MRPTの可視化

1.MRPTのインストール

git clone https://github.com/MRPT/mrpt.git --recursive
mkdir build
cd build/
cmake ..
cmake --build 。
test_legacy を作成する

コードの実行時にエラーが発生した場合

MRPT エラー: ==== MRPT 例外 ====
メッセージ: MRPT は wxWidgets なしでコンパイルされました!

wxWidgets をインストールしてから MRPT をコンパイルする 必要があります

2.openglの可視化

コードメイン.cpp

/* +------------------------------------------------------------------------+
   |                     Mobile Robot Programming Toolkit (MRPT)            |
   |                          https://www.mrpt.org/                         |
   |                                                                        |
   | Copyright (c) 2005-2022, Individual contributors, see AUTHORS file     |
   | See: https://www.mrpt.org/Authors - All rights reserved.               |
   | Released under BSD License. See: https://www.mrpt.org/License          |
   +------------------------------------------------------------------------+ */

#include <mrpt/gui/CDisplayWindow3D.h>
#include <mrpt/maps/COctoMap.h>
#include <mrpt/obs/stock_observations.h>
#include <mrpt/opengl.h>
#include <mrpt/opengl/CPlanarLaserScan.h>
#include <mrpt/random.h>
#include <mrpt/system/filesystem.h>

#include <iostream>

using namespace std;
using namespace mrpt;
using namespace mrpt::gui;
using namespace mrpt::opengl;
using namespace mrpt::math;
using namespace std::string_literals;

// ------------------------------------------------------
//				TestOpenGLObjects
// ------------------------------------------------------
void TestOpenGLObjects()
{
	mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE(10000);

	CDisplayWindow3D win("Demo of MRPT's OpenGL objects", 640, 480);

	COpenGLScene::Ptr& theScene = win.get3DSceneAndLock();

	auto& rng = mrpt::random::getRandomGenerator();

	// Objects:
	double off_x = 0;
	const double off_y_label = 20;
	const double STEP_X = 25;

	// XY Grid
	/**
	 * Define each one of the objects in its own scope and just attach it to the
	 * scene by using insert(obj) method call.
	 */
	{
		// using mrpt smart pointers so that obj survives outside this scope.
		auto obj = opengl::CGridPlaneXY::Create(-7, 7, -7, 7, 0, 1);
		obj->setColor(0.7f, 0.7f, 0.7f);
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		auto obj2 = opengl::CGridPlaneXY::Create(-9, 9, -9, 9, 0, 2);
		obj2->setColor(0.3f, 0.3f, 0.3f, 0.99f);
		obj2->setLocation(off_x, 20, 0);
		obj2->enableAntiAliasing();
		theScene->insert(obj2);

		auto gl_txt = opengl::CText::Create("CGridPlaneXY");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// XZ Grid
	{
		auto obj = opengl::CGridPlaneXZ::Create(-7, 7, -7, 7, 0, 1);
		obj->setColor(0.7f, 0.7f, 0.7f);
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		auto gl_txt = opengl::CText::Create("CGridPlaneXZ");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Arrow
	{
		auto obj = opengl::CArrow::Create(0, 0, 0, 3, 0, 0, 0.2f, 0.1f, 0.2f);
		obj->setLocation(off_x, 0, 0);
		obj->setColor(1, 0, 0);
		obj->setName("arrow #1");
		obj->enableShowName();
		theScene->insert(obj);

		auto obj2 = opengl::CArrow::Create(1, 2, 3, 6, -3, 0, 0.1f, 0.1f, 0.3f);
		obj2->setLocation(off_x, 0, 0);
		obj2->setColor(0, 0, 1);
		theScene->insert(obj2);

		auto gl_txt = opengl::CText::Create("CArrow");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Axis
	{
		auto obj = opengl::CAxis::Create(-6, -6, -6, 6, 6, 6, 2, 2, true);
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		auto gl_txt = opengl::CText::Create("CAxis");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Box
	{
		auto obj = opengl::CBox::Create(
			TPoint3D(0, 0, 0), TPoint3D(1, 1, 1), true, 3.0);
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		auto obj2 =
			opengl::CBox::Create(TPoint3D(0, 0, 0), TPoint3D(1, 1, 1), false);
		obj2->setLocation(off_x, 4, 0);
		theScene->insert(obj2);

