[UE Material] Mission target point effect

Effect

step

1. Create a new project and create a Basic level

2. Create a new material, named here "M_GoalPoint"

Open "M_GoalPoint", set the blending mode to "Translucent", and check "Double-Sided"

Add the following nodes to the material graph

The preview effect at this time is as follows

Continue to add the following nodes

The effect at this time is as follows

Continue to add the following nodes

The preview effect at this time is as follows

Continue to add the following nodes

The preview effect at this time is as follows

Continue to add the following nodes

The final effect is as follows

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Origin blog.csdn.net/ChaoChao66666/article/details/134876413