Live Appointment | Invite you to discuss "How Cloud XR Technology Changes the Virtual Experience of the Metaverse"

With the advent of the digital age, the Metaverse has become the focus of people's attention. It is a virtual world that combines real and virtual elements, allowing people to interact, create and experience in new ways.

Cloud XR technology is one of the important supporting technologies for the construction of the Metaverse. The Metaverse needs to be highly realistic, highly interactive and highly intelligent, and these are exactly what cloud XR technology can provide. Through cloud XR technology, users can use various terminal devices, such as smartphones, tablets, glasses, headsets, etc., to access various scenes and applications in the metaverse and enjoy unlimited virtual experiences.

So, how does cloud XR technology change the virtual experience of the Metaverse ?

On June 29, 2023, from 14:30 to 16:30 in the afternoon , RAYVISION Technology will hold the 3DCAT real-time rendering cloud series live broadcast event "Big Talk: How Cloud XR Technology Changes the Virtual Experience of the Metaverse" .

At that time, the live broadcast will be launched on the 3DCAT real-time rendering cloud video account, and you are sincerely invited to watch ~

01 Activity theme

"Masters Talk: How Cloud XR Technology Changes the Virtual Experience of the Metaverse"

• Sharing of innovative cases where cloud XR technology is applied to the Metaverse and AI digital humans;

• How large file transfer acceleration solutions enable the development of cloud XR applications;

• Roundtable: Discussing the opportunities and challenges of cloud XR technology in the Metaverse;

02 Activity time

Live broadcast time: June 29 (Thursday) 14:30-16:30

03 Live broadcast platform

3DCAT real-time rendering cloud video account

04 Event guests

Ni Zhili

Founder of Hangzhou Virtual Human Technology

He has been engaged in game software R&D and operation for 12 years. He has worked in teams such as NetEase, Youai, Jiudi, and 51VR, and founded technology companies such as Virtual Human and Digital Octopus.

Hangzhou Virtual Human Technology Co., Ltd. was founded in 2020. Virtual Human Technology is a Yuanverse software R&D and operation team that provides global digital space services. The team has partners from Harvard and Guangyun University. The company is one of the first members of the NVIDIA and Amazon accelerators and is engaged in the research and development of social games and business service software. Virtual Human Technology has branches in Hangzhou, Shanghai, Hainan and Singapore. It provides digital space solutions related to Metaverse virtual reality (VR) and artificial intelligence (AI) to many leading brand customers. The team independently develops space social software Polygon World VR and urban Metaverse business platform MCVR.


Zhong Huajian

Solution Director of Shenzhen Ruiyun Technology Co., Ltd.

Solution architect and senior solution manager of Shenzhen Ruiyun Technology Co., Ltd., with many years of experience in the VR industry and many years of experience in virtual reality products. He has in-depth research and practical experience in cloud rendering, 3DVR, virtual reality, motion capture, etc.


Xue Linghao

Co-founder of Shanghai Fanxi Culture

He has more than 10 years of experience in the cultural technology industry and has worked in many well-known digital technology and cultural media listed companies. He has accumulated rich professional knowledge and practical experience in digital technology interactive applications and immersive experience design. It has successfully built and commercialized multiple products and projects from scratch, covering many fields such as culture, tourism, and education. Good at using the latest digital technology tools to create unique and engaging interactive experiences for users

Currently the co-founder of Shanghai Fanxi Culture, he is committed to applying the latest artificial intelligence technology and innovative thinking to commercial practice and promoting the development of the digital industry.


Lou Ruyun

Product Manager, Shenzhen Ruiyun Technology Co., Ltd.

He has conducted in-depth research on technology and market trends in the field of big data transmission and has many years of industry experience.


Wu Chunxiao

Product Director, Shenzhen Ruiyun Technology Co., Ltd.

With more than 10 years of product experience in the cloud rendering industry, he has successively created a number of commercial products for different scenarios from 0 to 1, including offline rendering, 3DCAT real-time rendering cloud, Doulong cloud games, Raysync large file transfer software, and RayLink remote control software. , Cloud World AI, etc., the product model covers Iaas/Paas/Saas layer, and has accumulated rich knowledge and experience in design and production, education, automobile, Yuanverse and other industries.


Zhou Long

Director of Digital Industry Cooperation, Shenzhen Ruiyun Technology Co., Ltd.

With many years of experience in the Internet industry, he has extensive experience in understanding digital marketing, user growth strategies, business development and other Yuanverse project implementations.

05 Activity Process

Activity process arrangement:

14:20-14:30 Participants enter the live broadcast room

14:30-14:35 Host opens the show

Zhou Long, Director of Digital Industry Cooperation, Shenzhen Ruiyun Technology Co., Ltd.

14:35-16:05 Guest sharing

1. "Operation attempt of metaverse space combined with cloud rendering technology"

Ni Zhili, founder of Hangzhou Virtual Human Technology

2. "Real-time cloud rendering technology reshapes the metaverse experience"

Zhong Huajian, Director of Ruiyun Technology Solutions

3. "Imagine the future, the integration of real-time cloud rendering and AI digital humans leads the digital experience revolution"

Xue Linghao Co-founder of Shanghai Fanxi Culture

4. "How Large File Transfer Acceleration Solutions Empower the Development of Cloud XR Applications"

Lou Ruyun Product Manager of Ruiyun Technology

Roundtable: Opportunities and Challenges of Cloud XR Technology in the Metaverse

• What are the technical difficulties and pain points of cloud XR technology in the Metaverse:

• How will the Metaverse industry change with the help of AIGC, and what are the opportunities and challenges;

• What new changes has the release of Apple Vision Pro brought to the Metaverse industry;

16:05-16:30 Q&A & Lucky Draw

End at 16:30

06 How to join the group

Add "3DCAT Assistant" and the assistant will pull you into the ecological cooperation group and get live broadcast reminders in time.

​ The content of this article "Live Broadcast Appointment | Inviting you to discuss "How Cloud XR Technology Changes the Virtual Experience of the Metaverse"" is compiled and released by the 3DCAT real-time cloud rendering solution provider. If you need to reprint, please indicate the source and link.

 

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Origin blog.csdn.net/RealTime_3DCAT/article/details/131453283