		auto obj3 =
			opengl::CBox::Create(TPoint3D(0, 0, 0), TPoint3D(1, 1, 1), false);
		obj3->enableBoxBorder(true);
		obj3->setLineWidth(3);
		obj3->setColor_u8(0xff, 0x00, 0x00, 0xa0);
		obj3->setLocation(off_x, 8, 0);
		theScene->insert(obj3);

		auto gl_txt = opengl::CText::Create("CBox");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Frustum
	{
		auto obj = opengl::CFrustum::Create(1, 5, 60, 45, 1.5f, true, false);
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		auto obj2 = opengl::CFrustum::Create(1, 5, 60, 45, 2.5f, true, true);
		obj2->setLocation(off_x, 6, 0);
		obj2->setColor_u8(0xff, 0x00, 0x00, 0x80);
		theScene->insert(obj2);

		// Default camera params:
		mrpt::img::TCamera c;
		c.nrows = 800;
		c.ncols = 600;
		c.setIntrinsicParamsFromValues(700, 700, 400, 300);

		auto obj3 = opengl::CFrustum::Create(c);
		obj3->setLocation(off_x, 12, 0);
		obj3->setColor_u8(0xff, 0x00, 0x00, 0x80);
		theScene->insert(obj3);

		auto gl_txt = opengl::CText::Create("CFrustum");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Cylinder
	{
		auto obj = opengl::CCylinder::Create(2, 2, 4, 20);
		obj->setLocation(off_x, 0, 0);
		obj->setColor(0, 0, 0.8f);
		theScene->insert(obj);

		auto obj2 = opengl::CCylinder::Create(2, 1, 4, 20);
		obj2->setLocation(off_x, 6, 0);
		obj2->setColor(0, 0, 0.8f);
		theScene->insert(obj2);

		auto obj3 = opengl::CCylinder::Create(2, 0, 4, 20);
		obj3->setLocation(off_x, -6, 0);
		obj3->setColor(0, 0, 0.8f);
		theScene->insert(obj3);

		auto gl_txt = opengl::CText::Create("CCylinder");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CDisk
	{
		{
			auto obj = opengl::CDisk::Create(2.0f, 1.8f, 50);
			obj->setLocation(off_x, 0, 0);
			obj->setColor(0.8f, 0, 0);
			theScene->insert(obj);
		}

		{
			auto obj = opengl::CDisk::Create(2.0f, 0, 50);
			obj->setLocation(off_x, 5, 0);
			obj->setColor(0.8f, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CDisk");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CEllipsoid3D
	{
		const double cov3d_dat[] = {0.9,  0.7,	-0.4, 0.7, 1.6,
									-0.6, -0.4, -0.6, 1.5};
		const double cov2d_dat[] = {0.9, 0.7, 0.7, 1.6};
		mrpt::math::CMatrixDouble22 cov2d(cov2d_dat);
		mrpt::math::CMatrixDouble33 cov3d(cov3d_dat);

		{
			auto obj = opengl::CEllipsoid2D::Create();
			obj->setCovMatrix(cov2d);
			obj->setLocation(off_x, 6, 0);
			obj->setQuantiles(2.0);
			theScene->insert(obj);
		}
		{
			auto obj = opengl::CEllipsoid2D::Create();
			obj->setCovMatrix(cov2d);
			obj->setLocation(off_x, 12, 0);
			obj->enableDrawSolid3D(true);
			obj->setQuantiles(2.0);
			theScene->insert(obj);
		}
		{
			auto obj = opengl::CEllipsoid3D::Create();
			obj->setCovMatrix(cov3d);
			obj->setQuantiles(2.0);
			obj->enableDrawSolid3D(false);
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}
		{
			auto obj = opengl::CEllipsoid3D::Create();
			obj->setCovMatrix(cov3d);
			obj->setQuantiles(2.0);
			obj->enableDrawSolid3D(true);
			obj->setLocation(off_x, -6, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CEllipsoid3D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CEllipsoidRangeBearing2D
	{  // (range,bearing) -> (x,y)
		const double cov_params_dat[] = {0.2, 0, 0, 0.1};
		const double mean_params_dat[] = {3.0, 0.5};
		mrpt::math::CMatrixFixed<double, 2, 2> cov_params(cov_params_dat);
		mrpt::math::CMatrixFixed<double, 2, 1> mean_params(mean_params_dat);

