Unity TextMeshPro source code modification

In order to expand the functions of TextMeshPro, I wrote some TextMeshPro tools and planned to import TextMeshPro directly into the project so that the source code could be modified.
In fact, just copy TextMeshPro in the Libray folder to the project, and then remove the TextMeshPro package in PackageManager.
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However, at this time we will find that some icons are missing.
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In fact, it is a path problem. It is not loaded into Editor Resources. Just modify part of the source code.

Modify as follows:

		//TMP_EditorUtility.cs
		private static string GetPackageRelativePath()
        {
    
    
        	//这里直接return就好了
            return "Assets/Plugins/TextMeshPro";
            // Check for potential UPM package
            // ...
            }

            return null;
        }

The reasons can be seen here:

		//TMP_UIStyleManager.cs
        static TMP_UIStyleManager()
        {
    
    
            // Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
            var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;

            if (EditorGUIUtility.isProSkin)
            {
    
    
                alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
                alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
                alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
                alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
                alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
                alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
                alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
                alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
                alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
                alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
                alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
                alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
                sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
            }
            else
            {
    
    
            .......
        }

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Origin blog.csdn.net/weixin_44293055/article/details/125194073