int n = 0;
                for (Double d : currentWeights) {
                    if (d >= randomWeight) {
                        serverIndex = n;
                        break;
                    } else {
                        n++;
                    }
                }

                server = allList.get(serverIndex);
            }

            if (server == null) {
                /* Transient. */
                Thread.yield();
                continue;
            }

            if (server.isAlive()) {
                return (server);
            }

            // Next.
            server = null;
        }
        return server;
    }

    class DynamicServerWeightTask extends TimerTask {
        public void run() {
            ServerWeight serverWeight = new ServerWeight();
            try {
                serverWeight.maintainWeights();
            } catch (Exception e) {
                logger.error("Error running DynamicServerWeightTask for {}", name, e);
            }
        }
    }

    class ServerWeight {

        public void maintainWeights() {
            ILoadBalancer lb = getLoadBalancer();
            if (lb == null) {
                return;
            }
            
            if (!serverWeightAssignmentInProgress.compareAndSet(false,  true))  {
                return; 
            }
            
            try {
                logger.info("Weight adjusting job started");
                AbstractLoadBalancer nlb = (AbstractLoadBalancer) lb;
                LoadBalancerStats stats = nlb.getLoadBalancerStats();
                if (stats == null) {
                    // no statistics, nothing to do
                    return;
                }
                double totalResponseTime = 0;
                // find maximal 95% response time
                for (Server server : nlb.getAllServers()) {
                    // this will automatically load the stats if not in cache
                    ServerStats ss = stats.getSingleServerStat(server);
                    totalResponseTime += ss.getResponseTimeAvg();
                }
                // weight for each server is (sum of responseTime of all servers - responseTime)
                // so that the longer the response time, the less the weight and the less likely to be chosen
                Double weightSoFar = 0.0;
                
                // create new list and hot swap the reference
                List<Double> finalWeights = new ArrayList<Double>();
                for (Server server : nlb.getAllServers()) {
                    ServerStats ss = stats.getSingleServerStat(server);
                    double weight = totalResponseTime - ss.getResponseTimeAvg();
                    weightSoFar += weight;
                    finalWeights.add(weightSoFar);   
                }
                setWeights(finalWeights);
            } catch (Exception e) {
                logger.error("Error calculating server weights", e);
            } finally {
                serverWeightAssignmentInProgress.set(false);
            }

        }
    }

    void setWeights(List<Double> weights) {
        this.accumulatedWeights = weights;
    }

    @Override
    public void initWithNiwsConfig(IClientConfig clientConfig) {
        super.initWithNiwsConfig(clientConfig);
        serverWeightTaskTimerInterval = clientConfig.get(WEIGHT_TASK_TIMER_INTERVAL_CONFIG_KEY, DEFAULT_TIMER_INTERVAL);
    }

}

  • ClientConfigEnabledRoundRobinRule
    该策略较为特殊,我们一般不直接使用它,因为它本身并没有实现什么特殊的处理逻辑,正如下面的源码所示,在它的内部定义了一个RoundRobinRule策略,而choose函数的实现也正是使用了RoundRobinRule的线性轮询机制,所以它实现的功能实际上与RoundRobinRule相同,那么定义它有什么特殊的用处呢?
    虽然我们不会直接使用该策略,但是通过继承该策略,默认的choose就实现了线性轮询机制,在子类中做一些高级策略时通常有可能会存在一些无法实施的情况,那么久可以用父类的实现作为备选。在后面中我们将继续介绍的高级策略均是基于ClientConfigEnabledRoundRobinRule的扩展。
public class ClientConfigEnabledRoundRobinRule extends AbstractLoadBalancerRule {

    RoundRobinRule roundRobinRule = new RoundRobinRule();

    @Override
    public void initWithNiwsConfig(IClientConfig clientConfig) {
        roundRobinRule = new RoundRobinRule();
    }

    @Override
    public void setLoadBalancer(ILoadBalancer lb) {
    	super.setLoadBalancer(lb);
    	roundRobinRule.setLoadBalancer(lb);
    }
    
    @Override
    public Server choose(Object key) {
        if (roundRobinRule != null) {
            return roundRobinRule.choose(key);
        } else {
            throw new IllegalArgumentException(
                    "This class has not been initialized with the RoundRobinRule class");
        }
    }

