Unity TextMeshPro burr problem

as the picture shows:

The transparency of edge pixels is increased.

The result is that the main camera's Post Processing and low-level anti-aliasing (FXAA) are turned on.

As shown in the picture:

Turn off Post Processing. Or turn off anti-aliasing to solve it. High-end anti-aliasing algorithm (SMAA) can also be used 

 

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Origin blog.csdn.net/LM514104/article/details/130242509