Unity3D puzzle three consumer class "Happy Diminshing Music" (product level) combat

Course Catalog:
Lesson 1, demo project
Lesson 2, three consumer games market prospects
Lesson 3, three consumer basic principle
Lesson 4, set up the game framework A
Lesson 5, set up the game framework B_ establishment of core script
first section 6, the game framework structures create interface C_ UI
Lesson 7, the game interface with the frame fully set
Lesson 8, to eliminate detected neighbor distribution _ A
Lesson 9, assigned to eliminate detected neighbor _ B
Lesson 10, to eliminate detected neighbor distribution _ algorithm and test verification
Lesson 11, to eliminate detection algorithm _ each piece eliminate detection algorithm
Lesson 12, to eliminate detection algorithm _ the whole idea of the elimination of
Lesson 13, to eliminate detection algorithm _ adding new pieces
Lesson 14, to complete the automatic detection of the core board algorithms
Lesson 15, phased development of ideas summary
Lesson 16, ITween plug explain _ A core usage
Lesson 17, ITween plug explain _ B core usage
Lesson 18, ITween plug explain _ implement custom navigation wayfinding
Lesson 19, A piece exchange algorithm explained
Lesson 20, pieces explain exchange algorithm B
Lesson 21, sound pieces exchange algorithm
Lesson 22, adding particle effects
Lesson 23, using the audio manager plugin development audio system
Lesson 24, audio tube A plug-in development
Lesson 25, an audio manager plugin development B
Lesson 26, three consumer game overall layout structure analysis

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Origin www.cnblogs.com/cycy0068/p/12052163.html