Deep Deterministic Policy Gradient (DDPG) Notes for Machine Learning

Deep Deterministic Policy Gradient (DDPG) is a reinforcement learning algorithm for solving continuous action spaces. It combines deterministic policy gradient methods and deep neural networks.

The basic idea of ​​the DDPG algorithm is to approximate the value function and the policy function through two neural networks. Among them, the value function network (critic) is used to estimate the cumulative reward value of the current state-action pair, and the policy function network (actor) is used to generate actions in the current state. Both networks are represented by deep neural networks.

The training process of the DDPG algorithm includes two main steps: experience replay and policy gradient update.

In experience replay, the DDPG algorithm uses an experience replay buffer to store the agent's experience in the environment. Every time it interacts with the environment, the agent stores information such as current state, action, reward, next state, etc. into a buffer. Then, a batch of experiences is randomly sampled from the buffer for training.

In policy gradient update, the DDPG algorithm uses a deterministic policy gradient method to update the policy function. Specifically, it updates the policy function by maximizing the value function network's estimate of the current state-action pair. This is equivalent to maximizing an expected reward function in policy gradient methods. By optimizing the policy function network with gradient ascent, the policy can be gradually improved, enabling the agent to learn better action choices in the environment.

An important technology of the DDPG algorithm is the target network. In order to improve the stability of the algorithm, the DDPG algorithm uses two additional target networks, one for estimating the target value function and the other for estimating the target policy function. The parameters of the target network are softly updated from the main network (the original value function network and policy function network) at a certain frequency to reduce the value estimation error and strategy shock during the training process.

The DDPG algorithm is a reinforcement learning algorithm that performs well in continuous action spaces. By combining deep neural network and deterministic policy gradient method, it can learn the policy of selecting the optimal action in a given state, and gradually optimize the policy function and value function network during the training process.

The Deep Deterministic Policy Gradient (DDPG) algorithm has the following advantages and disadvantages:

advantage:

  1. Applicable to continuous action spaces: DDPG algorithm is suitable for dealing with continuous action spaces, and can model and optimize high-dimensional and complex action spaces.

  2. Based on deep learning: DDPG algorithm uses deep neural network to approximate value function and policy function, can handle large-scale state and action space, and has strong expressive ability.

  3. Convergence: The DDPG algorithm is based on the deterministic policy gradient method. During the training process, it can usually converge to a better policy and find a solution close to the optimal policy.

  4. Experience playback: The DDPG algorithm uses the experience playback buffer to store the experience of the agent, which can make better use of data, reduce the correlation between samples, and improve the convergence and stability of the algorithm.

shortcoming:

  1. High sensitivity: The DDPG algorithm is very sensitive to the selection of hyperparameters, including neural network structure, learning rate, update frequency of the target network, etc. Improper choice of hyperparameters can lead to difficult or unstable algorithm convergence.

  2. Training complexity: The training process of the DDPG algorithm is relatively complicated. It needs to train the value function network and the policy function network at the same time, and needs to maintain the target network and experience playback buffer. This increases the complexity of algorithm implementation and debugging.

  3. May fall into local optimum: Since the DDPG algorithm is based on the deterministic policy gradient method, it may fall into local optimum and it is difficult to find the global optimal strategy.

  4. Low data sampling efficiency: Since the DDPG algorithm uses an offline experience playback mechanism, it may take a long training time to effectively use the stored experience for learning.

        The DDPG algorithm has advantages in dealing with problems in continuous action spaces, but there are also some challenges and limitations that require careful tuning and handling of hyperparameter selection, training complexity, and local optima.

Deep Deterministic Policy Gradient (DDPG) can be effectively applied in the following scenarios:

  1. Continuous control problems: DDPG is suitable for solving reinforcement learning problems with continuous action spaces, such as robot control, autonomous driving, and manipulator manipulation.

  2. High-dimensional state space: When the state space is very large or high-dimensional, DDPG's deep neural network can effectively model the state and provide better policy selection capabilities.

  3. Delayed reward problems: DDPG handles delayed reward problems by estimating value functions, which can handle long-term sequence reward signals well, such as learning to play long-term strategies in video games.

Here are some tips and considerations when using the DDPG algorithm:

  1. Network Architecture Selection: Choosing an appropriate neural network architecture is crucial to the performance of DDPG. A reasonable network architecture should have sufficient expressive power, while avoiding overfitting and overparameterization.

  2. Hyperparameter tuning: The DDPG algorithm has many hyperparameters that need to be tuned, such as learning rate, batch size, update frequency of the target network, etc. Through experiments and cross-validation, tuning the hyperparameters can improve the performance of the algorithm.

  3. Target network update: The update of the target network is an important skill in the DDPG algorithm, which can reduce the value estimation error and policy shock during the training process. A soft update method is usually adopted, that is, only a small part of the weight of the target network is updated each update.

  4. Experience Replay: Training with an experience replay buffer can improve the efficiency of samples and reduce the correlation between samples. The experience playback buffer can randomly sample the stored experience, which is used to train the value function network and the policy function network.

