Cocos Creator-TypeScript and rapid transition JS

The current H5 game development engine, the mainstream is Cocos Creator, Laya Box, Egret,
these three engines have their own development language, JavaScript, TypeScript, AS3.
Different companies adopt engine and development language is different, not the same engine version differences, technical
combination program will have nine combinations (and more particularly less than nine kinds). This contributed to the tip H5 game developers will be
more bitter forced to constantly adapt to the current development engine and development language.
Take me, for example, from 2017 to now every time the face of new technology portfolio, ah, and similar gaps engines
should tell ourselves that, for the time being forget about A engine, this is my use of B engine. The following is my H5 nearly three years of game development technology solutions
tell the truth, I really envy those Unity of front-end developers. So many years there will be a deep accumulation.

⚪ the end of 2016 came into contact with H5: LayaBox1.x + AS3
⚪ TS + 2017 Nian LayaBox1.x
⚪ 2018 Nian + TS Creator Cocos
⚪ 2019 Nian brief also spent a month 2.x + AS3 LayaBox
⚪ 2019 years and today I looking at Cocos Creator of Js development

Fortunately, I did not go to a Egret + Js team, so the transition will be relatively more time consuming

Js recently read documents about the next cocos creator, I feel very good writing. Facilitate the transition

Quick Start
https://docs.cocos.com/creator/manual/zh/scripting/javascript-primer.html

cc.Class
https://docs.cocos.com/creator/manual/zh/scripting/class.html

class advanced
https://docs.cocos.com/creator/manual/zh/scripting/reference/class.html



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Origin www.cnblogs.com/naiking/p/11738428.html