}

  • BestAvailableRule
    该策略继承自ClientConfigEnabledRoundRobinRule,在实现中它注入了负载均衡器的统计对象LoadBalancerStats,同时在具体的choose算法中利用LoadBalancerStats保存的实例统计信息来选择满足要求的实例。从如下源码中我们可以看到,它通过遍历负载均衡器中维护的所有服务实例,会过滤掉故障的实例,并找出并发请求数最小的一个,所以该策略的特性是可选出最空闲的实例。
    同时,由于该算法的核心依据是统计对象LoadBalancerStats,当其为空的时候,该策略是无法执行的。所以从源码中我们可以看到,当loadBalancerStats为空的时候,它会采用父类的线性轮询策略,正如我们在介绍ClientConfigEnabledRoundRobinRule时那样,它的子类在无法满足实现高级策略的时候,可以使用线性轮询策略的特性。后面将要介绍的策略因为也都继承自ClientConfigEnabledRoundRobinRule,所以它们都会具有这样的特性。
public class BestAvailableRule extends ClientConfigEnabledRoundRobinRule {

    private LoadBalancerStats loadBalancerStats;
    
    @Override
    public Server choose(Object key) {
        if (loadBalancerStats == null) {
            return super.choose(key);
        }
        List<Server> serverList = getLoadBalancer().getAllServers();
        int minimalConcurrentConnections = Integer.MAX_VALUE;
        long currentTime = System.currentTimeMillis();
        Server chosen = null;
        for (Server server: serverList) {
            ServerStats serverStats = loadBalancerStats.getSingleServerStat(server);
            if (!serverStats.isCircuitBreakerTripped(currentTime)) {
                int concurrentConnections = serverStats.getActiveRequestsCount(currentTime);
                if (concurrentConnections < minimalConcurrentConnections) {
                    minimalConcurrentConnections = concurrentConnections;
                    chosen = server;
                }
            }
        }
        if (chosen == null) {
            return super.choose(key);
        } else {
            return chosen;
        }
    }

    @Override
    public void setLoadBalancer(ILoadBalancer lb) {
        super.setLoadBalancer(lb);
        if (lb instanceof AbstractLoadBalancer) {
            loadBalancerStats = ((AbstractLoadBalancer) lb).getLoadBalancerStats();            
        }
    }
    
    

}

  • PredicateBasedRule
    这是一个抽象策略,它也继承了ClientConfigEnabledRoundRobinRule,从其命名中可以猜出这是一个基于Predicate实现的策略,Predicate是Google Guava Collections工具对集合进行过滤掉条件接口。Google Guava Collections是一个对Java Collections Framework增强和扩展的开源项目。虽然Java Collections Framework已经能够满足我们大多数抢空下使用集合的要求,但是当遇到一些特殊情况时,我们的代码会比较冗长且容易出错。Google Guava Collections可以帮助我们让集合操作代码更为简短精炼并大大增强代码的可读性。
public abstract class PredicateBasedRule extends ClientConfigEnabledRoundRobinRule {
   
    /**
     * Method that provides an instance of {@link AbstractServerPredicate} to be used by this class.
     * 
     */
    public abstract AbstractServerPredicate getPredicate();
        
    /**
     * Get a server by calling {@link AbstractServerPredicate#chooseRandomlyAfterFiltering(java.util.List, Object)}.
     * The performance for this method is O(n) where n is number of servers to be filtered.
     */
    @Override
    public Server choose(Object key) {
        ILoadBalancer lb = getLoadBalancer();
        Optional<Server> server = getPredicate().chooseRoundRobinAfterFiltering(lb.getAllServers(), key);
        if (server.isPresent()) {
            return server.get();
        } else {
            return null;
        }       
    }
}

  • AvailabilityFilteringRule
    该策略继承自上面介绍的抽象策略PredicateBasedRule,所以它也继承了“先过滤清单,再轮询选择”的的基本处理逻辑,其中过滤条件使用了AvailabilityPredicate。简单地说,该策略通过线性抽样的方式直接尝试寻找可用且较空闲的实例来使用,优化了父类每次都要遍历所有实例的开销。
public class AvailabilityFilteringRule extends PredicateBasedRule {    

    private AbstractServerPredicate predicate;
    
    public AvailabilityFilteringRule() {
    	super();
    	predicate = CompositePredicate.withPredicate(new AvailabilityPredicate(this, null))
                .addFallbackPredicate(AbstractServerPredicate.alwaysTrue())
                .build();
    }
    
