[Mr. Cube] Free 3D Parkour Game Development Introductory Course

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Novice Pain Points

Five minutes of hands-on work is better than two hours of observation.

The real dry goods are to spend 5 minutes to explain the 1-hour class clearly.

Easy-to-learn and practical introductory course on game development, every second comes from Qilinzi's personal practice.

The biggest pain for beginners is that they have watched a lot of videos, but they can't make a game of their own.

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course features

After watching dozens of Bilibili and Youtube game development teaching videos and its comment area, Qilinzi decided to make a set of introductory tutorials for everyone.

This course will teach you to make a 3D parkour game step by step from scratch. Not boring, not long-winded, no foundation is required, knowledge is systematic, fast, efficient, rhythmic and pleasant, and you can learn even if you don't know programming without talking nonsense.

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curriculum schedule

  • 00 Engine download and installation 02:43

  • 01 Cocos Creator engine download and installation 04:15

  • 02 Cocos Creator editor introduction 05:45

  • 03 Creating the floor (objects, nodes and components) 08:52

  • 04 Creating Characters (Material System) 05:09

  • 05 Improving image quality (lighting and shadowing) 07:20

  • 06 Camera and game perspective 05:42

  • 07 Physics components (rigid bodies, colliders, physical materials) 05:23

  • 08 Script Components 15:46

  • 09 Controlling object movement with code 06:56

  • 10 Controlling a character with a keyboard 09:09

  • 11 Camera Follow 05:33

  • 12 Collision Handling - Obstacle Making 07:14

  • 13 Level Production - Plots and Prefabs 08:58

  • 14 Level Creation - Failure and Final Judgment 05:17

  • 15 Interface - Text & Info Prompt 07:49

  • 16 Multi-level production and level switching 05:01

  • 17 Main menu, failure interface, success interface, clearance interface 10:15

  • 18 Lesson Summary 02:52

making tidbits

If you want, move yourself!

It can be seen that although this game is simple, its content covers 80% of the common functions of the engine.

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This is the first time to do a zero-based tutorial, and it is also the first time to do a video tutorial. If you have any ideas, please give your opinion!

Although each episode is only about 5 minutes on average, it takes an average of two days per episode from DEMO design, writing, storyboarding, recording, and editing. Let’s just talk about editing. It takes an average of 1 hour of editing per minute to ensure that the video content is smooth, not procrastinated, and complete.

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Course and source address

This series of tutorials is free to watch the address: https://space.bilibili.com/649675584

Download the source code of this series of tutorials for free: Cocos Store【3D Parkour】Mr. Cube

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Follow Qilinzi, you can become stronger!

Click to read the original text to jump to the source code address.

Wonderful past

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Origin blog.csdn.net/6346289/article/details/131971070