		{
			auto obj = opengl::CEllipsoidRangeBearing2D::Create();
			obj->setCovMatrixAndMean(cov_params, mean_params);
			obj->setLocation(off_x, 6, 0);
			obj->setQuantiles(2.0f);
			// obj->setNumberOfSegments(50);
			theScene->insert(obj);

			auto obj_corner = opengl::stock_objects::CornerXYSimple(1, 3);
			obj_corner->setLocation(off_x, 6, 0);
			theScene->insert(obj_corner);
		}
	}
	{  // (range,bearing) -> (x,y)
		const double cov_params_dat[] = {0.2, 0.09, 0.09, 0.1};
		const double mean_params_dat[] = {5.0, -0.5};
		mrpt::math::CMatrixFixed<double, 2, 2> cov_params(cov_params_dat);
		mrpt::math::CMatrixFixed<double, 2, 1> mean_params(mean_params_dat);

		{
			auto obj = opengl::CEllipsoidRangeBearing2D::Create();
			obj->setCovMatrixAndMean(cov_params, mean_params);
			obj->setLocation(off_x, 0, 0);
			obj->setQuantiles(2.0f);
			// obj->setNumberOfSegments(50);
			theScene->insert(obj);

			auto obj_corner = opengl::stock_objects::CornerXYSimple(1, 3);
			obj_corner->setLocation(off_x, 0, 0);
			theScene->insert(obj_corner);
		}

		auto gl_txt = opengl::CText::Create("CEllipsoidRangeBearing2D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CEllipsoidInverseDepth2D
	{  // (inv_range,yaw) -> (x,y)
		// Formula from our book (ch8) for confidence intervals of 3sigmas:
		const double max_dist = 1e4;
		const double min_dist = 1;
		const double rho_mean = 0.5 * (1. / min_dist + 1. / max_dist);
		const double rho_std = (1. / 6.) * (1. / min_dist - 1. / max_dist);

		const double cov_params_dat[] = {
			square(rho_std), 0, 0, square(2.0_deg)};
		const double mean_params_dat[] = {rho_mean, 70.0_deg};
		mrpt::math::CMatrixFixed<double, 2, 2> cov_params(cov_params_dat);
		mrpt::math::CMatrixFixed<double, 2, 1> mean_params(mean_params_dat);

		{
			auto obj = opengl::CEllipsoidInverseDepth2D::Create();
			obj->setCovMatrixAndMean(cov_params, mean_params);
			obj->setLocation(off_x, 6, 0);
			obj->setQuantiles(3.f);
			obj->setNumberOfSegments(100);
			theScene->insert(obj);

			auto obj_corner = opengl::stock_objects::CornerXYSimple(1, 3);
			obj_corner->setLocation(off_x, 6, 0);
			theScene->insert(obj_corner);
		}

		auto gl_txt = opengl::CText::Create("CEllipsoidInverseDepth2D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CEllipsoidInverseDepth3D
	{  // (inv_range,yaw,pitch) -> (x,y,z)
		// Formula from our book (ch8) for confidence intervals of 3sigmas:
		const double max_dist = 1e2;
		const double min_dist = 1;
		const double rho_mean = 0.5 * (1. / min_dist + 1. / max_dist);
		const double rho_std = (1. / 6.) * (1. / min_dist - 1. / max_dist);

		const double cov_params_dat[] = {square(rho_std), 0, 0, 0,
										 square(2.0_deg), 0, 0, 0,
										 square(2.0_deg)};
		const double mean_params_dat[] = {rho_mean, 30.0_deg, -45.0_deg};
		mrpt::math::CMatrixFixed<double, 3, 3> cov_params(cov_params_dat);
		mrpt::math::CMatrixFixed<double, 3, 1> mean_params(mean_params_dat);

