Let you become an interior rendering master! Don’t make these 6 big mistakes again

Do you often lament that you seem to be using a fake software?

You must not make these 6 common mistakes in V-Ray indoor rendering . Today, the editor will take you to break them one by one!

The case project is Whistler House by SBD & Burgers Architecture

1. Wrong scale textures

Material textures that are too small or too large will make the rendering look unrealistic. To find out the typical dimensions of a specific material, you can do a web search or refer to real-life materials around you.

2. The model is too perfect

In the real world, it’s rare to see objects that are completely clean or rooms that are well organized. But in 3D software, it is generally assumed that our objects are perfect. Too much perfection will make people feel unrealistic, so we need to add rounded corners, zigzags to the edges of the object, or move the position slightly.

3. Poor composition

Even if you build your scene well, if you don't set up the camera correctly, the rendering will still be terrible. At this point you can solve the tilt problem by adjusting the field of view or selecting two-point perspective in the camera.

4. Poor lighting

For daytime rendering, the most important things are the sun light and the dome light. For night rendering, different lighting devices should use different light sources, such as recessed lights for spotlights and rectangular lights for flat lights.

5. Unrealistic scenery

A common mistake that beginners make is to use 3D character materials at will in rendering. Even if these character models are exquisite, they will appear inconsistent when placed in the scene.

How to correctly use character scenery in the scene, you can read this article:

This is a problem that 99% of people will ignore when making renderings! Why are there no Asian faces in your renderings? https://news.vsochina.com/cn/industry/4875

6. Too much noise

Noise can make a high-quality render look low-quality, so it's important to use a denoiser. If you have a smaller model and are doing test rendering, "NVIDIA AI Noise Reduction" will make it faster. But if you want to output production-level renderings, you need to use "V-Ray Noise Reduction" because even if the rendering speed is slow, its rendering results will still be more accurate.

Of course, if the local rendering speed is too slow, Blue Ocean Creative Cloud Rendering https://render-still.vsochina.com/cn Blue Ocean Creative Cloud is a good choice. As the official authorized farm of V-Ray , Blue Ocean Creative Cloud not only renders very fast, but also can render in large batches, easily handle various renderings, and greatly improve your work efficiency!

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Origin blog.csdn.net/LhcyyVSO/article/details/132563117