[How to play] Blog seniors to teach your own blog plus the effect of falling snow - from YJLAugus blog Park

https://www.cnblogs.com/yjlaugus/p/8157414.html

Full text from YJLAugus blog, click either to view the original post. The full text of this article excerpt, had only had two pictures

Foreword

Today is the last day of 2019, first of all I wish you all a Happy New Year, can be happier in their new year, happy ~. Suddenly, he went to the winter snow every now and then, I believe a lot of places it ~ snow, whim, added to their blog falling snow effect. Of course, there are bad places to write, it hits me like ~~

Results preview

http://www.cnblogs.com/yjlblog/ 

Consumption

  • Add js file

(1) provided that opened 权限Oh, and then xue.jsupload the file to his blog;

 

 


(2) create a canvas (in the footer);

<div class="Snow">
    <canvas id="Snow"></canvas>
</div>

 

  • Introducing js file (in footer);
<script src="https://files.cnblogs.com/files/yjlblog/xue.js"></script>
 
  • js file: a new text file in the local TXT, after pasting the code, CTRL + S save, rename xue.js
(function() {
    var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
    function(callback) {
        window.setTimeout(callback, 1000 / 60);
    };
    window.requestAnimationFrame = requestAnimationFrame;
})();

(function() {
    var flakes = [],
        canvas = document.getElementById("Snow"), //画布ID,与上一步创建的画布对应
        ctx = canvas.getContext("2d"),
        flakeCount = 200,  //雪花数量,数值越大雪花数量越多
        mX = -100,
        mY = -100;

    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;

    function snow() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        for (var i = 0; i < flakeCount; i++) {
            var flake = flakes[i],
                x = mX,
                y = mY,
                minDist = 150,  //雪花距离鼠标指针的最小值,小于这个距离的雪花将受到鼠标的排斥
                x2 = flake.x,
                y2 = flake.y;

            var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
                dx = x2 - x,
                dy = y2 - y;

            if (dist < minDist) {
                var force = minDist / (dist * dist),
                    xcomp = (x - x2) / dist,
                    ycomp = (y - y2) / dist,
                    deltaV = force / 2;

                flake.velX -= deltaV * xcomp;
                flake.velY -= deltaV * ycomp;

            } else {
                flake.velX *= .98;
                if (flake.velY <= flake.speed) {
                    flake.velY = flake.speed
                }
                flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
            }

            ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";  //雪花颜色
            flake.y += flake.velY;
            flake.x += flake.velX;

            if (flake.y >= canvas.height || flake.y <= 0) {
                reset(flake);
            }

            if (flake.x >= canvas.width || flake.x <= 0) {
                reset(flake);
            }

            ctx.beginPath();
            ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
            ctx.fill();
        }
        requestAnimationFrame(snow);
    };

    function reset(flake) {
        flake.x = Math.floor(Math.random() * canvas.width);
        flake.y = 0;
        flake.size = (Math.random() * 3) + 2;  //加号后面的值,雪花大小,为基准值,数值越大雪花越大
        flake.speed = (Math.random() * 1) + 0.5;  //加号后面的值,雪花速度,为基准值,数值越大雪花速度越快
        flake.velY = flake.speed;
        flake.velX = 0;
        flake.opacity = (Math.random() * 0.5) + 0.3;  //加号后面的值,为基准值,范围0~1
    }

    function init() {
        for (var i = 0; i < flakeCount; i++) {
            var x = Math.floor(Math.random() * canvas.width),
                y = Math.floor(Math.random() * canvas.height),
                size = (Math.random() * 3) + 2,  //加号后面的值,雪花大小,为基准值,数值越大雪花越大
                speed = (Math.random() * 1) + 0.5,  //加号后面的值,雪花速度,为基准值,数值越大雪花速度越快
                opacity = (Math.random() * 0.5) + 0.3;  //加号后面的值,为基准值,范围0~1

            flakes.push({
                speed: speed,
                velY: speed,
                velX: 0,
                x: x,
                y: y,
                size: size,
                stepSize: (Math.random()) / 30 * 1,  //乘号后面的值,雪花横移幅度,为基准值,数值越大雪花横移幅度越大,0为竖直下落
                step: 0,
                angle: 180,
                opacity: opacity
            });
        }

        snow();
    };

    document.addEventListener("mousemove", function(e) {
        mX = e.clientX,
        mY = e.clientY
    });
    window.addEventListener("resize", function() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    });
    init();
})();
 
  • 添加样式(自定义css,背景颜色可以自己改变);
#Snow{
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    z-index: 99999;
    background: rgba(125,137,95,0.1);
    pointer-events: none;
}

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Origin www.cnblogs.com/guoxinyu/p/how-to-play-blog.html
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