Blender official Chinese tutorial study notes (continuously updated)

Navigation preview

shift + 鼠标中键= Pan
z= Switch to wireframe mode, press again to switch to solid mode

  • Numeric keyboard 5Orthographic mode (no num_pad can be set in the input of file)
  • 1 – front
  • 3 – right side
  • ctrl + 3 – left
  • ctrl + 1 – bottom
  • 7 – top
  • ctrl + 7– bottom
  • 9 – any reverse
  • 2、4、6、8– A certain amount of rotation
  • 0– Switch to the current camera’s perspective
  • T/N– Open the left and right menus (left toolbar, right property bar)

Choice and change

鼠标右键– Select an object
shift + 鼠标右键– Select multiple objects
**File - input ** You can set whether the selected object is left or right.
A– Select everything
B– Enter Box selection mode, left mouse button to select objects, middle mouse button not to select objects
鼠标右键 – Cancel an operation
C– Enter Circle selection mode, left mouse button to select objects, middle mouse button not to select objects
G– Enter Grab mode, drag with mouse To move the model, left click to confirm, right click to cancel
R– enter Rotate mode
S– scale mode to scale the object
alt + S– restore initial scale
alt + R– restore initial angle
alt + G– restore initial position
G 之后 X – move along the X axis
G 之后 Y – move along the Y axis
G 之后 Z – move along the Z axis
In the same way, R and S can also change along a certain coordinate axis.

R + R– Free spins

The bottom shortcut keys can also be used

Add and remove objects

After selecting the object, press x- Delete
shift + A- to add the object, its position will be selected at the cursor position of the left button.

Layers and visibility

H– Hidden Objects
alt + H – Show all objects [current layer only]
You can set visibility and hiding in Outline.
The layer can be seen at the bottom.
After selecting the object, press Mto move the object to other layers (mouse or numeric keyboard).
There are 20 in total. Layers
1 - 0are 1-10 layers,
alt + 1 - 011-20 layers are
different. Hiding and layer management are different.

Interface overview

Rendering layer : Settings for rendering images
Rendering layer paging : Settings to create a rendering layer and divide your scene into different layers for rendering, which will be used for compositing
scenes later : Main/secondary camera/Global settings: Unit
world After
selecting the object in the environment , there will be:

  • Object paging , covering object properties
  • Object constraint pagination
  • Modifier paging is powerful and useful
  • Mesh model data paging : It is the core of the object. What the object looks like depends on it. This data includes vertex information, vertex groups, shape keys, and UV maps.
  • Material paging : Materials can be understood as colors, shading, etc., and texture paging is related to them.
  • Particle Settings : Powerful
  • Physics tab : including collision, force field, soft body, fluid, smoke, cloth simulation, dynamic drawing, rigid body restrictions

Timeline : For Animation Alt + A Start Animation
Outline : Hierarchy

Each panel is adjustable. A new panel is pulled out in the upper right corner, and the type of panel can be selected in the lower left corner.
Principles for moving panels : The panel you want to drag needs to be equal to the length of the contact surface of the panel you want to remove.

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Origin blog.csdn.net/weixin_41243045/article/details/88259878