The latest Unity3D learning roadmap share - Thousand Feng Unity3D produced teaching


 

Currently, Unity3D wide range of applications, from large networked mobile game to game, from serious games to e-commerce, to the VR virtual reality can be the perfect present. Unity3D is a software professional 3D game lead climbing, with its cross-platform release, from performance optimization, cost-effective, AAA level game play screen transfection efficiency and so on.

 

For independent game developers and VR hobbyists, Unity is a very good development engine, more and more young people began to learn this skill. Then, as White is concerned, we can learn the following learning path.

 One thousand Feng Unity3D Learning Roadmap .jpg

  Beginners want to learn Unity3D use, you can see the official tutorial one thousand Feng education, etc. after understanding the basics, you can slowly start to follow the tutorial to do some small cases, continue to learn and update their knowledge in the process of doing a small case of system, this figure is more than a good learning roadmap, the content is the latest Unity3D learning content, for the novice white is very useful.

  The first phase release one week AR Integrated Project

  1.1 Unity terrain system

  1.2 Integrated scenario building

  1.3 character animation building

  1.4 Qualcomm AR resolve

  The second phase of C # programming language

  2.1.C#语言基础包括:

  2.1.1数据类型、常量、变量、运算符和表达式

  2.1.2分支结构、关系运算符、逻辑运算符

  2.1.3循环、数组、数组元素访问

  2.1.4 冒泡排序、foreach

  2.1.5 枚举与结构体

  2.2.面向对象编程包括:

  2.2.1类和面向对象、类成员、字段

  2.2.2属性、参数、值类型、引用类型

  2.2.3方法重载和递归

  2.2.4面向对象编程: 封装、继承、多态

  2.2.5静态类、抽象类、单例

  2.3.C# 基本数据结构和高级语法包括:

  2.3.1C#接口与泛型

  2.3.2 集合、堆、栈

  2.3.3委托与事件 2.3.4 C#反射类

  第三阶段 Unity引擎

  3.1.引擎架构与物理系统包括:

  3.1.1Unity引擎场景切换

  3.1.2 Unity脚本开发

  3.1.3Unity物理引擎之网|体与碰撞

  3.1.4Unity物理引擎之触发与射线

  3.1.5 综合项目; 大航海时代

  3.2.UGUIUnity2D包括:

  3.2.1UGUI基础控件

  3.2.2 UGUI高级开发

  3.2.3UGUI项目综合

  3.2.4 Unity2D平台开发

  3.2.5综合项目: 英雄联盟-UI模块

  3.3.Unity3D动画与导航系统包括:

  3.3.1Unity3D动画系统基础

  3.3.2 Unity3D动画系统进阶

  3.3.3 Unity3D导航系统

  第四阶段 项目架构与项目管理

  4.1.游戏架构包括:

  4.1.1模块封装原理与规范

  4.1.2 UI框架构

  4.1.3 数据库架构

  4.1.4 Socket 架构

  4.2.热更新架构包括:

  4.2.1 Lua UI 架构

  4.2.2 Lua socket 架构

  4.2.3 Lua 数据库架构

  4.3.资源更新架构包括:

  4.3.1Assetbundle 管理规则

  4.3.2 Assetbundle 全自动加载

  4.4.Python工具包括:

  4.4.1工程加密

  4.4.2 工程解密

  4.4.3 批量打包

  4.4.4 工程数据与策划必备工具链

  4.4.5工程数据与美术必备工具链

  4.5.Unity3d editor window 工具包括:

  4.5.1自动发布与部署

  4.5.2 Kismet 工具制作

  4.5.3 资源自动打包解包

  第五阶段 VR综合项目及图形学

  5.1.VR设备实战包括:

  5.1.1HTCVive(VR设备)API实机讲解

  5.1.2Oculus(VR设备)API实机讲解

  5.1.3Cardboard(暴风魔镜,大朋)API实机讲解

  5.2.图形学高级课程包括:

  5.2.1河水流动,水波纹模拟

  5.2.2 边缘发光

  5.2.3 贴图底层原理(法线贴图,视差贴图,立方体贴图)

  5.2.4 3D数学向量矩阵计算

  5.2.5 菲尼尔特效

  5.2.6 物体阴影计算

  5.2.7 墙体穿透特效

  5.2.8 电影后期屏幕特效

  5.3.AR-Hololens开发包括:

  5.3.1Hololens设备调试

  5.3.2 Hololens模拟器配置

  5.3.3 Hololens手势识别

  5.3.4 Hololens凝视操控

  5.3.5全息房产项目实现

  5.3.6全息游戏项目实现

  5.4.综合项目包括:

  5.4.1 Real estate direction : Estate Home

  5.4.2 physical display direction : panoramic car

  5.4.3 Shop direction : Taobao Buy +

  5.4.4VR game : Room Escape

  

  At present, 53% of web games using Unity3D development, while 80% of 3D mobile games using Unity3D development, there are already 2000 a variety based on Unity3D development of mobile games released in the major global application store, only the App Store on the platform there 1500 + models with Unity3D development of the game, the cumulative downloaded more than 5 million times. To one thousand Feng added to the Unity3D ranks of game development learning it!


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