    
    @Override
    public void initWithNiwsConfig(IClientConfig clientConfig) {
    	predicate = CompositePredicate.withPredicate(new AvailabilityPredicate(this, clientConfig))
    	            .addFallbackPredicate(AbstractServerPredicate.alwaysTrue())
    	            .build();
    }

    @Monitor(name="AvailableServersCount", type = DataSourceType.GAUGE)
    public int getAvailableServersCount() {
    	ILoadBalancer lb = getLoadBalancer();
    	List<Server> servers = lb.getAllServers();
    	if (servers == null) {
    		return 0;
    	}
    	return Collections2.filter(servers, predicate.getServerOnlyPredicate()).size();
    }


    /**
     * This method is overridden to provide a more efficient implementation which does not iterate through
     * all servers. This is under the assumption that in most cases, there are more available instances 
     * than not. 
     */
    @Override
    public Server choose(Object key) {
        int count = 0;
        Server server = roundRobinRule.choose(key);
        while (count++ <= 10) {
            if (predicate.apply(new PredicateKey(server))) {
                return server;
            }
            server = roundRobinRule.choose(key);
        }
        return super.choose(key);
    }

    @Override
    public AbstractServerPredicate getPredicate() {
        return predicate;
    }
}

  • ZoneAvoidanceRule
    该策略我们在介绍负载均衡器ZoneAwareLoadBalancer时已经提到过,它也是PredicateBasedRule的具体实现类,在之前的介绍中主要针对ZoneAvoidanceRule中用于选择Zone区域策略的一些静态函数,比如createSnapshot(LoadBalancerStats lbStats)、getAvailableZones(Map snapshot, double triggeringLoad,double triggeringBlackoutPercentage)。在这里我们将详细看看ZoneAvoidanceRule作为服务实例过滤条件的实现原理。从下面ZoneAvoidanceRule的源码片段中可以看到,它使用了CompositePredicate来进行服务实例清单的过滤。这是一个组合过来条件,在其构造函数中,它以ZoneAvoidanceRule为主过滤条件,AvailabilityPredicate为次过滤条件初始化了组合过滤条件的实例。
public class ZoneAvoidanceRule extends PredicateBasedRule {

    private static final Random random = new Random();
    
    private CompositePredicate compositePredicate;
    
    public ZoneAvoidanceRule() {
        super();
        ZoneAvoidancePredicate zonePredicate = new ZoneAvoidancePredicate(this);
        AvailabilityPredicate availabilityPredicate = new AvailabilityPredicate(this);
        compositePredicate = createCompositePredicate(zonePredicate, availabilityPredicate);
    }
    
    private CompositePredicate createCompositePredicate(ZoneAvoidancePredicate p1, AvailabilityPredicate p2) {
        return CompositePredicate.withPredicates(p1, p2)
                             .addFallbackPredicate(p2)
                             .addFallbackPredicate(AbstractServerPredicate.alwaysTrue())
                             .build();
        
    }
    
    
    @Override
    public void initWithNiwsConfig(IClientConfig clientConfig) {
        ZoneAvoidancePredicate zonePredicate = new ZoneAvoidancePredicate(this, clientConfig);
        AvailabilityPredicate availabilityPredicate = new AvailabilityPredicate(this, clientConfig);
        compositePredicate = createCompositePredicate(zonePredicate, availabilityPredicate);
    }

    static Map<String, ZoneSnapshot> createSnapshot(LoadBalancerStats lbStats) {
        Map<String, ZoneSnapshot> map = new HashMap<String, ZoneSnapshot>();
        for (String zone : lbStats.getAvailableZones()) {
            ZoneSnapshot snapshot = lbStats.getZoneSnapshot(zone);
            map.put(zone, snapshot);
        }
        return map;
    }

    static String randomChooseZone(Map<String, ZoneSnapshot> snapshot,
            Set<String> chooseFrom) {
        if (chooseFrom == null || chooseFrom.size() == 0) {
            return null;
        }
        String selectedZone = chooseFrom.iterator().next();
        if (chooseFrom.size() == 1) {
            return selectedZone;
        }
        int totalServerCount = 0;
        for (String zone : chooseFrom) {
            totalServerCount += snapshot.get(zone).getInstanceCount();
        }
        int index = random.nextInt(totalServerCount) + 1;
        int sum = 0;
        for (String zone : chooseFrom) {
            sum += snapshot.get(zone).getInstanceCount();
            if (index <= sum) {
                selectedZone = zone;
                break;
            }
        }
        return selectedZone;
    }

