Unity C# Basics Review 18 - Stack (P381-382)

* A special sequence table for a first-in-last-out (last-in-first-out) object collection
     * Stack
     * Last-in-first-out, the last inserted object is at the top of the stack
     * 
     * Stack method
     * Push
     * Pop * Pop Stack pop
     * Peek View the top of the stack
     * Clear clear the stack
     * Contains whether it contains
     * Count the number of elements in the stack

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading;

public class Test : MonoBehaviour
{
    /* 
     * 先进后出 (后进先出)的对象集合 特殊的顺序表
     * 栈(Stack)
     * 后进先出,最后插入的对象位于栈的顶端
     * 
     * Stack的方法
     * Push 压栈 进栈 入栈
     * Pop 出栈 弹栈
     * Peek 查看栈顶
     * Clear 清空堆栈
     * Contains 是否包含
     * Count 栈内元素的个数
     */
    private void Start()
    {
        StackTest();
    }
    public static void StackTest()
    {
        Stack stack = new Stack();
        stack.Push("第一颗子弹");
        stack.Push("第二颗子弹");
        stack.Push("第三颗子弹");
        stack.Push("第四颗子弹");
        stack.Push("第五颗子弹");
        while (stack.Count != 0) 
        {
            Debug.Log("击发" + stack.Pop());
            Thread.Sleep(2000);
        }
    }
}

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Origin blog.csdn.net/weixin_46711336/article/details/124502278