Experiences assistant for Week

This week experience:

For Week this week for assistants working for me.

The team working links

No link, each team this week, the count should continue to improve the prototype, code.

Blog link

http://www.cnblogs.com/gengwenhao/

About the progress of each team should count

  • Shuangyang team is working to modify the landscaping UI (most of the team members learned UI design), increasing the scoring function on the gameplay, history may record the highest score. I simply looked at the source, the project uses Python and Pygame library. For follow-up counseling work will start after the completion of reading the code.

  • Ming Group is working on a prototype of the modification, the group is discussing mechanisms to increase Boss, Boss appearance design mode, playing time, bgm, game numerical parameters, randomly generated props. The group discussed the design for the Boss ui image. Auxiliary work on the follow-up, I will see members of the group to submit a new prototype and then give appropriate guidance.

  • Liu Shuang group is optimized ui, improve pass through mode, increasing the online mode of play. When we discuss about the online mode of play, Liu Shuang students proposed team members lack programming skills, there are difficulties in the technology online, on follow-up guidance direction, I would tend to help you solve the problem of programming.

  • Zhang sky group is currently working on modifying their new project "individual teachers Exam", also exploring the special situation of the group.

  • Luo Shuren group prototype for ui material and optimized design of the interface and the game is over again, so the fruit is more conspicuous. (New prototype using the blade design, very interesting)

  • Wang Jinsong team on the original prototype has been completed and randomly distributed obstacles virus, food and obstacles of size change, a new direction is the current format of the background of randomness increase the overall difficulty, hoping to add into chaos and so on.

  • Meng Hao group is added as a prototype of a limit games are played, there is a points system, with points can be enough to buy skin, play is improving, the position of the food and the placing of the bomb has been completed.

This week the implementation and improvement plan:

  • 17 meter should be soft engineering team shared some prototyping (blade) tutorial videos

  • 17 meter should be investigated to improve the soft part of the team working prototype (7/10), the team has yet to give back is contacting.

  • On the part of the team provides an improved follow-up program ideas to try

  • No students shared a video game developed by learning website

Next week plans to improve / optimize:

  • Use of free time, the count should be classes each team needs analysis, prototyping, product began more detailed guidance.

  • After discussion and a few team found that we are very keen on the design of the game, and very innovative in game design. However, I found that most of the team for the development of technology choice is a single (and may have mastered the technology-related programming, most teams try using python + pygame) In recent days I have provided to you more ideas on technology selection for example (Unity, Ue4, cocos), and then integrate some good learning materials to share to you, there is a chance we will share the difficulties and problems learning game development may occur.

  • Current discussion atmosphere in the soft micro-channel group work I have set up is not active (the main reason I should not spend too much time with the students in the group, and guide people to take the initiative to explore), the next time I will share more Some interesting cases and learning resources to the group, arouse interest in learning and discussion.

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Origin www.cnblogs.com/gengwenhao/p/11029503.html