UnityShader study notes 2 - - Shader required mathematical basis

1. The right-hand Cartesian coordinate system and the rotation laws

In various right hand coordinate system, the direction of rotation defined by the right hand rule of rotation, the thumb points in the positive direction of the rotational axis

 

 

 

 Unity interface using the left-hand rule, and the camera using the right hand rule

 

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Origin www.cnblogs.com/QQW123/p/11607038.html