Unity script development basics C#

1. MonoBehaviour class

  Common event response functions:

 

 

2. Access Game Objects

  (1) Find by name

  (2) Find by tags

  The above functions are time-consuming and should be avoided in the Update function call.

 

 3. Access Components

  For common built-in components in the system, you only need to directly access the member variables corresponding to the components.

  If you want to access common components that don't belong in the table above, or if you're accessing a script on a game object:

 

 4. Transform component

  The member variables of the component are as follows:

  The member functions of the component are as follows:

 

5. Time class 

   The member variables are as follows:

 

6. Random class 

   The member variables are as follows:

  The member functions are as follows:

 

7. Mathf class 

   The variables are as follows:

 

8. Coroutine coroutines 

   The relevant functions are as follows:

 

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