		{
			auto obj = opengl::CEllipsoidInverseDepth3D::Create();
			obj->setCovMatrixAndMean(cov_params, mean_params);
			obj->setLocation(off_x, 0, 0);
			obj->setQuantiles(3.f);
			// obj->setNumberOfSegments(50);
			theScene->insert(obj);

			auto obj_corner = opengl::stock_objects::CornerXYZSimple(1, 3);
			obj_corner->setLocation(off_x, 0, 0);
			theScene->insert(obj_corner);
		}

		auto gl_txt = opengl::CText::Create("CEllipsoidInverseDepth3D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CMesh3D
	{
		auto obj = opengl::CMesh3D::Create();
		obj->enableShowEdges(false);
		obj->enableShowFaces(true);
		obj->enableShowVertices(false);
		obj->setLocation(off_x, 0, 0);

		const unsigned int rows = 200, cols = 200;
		const unsigned int num_verts = (rows + 1) * (cols + 1);
		const unsigned int num_faces = rows * cols;
		int* vert_per_face = new int[num_faces];
		int* face_verts = new int[4 * num_faces];
		float* vert_coords = new float[3 * num_verts];

		// Assign vertices to faces and set them to be Quads
		unsigned int first_ind = 0;
		for (unsigned int u = 0; u < cols; u++)
		{
			for (unsigned int v = 0; v < rows; v++)
			{
				const unsigned int face_ind = v + u * rows;
				vert_per_face[face_ind] = 4;

				face_verts[4 * face_ind] = first_ind;
				face_verts[4 * face_ind + 1] = first_ind + 1;
				face_verts[4 * face_ind + 2] = first_ind + rows + 2;
				face_verts[4 * face_ind + 3] = first_ind + rows + 1;
				first_ind++;
			}

			first_ind++;
		}

		// Create vert coords
		for (unsigned int u = 0; u <= cols; u++)
			for (unsigned int v = 0; v <= rows; v++)
			{
				const unsigned int vert_ind = v + u * (rows + 1);

				vert_coords[3 * vert_ind] = (2.f - 0.01f * u) *
					(2.f + cos(0.01f * M_PI * v)) * cos(0.01f * M_PI * u);
				vert_coords[3 * vert_ind + 1] = (2.f - 0.01f * u) *
					(2.f + cos(0.01f * M_PI * v)) * sin(0.01f * M_PI * u);
				vert_coords[3 * vert_ind + 2] =
					3.f * 0.01f * u + (2.f - 0.01f * u) * sin(0.01f * M_PI * v);
			}

		obj->loadMesh(
			num_verts, num_faces, vert_per_face, face_verts, vert_coords);
		theScene->insert(obj);

		auto gl_txt = opengl::CText::Create("CMesh3D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CMeshFast, CMesh:
	{
		opengl::CMeshFast::Ptr obj1 = opengl::CMeshFast::Create();
		opengl::CMeshFast::Ptr obj2 = opengl::CMeshFast::Create();
		opengl::CMesh::Ptr obj3 = opengl::CMesh::Create();
		opengl::CMesh::Ptr obj4 = opengl::CMesh::Create();

		obj1->setXBounds(-1, 1);
		obj1->setYBounds(-1, 1);

		const int W = 128, H = 128;

		mrpt::math::CMatrixDynamic<float> Z(H, W);

		for (int r = 0; r < H; r++)
			for (int c = 0; c < W; c++)
				Z(r, c) = sin(0.05 * (c + r) - 0.5) * cos(0.9 - 0.03 * r);

		const std::string texture_file = mrpt::system::getShareMRPTDir() +
			"datasets/sample-texture-terrain.jpg"s;

		mrpt::img::CImage im;

