Large-scale application software design experiments - final results

Combat systems, store systems, archiving systems design: the third iteration realize the function
to display the contents:
starting from the main interface of the new game will introduce the games,
inn rest can restore blood volume and Blue
store to buy three kinds of medicine: restore blood volume, restore mana, both of recovery
strengthened in the store can take some gold to strengthen the attack or defense, have a chance to strengthen fail
when entering the copy, having recorded a checkpoint to enter the corresponding points
standing will continue to lose the magma blood
attack sword attacks and shield attacks in two ways, each level a total of five enemy, an enemy after the defeat refresh second enemy, beat all five enemies through the levels automatically return to town
the enemy will automatically track role, its role within attack range enemy will attack
enemies ignore obstacles
to save the game can save all the information on the current figures, click to continue the game can continue to play in the main interface without having to restart
a total of three tests after a kick off before the next turn turn off

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Origin www.cnblogs.com/program-progress/p/12104846.html