  5. Noise Exploration: In order to maintain a balance between exploration and exploitation, a certain degree of noise can be introduced when the policy function generates actions to facilitate exploration and discover more state-action pairs.

  6. Algorithm Evaluation and Debugging: An important metric for evaluating algorithm performance is cumulative rewards. The performance of the algorithm can be evaluated by comparing it with a benchmark algorithm or by averaging multiple experiments. In addition, the training curve and learning process of the algorithm is recorded and analyzed in time for debugging and improvement.

These tips and considerations can help to better apply and adjust the DDPG algorithm for better performance and results. According to the characteristics and needs of specific problems, corresponding adjustments and improvements can also be made.

Below is a simple Python sample code that demonstrates how to implement the Deep Deterministic Policy Gradient (DDPG) algorithm using PyTorch:

import torch
import torch.nn as nn
import torch.optim as optim
import numpy as np
import random
from collections import deque

# 定义神经网络模型
class Actor(nn.Module):
    def __init__(self, state_dim, action_dim, max_action):
        super(Actor, self).__init__()
        self.layer1 = nn.Linear(state_dim, 400)
        self.layer2 = nn.Linear(400, 300)
        self.layer3 = nn.Linear(300, action_dim)
        self.max_action = max_action
    
    def forward(self, x):
        x = torch.relu(self.layer1(x))
        x = torch.relu(self.layer2(x))
        x = self.max_action * torch.tanh(self.layer3(x))
        return x

class Critic(nn.Module):
    def __init__(self, state_dim, action_dim):
        super(Critic, self).__init__()
        self.layer1 = nn.Linear(state_dim + action_dim, 400)
        self.layer2 = nn.Linear(400, 300)
        self.layer3 = nn.Linear(300, 1)
    
    def forward(self, x, u):
        x = torch.relu(self.layer1(torch.cat([x, u], 1)))
        x = torch.relu(self.layer2(x))
        x = self.layer3(x)
        return x

# 定义DDPG类
class DDPG:
    def __init__(self, state_dim, action_dim, max_action):
        self.actor = Actor(state_dim, action_dim, max_action)
        self.actor_target = Actor(state_dim, action_dim, max_action)
        self.actor_target.load_state_dict(self.actor.state_dict())
        self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=1e-3)

        self.critic = Critic(state_dim, action_dim)
        self.critic_target = Critic(state_dim, action_dim)
        self.critic_target.load_state_dict(self.critic.state_dict())
        self.critic_optimizer = optim.Adam(self.critic.parameters(), lr=1e-3)

        self.replay_buffer = deque(maxlen=1000000)
        self.state_dim = state_dim
        self.action_dim = action_dim
        self.max_action = max_action
    
    def select_action(self, state):
        state = torch.Tensor(state.reshape(1, -1))
        return self.actor(state).cpu().data.numpy().flatten()
    
    def train(self, batch_size, gamma, tau):
        if len(self.replay_buffer) < batch_size:
            return
        
        samples = random.sample(self.replay_buffer, batch_size)
        state, action, reward, next_state, done = zip(*samples)

        state = torch.Tensor(state)
        action = torch.Tensor(action)
        reward = torch.Tensor(reward)
        next_state = torch.Tensor(next_state)
        done = torch.Tensor(done)

        target_Q = self.critic_target(next_state, self.actor_target(next_state))
        target_Q = reward + (1 - done) * gamma * target_Q

        current_Q = self.critic(state, action)

        critic_loss = nn.MSELoss()(current_Q, target_Q.detach())
        self.critic_optimizer.zero_grad()
        critic_loss.backward()
        self.critic_optimizer.step()

        actor_loss = -self.critic(state, self.actor(state)).mean()
        self.actor_optimizer.zero_grad()
        actor_loss.backward()
        self.actor_optimizer.step()

        for param, target_param in zip(self.actor.parameters(), self.actor_target.parameters()):
            target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)

        for param, target_param in zip(self.critic.parameters(), self.critic_target.parameters()):
            target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
    
    def store_transition(self, state, action, reward, next_state, done):
        self.replay_buffer.append((state, action, reward, next_state, done))

# 主程序
env = gym.make('Pendulum-v0')
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0])

ddpg = DDPG(state_dim, action_dim, max_action)

for episode in range(1000):
    state = env.reset()
    total_reward = 0
    done = False

    for t in range(1000):
        action = ddpg.select_action(state)
        next_state, reward, done, _ = env.step(action)
        ddpg.store_transition(state, action, reward, next_state, done)

        state = next_state
        total_reward += reward

        ddpg.train(batch_size=64, gamma=0.99, tau=0.001)

        if done:
            break
    
    print(f"Episode: {episode+1}, Reward: {total_reward}")

Please note that this is just a simplified sample code to illustrate the basic structure and implementation steps of the DDPG algorithm. In actual use, it may be necessary to optimize and adjust the code in more detail to meet the requirements of specific problems and environments.

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Origin blog.csdn.net/Aresiii/article/details/131721764