[Unreal Engine UE] UE4/UE5 environment construction plug-in recommendation and introduction

1. Ultra Dynamic Sky (weather plug-in)

Supports weather and day and night changes, including sound effects, which can be preset or dynamically switched. Built-in lighting solution, sun, moon and sky lighting are all synchronized with the sky and change with time.
Weather includes: sunny day, 2D sunny day, rainy day, thunder and lightning, snowy day, sandstorm, rainbow, aurora effect, etc.
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2. Procedural Building Generator

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Programmatically create a large number of virtual buildings easily and quickly, similar to cityengine.

3. ProInstance Tools (data batch generation stacking plug-in)

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Road objects can be built in batches through splines.
Objects can be aggregated and randomly arranged.
The direction, size, and spacing of objects can be set randomly.

4. Niagara UI Renderer (UI particle effects)

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It is easy to generate a more cool UI.

5. Sparse Volumetrics, using openvdb and nano vdb (blasting special effects production tool)

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OpenVDB is an Oscar-winning open source C++ library that allows efficient storage and manipulation of sparse volumetric data on 3D meshes, and
NanoVDB is a more lightweight and GPU-friendly product.
Sparse Volumetrics is based on the two, and realizes the generation of blasting special effects based on a certain model entity.
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6. Dynamic Grass System Lite (dynamic grass generation tool)

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Handy for adding dynamic behavior to arbitrary grass meshes.
Achieve more realistic character interaction effects, including shock waves, bending, deformation, removal, and more.

Eight, ue5-master-material (unreal engine 5 main material function collection)

Git address: https://github.com/techarthub/ue5-master-material

9. Quixel Bridge (online acquisition tool for scanning digital resources)

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Origin blog.csdn.net/qq_35079107/article/details/127952634
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