		// obj1:
		obj1->setZ(Z);
		obj1->enableColorFromZ(true);
		obj1->setPointSize(2.0);
		obj1->setLocation(off_x, 0, 0);
		theScene->insert(obj1);

		// obj 2:
		if (im.loadFromFile(texture_file))
		{
			obj2->assignImageAndZ(im, Z);
			obj2->setPointSize(2.0);
			obj2->setLocation(off_x, 3, 0);
			theScene->insert(obj2);
		}
		{
			auto gl_txt = opengl::CText::Create("CMeshFast");
			gl_txt->setLocation(off_x, off_y_label, 0);
			theScene->insert(gl_txt);
		}

		off_x += STEP_X;

		// obj 3:
		obj3->setZ(Z);
		obj3->enableColorFromZ(true, mrpt::img::cmJET);
		obj3->enableWireFrame(true);
		obj3->setLocation(off_x, 0, 0);
		obj3->cullFaces(mrpt::opengl::TCullFace::BACK);
		theScene->insert(obj3);

		// obj 4:
		if (im.getWidth() > 1)
		{
			obj4->assignImageAndZ(im, Z);
			obj4->setLocation(off_x, 3, 0);
			obj4->cullFaces(mrpt::opengl::TCullFace::BACK);
			theScene->insert(obj4);
		}

		{
			auto gl_txt = opengl::CText::Create("CMesh");
			gl_txt->setLocation(off_x, off_y_label, 0);
			theScene->insert(gl_txt);
		}
	}
	off_x += STEP_X;

	// CPointCloud
	{
		auto obj = opengl::CPointCloud::Create();
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		obj->setPointSize(1.0);
		obj->enableColorFromY();

		for (int i = 0; i < 100000; i++)
			obj->insertPoint(
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(-5, 5),
				rng.drawUniform<float>(-5, 5));

		auto gl_txt = opengl::CText::Create("CPointCloud");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CPointCloudColoured
	{
		auto obj = opengl::CPointCloudColoured::Create();
		obj->setLocation(off_x, 0, 0);
		theScene->insert(obj);

		obj->setPointSize(1.0);

		for (int i = 0; i < 200; i++)
			obj->push_back(
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(-5, 5),
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(0, 1),
				rng.drawUniform<float>(0, 1), rng.drawUniform<float>(0, 1));

		auto gl_txt = opengl::CText::Create("CPointCloudColoured");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CPolyhedron
	{
		{
			auto obj = opengl::CPolyhedron::CreateCuboctahedron(1.0);
			obj->setLocation(off_x, 0, 0);
			obj->setWireframe(true);
			theScene->insert(obj);
		}
		{
			auto obj = opengl::CPolyhedron::CreateDodecahedron(1.0);
			obj->setLocation(off_x, -5, 0);
			theScene->insert(obj);
		}
		{
			auto obj = opengl::CPolyhedron::CreateIcosahedron(1.0);
			obj->setLocation(off_x, 5, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CPolyhedron");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CSphere
	{
		{
			auto obj = opengl::CSphere::Create(3.0);
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CSphere");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CText
	{
		{
			auto obj = opengl::CText::Create(
				"This is a CText example! My size is invariant to "
				"eye-distance");
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CText");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CText3D
	{
		{
			auto obj = opengl::CText3D::Create("I'm a cool CText3D!");
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		{
			auto obj = opengl::CText3D::Create("A rotated CText3D");
			obj->setPose(
				mrpt::poses::CPose3D(off_x, 0, 0, 0, 0, 0) +
				mrpt::poses::CPose3D::FromString("[0 5 0 180 0 90]"));
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CText3D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CColorMap
	{
		{
			auto obj = opengl::CColorBar::Create(
				mrpt::img::cmHOT, 0.2, 1.0, 0.0, 1.0, -50.0, 100.0,
				"%7.02f m/s");
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CColorBar");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CSetOfLines
	{
		for (int rep = 0; rep < 2; rep++)
		{
			auto obj = opengl::CSetOfLines::Create();
			obj->setLocation(off_x, rep * 20, 0);

