[Reprint] Tencent released third quarter earnings: revenue of 97.236 billion yuan profit 20.382 billion yuan

Delivery man  itwriter  Posted on 2019-11-13 18:38  Comments (0)  There are 135 people read the  original link  [collection]  <<  >>
https://news.cnblogs.com/n/647504/

 

  Author: Zhou white

  [TechWeb] November 13 news, Tencent today released the third quarter ended September 30, 2019 unaudited financial statements, financial results, Tencent third quarter total revenue of 97.236 billion yuan (US $ 13.748 billion) year on year up 21%; Net profit 20.976 billion yuan, down 10%, the company profit attributable to equity holders was 20.382 billion yuan, down 13%; on non-international financial reporting Standards, the company profit attributable to equity holders to 24.412 billion yuan (3.451 billion US dollars), an increase of 24%.

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  The main business performance are as follows:

  Communication and social

  Third quarter consolidated monthly active accounts and WeChat micro letter amounted to 1.151 billion, an increase of 6%. Intelligent digital terminal monthly active QQ accounts for 653.4 million, compared to the same period last year fell 6%. This quarter, Tencent upgraded security policy and take the initiative to clean up the malicious spamming robot activity account.

  Online game

  The total net gaming revenue up 11 percent to 28.6 billion yuan.    

  Smartphone games total income (including smart phone game revenue recognized in the social network service) grew 25 percent to 24.3 billion yuan. Revenue growth was mainly due to the strong contribution of the major domestic and overseas game game performance due to the increase.

  Smartphone game revenues increased 9%. In China, "Peace elite" of summer content updates to enhance user engagement. "Peace elite" revenue contribution of the entire season running water, but this is still the early stages of confirmation of deferred income. "King of Glory" May the number of active accounts to maintain steady, increase user buy season tickets. The new role-playing games and strategy games will also help increase quarterly revenue. International market, "PUBG MOBILE" monthly number of active accounts rose doubled our development cooperation with Activision Blizzard's "Call of Duty Mobile", after the launch of downloads in a month more than 100 million, becoming the most downloaded one smart phone game.

  The client PC game revenue fell to 11.5 billion yuan, down 7%, down 2%, due to "DNF" After the 11th Anniversary celebration content updates, the number of users paying less than last year, revenue decline. With the core competitive multiplayer online tactical game "Heroes Union" a powerful IP and loyal user base, which is self-propelled chess mode "Genting Yi" achieve global leadership in the gaming category. "Genting Yi" was added to "Heroes Union" the user's long and overseas income. In China, the "Heroes Union" active users and water revenue also grew.

  Digital Content

  Value-added service subscription fee account number grew by 11% to 170.6 million, mainly due to video and music service subscription account number to increase drive. Tencent video subscription account number grew 22% to 100.2 million. Pay scale music library, to promote music subscription account number grew 42% to $ 35.4 million.

  In addition, thanks to the refinement of the content operations, as well as the precise content distribution technology, penguins platform release number of short video and small video to a high number of daily active accounts platform (including video Tencent, QQ mobile browser and Aspect) of the play daily volume is growing rapidly.

  Online Advertising

  Internet advertising revenue grew 13 percent to 18.4 billion yuan. Strong advertiser demand verticals games, education and e-commerce, advertising auto industry offset weak demand.

  Media advertising revenue of 3.7 billion yuan, down 28%, a decline of 17%, due to the content of row sowing uncertainty leads to video advertising investment income fell due. The number of active accounts end mobile video Japan remained stable, ad load has increased, Tencent video advertising to promote the flow of information is growing rapidly.

  Social advertising and other revenue growth accelerated in the quarter, its revenue reached 14.7 billion yuan, an increase of 32%, the chain increased 23%. Advertising revenue micro-channel circle of friends with the increase in inventory and the amount of exposure increases. We've simplified ad formats and launch video ad inventory more, so mobile ad network revenue rose. Benefit from the day the number of active accounts and increase advertising exposure, as well as a new table plaque advertising and video-rolls, small micro-channel program advertising revenue also increased.

  Financial technology and corporate services

  Financial technology and corporate services revenues were 26.8 billion yuan, an increase of 36%.

  Financial technology services, as user activity and increased cash flow, our payments for ecosystem booming. Daily active users, transactions per user, etc. has increased the number of active businesses, promote commercial payment of transactions (in particular payment line) and strong growth in transaction amount.

  With the improvement of customer loyalty, more and more users transfer funds through our ecosystem, our financial technology services platform to further promote and enhance the profitability of the business. Especially in wealth management, financial general households doubled year on year, driving overall growth in client assets.

  Business services, cloud revenue grew 80% to 4.7 billion yuan, mainly due to the increased use of existing customers, as well as education, finance, public services and retail customer base expanded. For example, Tencent cloud access to the Shenzhen Luohu District, wisdom education cloud platform operating contract, which is the largest pure software projects in China in the field of education vertical. Our wisdom industry solutions are also growing rapidly, especially in the wisdom of retail projects. We publish SaaS ecology "sails Program", through the integration of internal resources such as cloud services and Tencent micro letters and other enterprises, joint external SaaS companies to foster more vertical field of SaaS solutions. With the expansion and optimization of the supply chain business scale, operational efficiency has improved our cloud services.

 

 

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