[Hands with you Godot game development] FlappyBird:. 4 infinite ground

This implementation uses little feature three different ways:
"[Godot your hands with the game development] FlappyBird: 4.1 infinite ground of Godot Youth (AnimationPlayer) version of"
"[hands with you Godot game development] FlappyBird: 4.2 of infinite ground ordinary young version of "
" [hands with you Godot game development] FlappyBird: 4.3 infinite ground of young artists (shader) version of "

Young moderator if Godot want to show how a user-friendly AnimationPlayer, and this without writing a single line of code method
ordinary youth version is a more conventional approach, with Godot scripting language
literary youth version uses a custom Shader achieved without new unnecessary node, and the ability to easily reuse

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Origin blog.csdn.net/hello_tute/article/details/104727983