When I was using it, a Missing Character prompt appeared. The Chinese characters were all missing. I just chose a Chinese font and it was fine.
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Find the native text font in C:\Windows\Fonts
and select a font that supports Chinese
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Copy and paste it into the unity project\Assets\TextMesh Pro\Fonts folder (does it work if you paste it to another location? I haven’t tested it, but it should work)
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Find a txt file full of Chinese on the Internet, 7000 commonly used words or something like that
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Open the text library creation window in Window\TextMeshPro\FontAssetCreator in unity
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This is the parameter I used. 7000 words is a bit too much and the generation will be a bit slow.
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Drag when using