			for (int i = 0; i < 15; i++)
				obj->appendLine(
					rng.drawUniform(-5, 5), rng.drawUniform(-5, 5),
					rng.drawUniform(-5, 5), rng.drawUniform(-5, 5),
					rng.drawUniform(-5, 5), rng.drawUniform(-5, 5));

			if (rep == 1) obj->setVerticesPointSize(5.0f);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CSetOfLines");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CSimpleLine
	{
		{
			auto obj = opengl::CSimpleLine::Create();
			obj->setLocation(off_x, 0, 0);

			obj->setLineCoords(
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(-5, 5),
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(-5, 5),
				rng.drawUniform<float>(-5, 5), rng.drawUniform<float>(-5, 5));

			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CSimpleLine");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CVectorField2D
	{
		{
			auto obj = opengl::CVectorField2D::Create();
			obj->setLocation(off_x, 0, 0);

			CMatrixFloat x(16, 16), y(16, 16);
			for (int i = 0; i < x.rows(); i++)
				for (int j = 0; j < x.cols(); j++)
				{
					x(i, j) = sin(0.3 * i);
					y(i, j) = cos(0.3 * i);
				}
			obj->setVectorField(x, y);
			obj->setPointColor(1, 0.3f, 0);
			obj->setVectorFieldColor(0, 0, 1);
			obj->setPointSize(3.0);
			obj->setLineWidth(2.0);
			obj->setGridCenterAndCellSize(0, 0, 1.2f, 1.2f);
			obj->adjustVectorFieldToGrid();
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CVectorField2D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CVectorField3D
	{
		{
			const unsigned int num = 20;
			const float scale = 0.8 * STEP_X / num;
			auto obj = opengl::CVectorField3D::Create();
			obj->setLocation(off_x, -0.5 * scale * num, 0);	 //

			CMatrixFloat x(num, num), y(num, num), z(num, num);
			CMatrixFloat vx(num, num), vy(num, num), vz(num, num);
			for (int i = 0; i < x.rows(); i++)
				for (int j = 0; j < x.cols(); j++)
				{
					x(i, j) = (i - 0.5 * num) * scale;
					y(i, j) = j * scale;
					z(i, j) = 3 * sin(0.3 * i) * cos(0.3 * j);
					vx(i, j) = 0.4 * sin(0.3 * i);
					vy(i, j) = 0.8 * cos(0.3 * i);
					vz(i, j) = 0.01 * i * j;
				}
			obj->setPointCoordinates(x, y, z);
			obj->setVectorField(vx, vy, vz);
			obj->setPointColor(1, 0.3f, 0);
			obj->setVectorFieldColor(0, 0, 1);
			obj->setPointSize(3.0);
			obj->setLineWidth(2.0);
			obj->enableColorFromModule();
			obj->setMaxSpeedForColor(3.0);
			obj->setMotionFieldColormap(0, 0, 1, 1, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CVectorField3D");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::BumblebeeCamera
	{
		{
			auto obj = opengl::stock_objects::BumblebeeCamera();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::BumblebeeCamera()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::CornerXYSimple
	{
		{
			auto obj = opengl::stock_objects::CornerXYSimple(1, 3);
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::CornerXYSimple()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::CornerXYZSimple
	{
		{
			auto obj = opengl::stock_objects::CornerXYZSimple(1, 3);
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::CornerXYZSimple()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::CornerXYZ
	{
		{
			auto obj = opengl::stock_objects::CornerXYZ();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::CornerXYZ()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CSetOfTriangles: tested via stock_objects:
	// stock_objects::RobotPioneer
	{
		{
			auto obj = opengl::stock_objects::RobotPioneer();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::RobotPioneer()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::Hokuyo_URG
	{
		{
			auto obj = opengl::stock_objects::Hokuyo_URG();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::Hokuyo_URG()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::Hokuyo_UTM
	{
		{
			auto obj = opengl::stock_objects::Hokuyo_UTM();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::Hokuyo_UTM()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::Househam_Sprayer
	{
		{
			auto obj = opengl::stock_objects::Househam_Sprayer();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt =
			opengl::CText::Create("stock_objects::Househam_Sprayer()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// stock_objects::RobotRhodon
	{
		{
			auto obj = opengl::stock_objects::RobotRhodon();
			obj->setLocation(off_x, 0, 0);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("stock_objects::RobotRhodon()");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CPlanarLaserScan
	{
		auto obj = mrpt::opengl::CPlanarLaserScan::Create();
		obj->setPose(mrpt::poses::CPose3D(off_x, 0, 0, 90.0_deg, 0, 0));

