【Metaverse】Virtual World Integration Platform

As suites of independent game engines and real-time services have evolved over the past 20 years. Some organizations synthesized a new model: virtual world integrated flat creative model.

IVWP, a new model for creating virtual worlds. IVWP is generally based on its own general-purpose, cross-platform game engine. Some game engines are similar to Unity, and the Unreal Engine creative mode is built using its own Unreal Engine. They are designed so that no actual "coding" is required during operation, and games, experiences, and virtual worlds are built from graphical lore, symbols, and specific goals. The IVWP interface enables users to more easily create the virtual world they want with less manpower, less investment, less professional knowledge and skills. Every virtual world built here must use the platform's entire suite of real-time services, including its account and communication systems, avatar databases, virtual currencies, and more. These virtual worlds must all be accessed through the IVWP, so it acts as a unified experience layer, which is also a standalone installer file.

Although it is easier for developers to build virtual worlds with IVWP than with game engines like Unreal Engine or Unity, building IVWP itself is more difficult than developing game engines. Why? Because for the IVWP, everything is a priority. IVWP wants creators to be able to create flexibly, while also standardizing the underlying technology to maximize interconnectivity between everything they build and minimize the need for creators to have training or programming knowledge. This is like a player wanting to build a vibrant country, but requiring all buildings to use IKEA prefabs. In addition, he will be in charge of the new country's currency issuance, public utilities, and the establishment of law enforcement agencies and customs.

At the same time, the "virtual" is constructed by programming rather than using real-world building materials, which means that its development is not bound by the laws of physics, but has the almost unlimited potential sacrificed by software. Anything made in Roblox by The Roblox Company or its developers can be reused or copied an infinite number of times, with no marginal cost, and can be improved upon. The efficient collaboration of all developers in the IVWP has allowed the network of virtual worlds and virtual objects to grow and become ever more powerful. As this network continues to improve, it will become easier to attract more users, each user will spend more money here, so that network revenue will increase, which will then attract more developers And investment, so that the network will be further improved. The benefits of collaborative development are not only reflected in the game engine, but also in the development of all content.

There is no metaverse without interconnected virtual platforms and engines

Definition of Metaverse: "Large-scale, interoperable networks can render 3D virtual worlds in real time. With the help of a large number of continuous data, such as identity, history, rights objects, communication and payment, etc., users can experience real-time Simultaneous and continuous effective presence. But currently other gaming platforms cannot be simultaneously and continuously experienced by a truly unlimited number of users, and there is currently no real-time rendered virtual world that can do this. If this is done, then The game platform really satisfies the conditions required in the definition of the Metaverse. However, it is impossible to meet the requirements of this definition in the true sense, because most virtual works exist apart from the works themselves. This will make the game The platform becomes a meta-galaxy, not a meta-universe.

However, the current state of technological progress suggests another outcome. Why? Because with the growth rate of these virtual giants, comes the growth rate of virtual experience, creators, technologies, opportunities and developers, and the growth rate of these latter projects is even faster.

These platforms give developers the ability to pick and choose what they like, and also customize most aspects of the license. Unlike IVWP they also allow developers to manage their own account system and develop their own in-game economy. These suits are also much cheaper at the same time. While games and game engines are at the heart of the Metaverse, they don't represent the entirety of the Metaverse. Most other categories of teams have their own rendering and simulation software.

From a purely technical point of view, we should not hope that the development of the metaverse is tied to the investment and belief of a single platform. If we don't have a single Metaverse platform or operator and if we don't want that to happen, then we need to find a way to interoperate between them. Here, we can recall again the example about appending at the beginning of this chapter. You've learned that when I say that the existence of a virtual tree is harder to determine than the existence of a real tree, I'm really not kidding.

The virtual world integration platform empowers the operation of the entire Metaverse

1. As independent game engines and suites of real-time services have developed over the past 20 years, other companies have combined these experiences into a new model: virtual world integration platforms, such as Roblox, Minecraft and Fortnite Creative Mode .

2. Given the speed of change, technical difficulty, and diversity of potential applications, we may end up with dozens of popular virtual worlds and virtual world platforms, as well as more underlying technology providers. This is a good thing in my opinion, we shouldn't want a single virtual world platform or engine to run the entire metaverse.

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Origin blog.csdn.net/daidai2022/article/details/132303039