    public static Set<String> getAvailableZones(
            Map<String, ZoneSnapshot> snapshot, double triggeringLoad,
            double triggeringBlackoutPercentage) {
        if (snapshot.isEmpty()) {
            return null;
        }
        Set<String> availableZones = new HashSet<String>(snapshot.keySet());
        if (availableZones.size() == 1) {
            return availableZones;
        }
        Set<String> worstZones = new HashSet<String>();
        double maxLoadPerServer = 0;
        boolean limitedZoneAvailability = false;

        for (Map.Entry<String, ZoneSnapshot> zoneEntry : snapshot.entrySet()) {
            String zone = zoneEntry.getKey();
            ZoneSnapshot zoneSnapshot = zoneEntry.getValue();
            int instanceCount = zoneSnapshot.getInstanceCount();
            if (instanceCount == 0) {
                availableZones.remove(zone);
                limitedZoneAvailability = true;
            } else {
                double loadPerServer = zoneSnapshot.getLoadPerServer();
                if (((double) zoneSnapshot.getCircuitTrippedCount())
                        / instanceCount >= triggeringBlackoutPercentage
                        || loadPerServer < 0) {
                    availableZones.remove(zone);
                    limitedZoneAvailability = true;
                } else {
                    if (Math.abs(loadPerServer - maxLoadPerServer) < 0.000001d) {
                        // they are the same considering double calculation
                        // round error
                        worstZones.add(zone);
                    } else if (loadPerServer > maxLoadPerServer) {
                        maxLoadPerServer = loadPerServer;
                        worstZones.clear();
                        worstZones.add(zone);
                    }
                }
            }
        }

        if (maxLoadPerServer < triggeringLoad && !limitedZoneAvailability) {
            // zone override is not needed here
            return availableZones;
        }
        String zoneToAvoid = randomChooseZone(snapshot, worstZones);
        if (zoneToAvoid != null) {
            availableZones.remove(zoneToAvoid);
        }
        return availableZones;

    }

    public static Set<String> getAvailableZones(LoadBalancerStats lbStats,
            double triggeringLoad, double triggeringBlackoutPercentage) {
        if (lbStats == null) {
            return null;
        }
        Map<String, ZoneSnapshot> snapshot = createSnapshot(lbStats);
        return getAvailableZones(snapshot, triggeringLoad,
                triggeringBlackoutPercentage);
    }

    @Override
    public AbstractServerPredicate getPredicate() {
        return compositePredicate;
    }    
}

  • 自定义负载均衡策略

import java.util.List;

import com.netflix.client.config.IClientConfig;
import com.netflix.loadbalancer.AbstractLoadBalancerRule;
import com.netflix.loadbalancer.ILoadBalancer;
import com.netflix.loadbalancer.Server;

/** 
 * 
 * 自定义的负载均衡算法
 * 访问次数达到limit之后切换下一个服务
 * 没有下一个服务的时候,从0开始
 *
 */
public class QqXhbRule extends AbstractLoadBalancerRule {
	private final int LIMIT = 3;// 访问次数频次,超过当前才切换到下一个版本
	private int total = 0; // 总共被调用的次数,
	private int currentIndex = 0; // 当前提供服务的序号

	@Override
	public Server choose(Object key) {
		ILoadBalancer lb = getLoadBalancer();
		if (lb == null) {
			return null;
		}
		Server server = null;
		while (server == null) {
			if (Thread.interrupted()) {
				return null;
			}
			List<Server> upList = lb.getReachableServers();
			List<Server> allList = lb.getAllServers();
			int serverCount = allList.size();
			if (serverCount == 0) {
				return null;
			}
			if (total < LIMIT) {
				server = upList.get(currentIndex);
				total++;
			} else {
				total = 0;
				currentIndex++;
				if (currentIndex >= upList.size()) {
					currentIndex = 0;
				}
			}
			if (server == null) {
				Thread.yield();
				continue;
			}
			if (server.isAlive()) {
				return (server);
			}
			server = null;
			Thread.yield();
		}
		return server;
	}

	@Override
	public void initWithNiwsConfig(IClientConfig clientConfig) {
		// TODO Auto-generated method stub

	}
}
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