		mrpt::obs::CObservation2DRangeScan scan;
		mrpt::obs::stock_observations::example2DRangeScan(scan);

		obj->setScan(scan);

		theScene->insert(obj);

		auto gl_txt = opengl::CText::Create("CPlanarLaserScan");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// CTexturedPlane
	{
		mrpt::img::CImage pic, picAlpha;
		const size_t W = 256, H = 256;
		pic.resize(W, H, mrpt::img::CH_RGB);
		picAlpha.resize(W, H, mrpt::img::CH_GRAY);
		pic.filledRectangle(0, 0, W - 1, H - 1, mrpt::img::TColor::black());
		pic.filledRectangle(0, 0, W / 4, H / 2, mrpt::img::TColor::white());

		picAlpha.filledRectangle(
			0, 0, W - 1, H - 1, mrpt::img::TColor(0x55, 0x55, 0x55));
		picAlpha.filledRectangle(
			0, 0, W / 4, H / 2, mrpt::img::TColor(0xa0, 0xa0, 0xa0));

		{
			opengl::CTexturedPlane::Ptr obj = opengl::CTexturedPlane::Create();
			obj->setPose(mrpt::poses::CPose3D(off_x, 0, 0, 0, 90.0_deg, 0));
			obj->assignImage(pic);
			theScene->insert(obj);
		}

		{
			opengl::CTexturedPlane::Ptr obj = opengl::CTexturedPlane::Create();
			obj->setPose(mrpt::poses::CPose3D(off_x, 4.0, 0, 0, 90.0_deg, 0));
			obj->assignImage(pic, picAlpha);
			theScene->insert(obj);
		}

		// a plane w/o a texture is a plain color plane:
		{
			opengl::CTexturedPlane::Ptr obj = opengl::CTexturedPlane::Create();
			obj->setPose(mrpt::poses::CPose3D(off_x, 8.0, 0, 0, 90.0_deg, 0));
			obj->setColor_u8(0xff, 0x00, 0x00, 0xff);
			theScene->insert(obj);
		}
		{
			opengl::CTexturedPlane::Ptr obj = opengl::CTexturedPlane::Create();
			obj->setPose(mrpt::poses::CPose3D(off_x, 12.0, 0, 0, 90.0_deg, 0));
			obj->setColor_u8(0xff, 0x00, 0x00, 0x40);
			theScene->insert(obj);
		}

		auto gl_txt = opengl::CText::Create("CTexturedPlane");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// COctoMapVoxels
	{
		mrpt::maps::COctoMap map(0.2);
		// Insert 2D scan:

		mrpt::obs::CObservation2DRangeScan scan1;
		mrpt::obs::stock_observations::example2DRangeScan(scan1);
		map.insertObservation(scan1);

		auto gl_map1 = mrpt::opengl::COctoMapVoxels::Create();
		auto gl_map2 = mrpt::opengl::COctoMapVoxels::Create();
		auto gl_map3 = mrpt::opengl::COctoMapVoxels::Create();

		map.getAsOctoMapVoxels(*gl_map1);

		map.getAsOctoMapVoxels(*gl_map2);

		// map.renderingOptions.generateGridLines = true;
		map.getAsOctoMapVoxels(*gl_map3);

		gl_map1->showGridLines(false);
		gl_map1->showVoxelsAsPoints(true);
		gl_map1->setPointSize(3.0);
		gl_map1->setLocation(off_x, 0, 0);
		theScene->insert(gl_map1);

		gl_map2->showVoxelsAsPoints(false);
		gl_map2->showVoxels(VOXEL_SET_OCCUPIED, true);
		gl_map2->showVoxels(VOXEL_SET_FREESPACE, true);
		gl_map2->setLocation(off_x, 4, 0);
		theScene->insert(gl_map2);

		gl_map3->showVoxelsAsPoints(true);
		gl_map3->showGridLines(true);
		gl_map3->setLocation(off_x, 8, 0);
		theScene->insert(gl_map3);

		auto gl_txt = opengl::CText::Create("COctoMapVoxels");
		gl_txt->setLocation(off_x, off_y_label, 0);
		theScene->insert(gl_txt);
	}
	off_x += STEP_X;

	// Arrow to show the light direction:
	auto glLightArrow = opengl::CArrow::Create(
		mrpt::math::TPoint3Df(0, 0, 0), mrpt::math::TPoint3Df(1, 0, 0));
	glLightArrow->setLocation(off_x / 2, 0, 10.0);
	glLightArrow->setColor(0, 1, 0);
	glLightArrow->setName("Light");
	glLightArrow->enableShowName();
	theScene->insert(glLightArrow);

	// Add image-mode viewport:
	{
		const std::string img_file = mrpt::system::getShareMRPTDir() +
			"datasets/stereo-calib/0_left.jpg"s;

		mrpt::img::CImage im;
		if (im.loadFromFile(img_file))
		{
			auto glView = theScene->createViewport("image1");
			glView->setViewportPosition(0.7, 0, 0.3, 0.3);
			glView->setImageView(im);

			glView->setBorderSize(1);
		}
	}

	// Zoom out:
	win.setCameraZoom(250);

	// IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED!
	win.unlockAccess3DScene();
	win.repaint();

	cout << "Close the window to end.\n";

	mrpt::opengl::TFontParams fp;
	fp.vfont_scale = 14;  // pixels
	fp.draw_shadow = true;
	win.addTextMessage(5, 5, "", 0 /*id*/, fp);

	mrpt::opengl::TLightParameters& lights =
		theScene->getViewport()->lightParameters();

	lights.ambient = {0.2, 0.2, 0.2, 1};

	while (win.isOpen())
	{
		// Lights:
		const double t = mrpt::Clock::nowDouble();
		const auto lightDir = mrpt::poses::CPose3D::FromXYZYawPitchRoll(
			glLightArrow->getPoseX(), glLightArrow->getPoseY(),
			glLightArrow->getPoseZ(), t * 10.0_deg, 45.0_deg, 0.0_deg);

		glLightArrow->setPose(lightDir);

		lights.direction =
			lightDir.getRotationMatrix().extractColumn<mrpt::math::TVector3Df>(
				0);

		win.updateTextMessage(
			0 /*id*/,
			format("Render time=%.03fms", 1e3 / win.getRenderingFPS()));
		std::this_thread::sleep_for(2ms);
		win.repaint();
	}
}

// ------------------------------------------------------
//						MAIN
// ------------------------------------------------------
int main()
{
	try
	{
		TestOpenGLObjects();

		return 0;
	}
	catch (const std::exception& e)
	{
		std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl;
		return -1;
	}
	catch (...)
	{
		printf("Untyped exception!!");
		return -1;
	}
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.1)

project(mrpt_tutorial)

# Find all MRPT libraries:
find_package(MRPT 2.0 COMPONENTS poses gui maps opengl obs system math OPTIONAL_COMPONENTS vision)
message(STATUS "MRPT_VERSION: ${MRPT_VERSION}")
message(STATUS "MRPT_LIBRARIES: ${MRPT_LIBRARIES}")

# Define your own targets:
add_executable(myapp  main.cpp)

# Link against MRPT: this will also add all required flags,
# include directories, etc.
target_link_libraries(myapp ${MRPT_LIBRARIES})

 効果

 

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転載: blog.csdn.net/qq_38650944/article/details/124373360